Difference between revisions of "Temporal Flux Event Encyclopedia"

From Chrono Compendium
Jump to: navigation, search
 
Line 19: Line 19:
 
Textbox is the basic dialogue command, responsible for almost all the text in the game. (variants) The "position" command specifies whether it will appear at the top or bottom (personal). The "decision" box determines whether the textbox involves a decision the player must make. If it is checked "Yes," the "First Dec Line" and "Last Dec Line" must be specified. These refer to the actual lines of text in the textbox in the game. For instance,
 
Textbox is the basic dialogue command, responsible for almost all the text in the game. (variants) The "position" command specifies whether it will appear at the top or bottom (personal). The "decision" box determines whether the textbox involves a decision the player must make. If it is checked "Yes," the "First Dec Line" and "Last Dec Line" must be specified. These refer to the actual lines of text in the textbox in the game. For instance,
  
This would be line 0.
+
This would be line 0.<br>
This would be line 1.
+
This would be line 1.<br>
This would be line 2.
+
This would be line 2.<br>
 
This would be line 3.
 
This would be line 3.
  
 
When editing Strings, be mindful of when the dialogue concerning the decision stops, and when the choices should be listed. For instance, if my decision stuff went like this:
 
When editing Strings, be mindful of when the dialogue concerning the decision stops, and when the choices should be listed. For instance, if my decision stuff went like this:
  
What do you think of the Masamune (this is line 0)
+
What do you think of the Masamune (this is line 0)<br>
versus the Einlanzer? (this is line 1)
+
versus the Einlanzer? (this is line 1)<br>
-> Luv it (this is line 2)
+
-> Luv it (this is line 2)<br>
 
-> Hate it (this is line 3)
 
-> Hate it (this is line 3)
  

Revision as of 02:42, 15 July 2005

The inner framework and cogs of Chrono Trigger are comprised of event code, which scripts everything that happens in the game. From a simple text message appearing in a room to a complex burst of magic energy that causes panic in a grand hall, everything stems from these commands. Mastery of the event code is mastery of the game itself, and though it requires some study and trial and error to learn, knowledge of it is the most useful asset to Chrono Trigger editors. This is a listing of all Event Commands, with an explanation of their function and how they should be properly used.

Text

The text command encompasses several modes.

Load ASCII Text

Special Dialogues

Special dialogues include renaming characters, saving and loading, shopping, or selecting characters from the End of Time.

String Index

The String Index command specifies which strings offset to use dialogue from. It is always loaded in Object00 at the very beginning of event code, along with music commands. To specify a string index, use

Textbox

Textbox is the basic dialogue command, responsible for almost all the text in the game. (variants) The "position" command specifies whether it will appear at the top or bottom (personal). The "decision" box determines whether the textbox involves a decision the player must make. If it is checked "Yes," the "First Dec Line" and "Last Dec Line" must be specified. These refer to the actual lines of text in the textbox in the game. For instance,

This would be line 0.
This would be line 1.
This would be line 2.
This would be line 3.

When editing Strings, be mindful of when the dialogue concerning the decision stops, and when the choices should be listed. For instance, if my decision stuff went like this:

What do you think of the Masamune (this is line 0)
versus the Einlanzer? (this is line 1)
-> Luv it (this is line 2)
-> Hate it (this is line 3)

You would put "2" under First Dec Line and "3" under Last Dec Line. Also, do be mindful to include {line break} after line 1 and 2 in such a situation, so that there is room for the hand cursor to display without overlapping the decision text. To make the decision work, one must use the If(Result) command; please consult its section for that.

The "String Index" actually determines the dialogue string being used. In 2.0, all default CT information is whited out, and all user created information is shown. If a box is empty, you are free to use it; use the box below to write the text.

From: Modification