Difference between revisions of "Hit"
From Chrono Compendium
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==Quality Modifications== | ==Quality Modifications== | ||
− | [[Ivory]]: +0% | + | [[Ivory]]: +0%<br> |
− | [[Bronze]]: +1% | + | [[Bronze]]: +1%<br> |
− | [[Iron]]: +2% | + | [[Iron]]: +2%<br> |
− | [[Mythril]]: +2% | + | [[Mythril]]: +2%<br> |
− | [[Denadorite]]: +3% | + | [[Denadorite]]: +3%<br> |
[[Rainbow Shell]]: +4% | [[Rainbow Shell]]: +4% | ||
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[[Axe]]: -1% | [[Axe]]: -1% | ||
+ | |||
+ | ==Character Hit Modifications== | ||
+ | |||
+ | (Based on the character's stated accuracy)<br> | ||
+ | 80%: +2%<br> | ||
+ | 85%: +0%<br> | ||
+ | 90%: -1% | ||
+ | |||
+ | The result of this is that essentially, the possible character accuracies are 82%, 85%, and 89%. Why they aren't displayed this way in the game is unclear. | ||
''From:'' [[Weapons (Chrono Cross)]] | ''From:'' [[Weapons (Chrono Cross)]] |
Latest revision as of 23:47, 2 March 2007
Quality Modifications
Ivory: +0%
Bronze: +1%
Iron: +2%
Mythril: +2%
Denadorite: +3%
Rainbow Shell: +4%
Type Modifications
Axe: -1%
Character Hit Modifications
(Based on the character's stated accuracy)
80%: +2%
85%: +0%
90%: -1%
The result of this is that essentially, the possible character accuracies are 82%, 85%, and 89%. Why they aren't displayed this way in the game is unclear.
From: Weapons (Chrono Cross)