Difference between revisions of "Heckran (Monsters)"

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''Final Fantasy Chronicles Strategy'': Use elemental attacks. Ignore his taunts or he'll counter with Water Wave. Heal and wait until he stands up again.
 
''Final Fantasy Chronicles Strategy'': Use elemental attacks. Ignore his taunts or he'll counter with Water Wave. Heal and wait until he stands up again.
 
Heckran attacks twice with Water, then with Cyclone / Water. He then readies a counterattack, and if charged, uses Water Wave!!. Afterwards, he pauses from his counterattack poise, and is vulnerable.
 
 
====Chrono Cross====
 
 
Interestingly, the Heckran in Chrono Trigger appears to have an allegiance to the Mystics. However, in Radical Dreamers and Chrono Cross, the Heckran seems to be referenced as a mere wild beast. A [[Heckran Bone]] is a key item, and be used to attract [[Poshul]].
 
 
====Radical Dreamers====
 
 
[[Kid]] imitates a Heckran to fool a [[Goblin]] troop.
 
  
 
==Media==
 
==Media==

Revision as of 17:10, 2 April 2005

General Information

Game Information

For biographical information, see Heckran.

Chrono Trigger

Era: 1000 A.D.
Home Area: Heckran Cave
Attacks: Cyclone / Water, Water, Water Wave!!, Yes indeed!
HP: 2,100
TP: 10
Exp: 250
Gold: 1,500
Absorbs: None
Cancels: None
Weakness: All
Charm: None
Item Won: None

Final Fantasy Chronicles Strategy: Use elemental attacks. Ignore his taunts or he'll counter with Water Wave. Heal and wait until he stands up again.

Media

Images

Heckran Sprites.gif

From: Monsters (Chrono Trigger)