Difference between revisions of "Chrono Cross Player Character Overworld Animation Files"

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(Created page with "==General Information== ====Chrono Cross==== Animations in the anim format. Each PC (except Scythe Lynx) has one file containing a set of standard animations (nod, heads...")
 
 
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====Chrono Cross====
 
====Chrono Cross====
  
Animations in the [[anim]] format. Each PC (except Scythe Lynx) has one file containing a set of standard animations (nod, headshake...); there are also files containing special animations that are peculiar to only one PC. From the looks of it, many special sequences were planned, then cut.
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Animations in the [[cpt]] format. Each PC (except Scythe Lynx) has one file containing a set of standard animations (nod, headshake...); there are also files containing special animations that are peculiar to only one PC. From the looks of it, many special sequences were planned, then cut.
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Every animation cpt has 2 sections, the first section is animations, the second section is of the same format as the section behind animations of a [[mdl]] file. So you can say this cpt is similar to a subset of a mdl file.
  
 
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[[Chrono Cross|Back to Chrono Cross Index]]
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''From'': [[Modification]]
 
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''From'': [[Chrono Cross File Structure]]
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Latest revision as of 12:09, 3 September 2016

General Information

Chrono Cross

Animations in the cpt format. Each PC (except Scythe Lynx) has one file containing a set of standard animations (nod, headshake...); there are also files containing special animations that are peculiar to only one PC. From the looks of it, many special sequences were planned, then cut.

Every animation cpt has 2 sections, the first section is animations, the second section is of the same format as the section behind animations of a mdl file. So you can say this cpt is similar to a subset of a mdl file.

Files Contents
2085-2144 Standard Animations
2145-2195 Special Animations (Set 1)
2196-2272 Special Animations (Set 2 — mostly blank)

From: Modification