Difference between revisions of "Theory"

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Event theory attempts to explain inquiries regarding events, such as the motivations that caused the Fall of Guardia or sparked the [[Mystic War]].
 
Event theory attempts to explain inquiries regarding events, such as the motivations that caused the Fall of Guardia or sparked the [[Mystic War]].
 
*'''[[Theory (Objects)|Objects]]'''
 
 
The item section deals with theory regarding artifacts or other items, including the [[Frozen Flame]] right down to the [[Epoch]].
 
  
 
*'''[[Theory (Locations)|Locations]]'''
 
*'''[[Theory (Locations)|Locations]]'''
  
 
Location analysis attempts to cover mysteries regarding the various places in the Chrono series, such as the [[Sun Keep]].
 
Location analysis attempts to cover mysteries regarding the various places in the Chrono series, such as the [[Sun Keep]].
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 +
*'''[[Theory (Objects)|Objects]]'''
 +
 +
The item section deals with theory regarding artifacts or other items, including the [[Frozen Flame]] right down to the [[Epoch]].
  
 
*'''[[Theory (People)|People]]'''
 
*'''[[Theory (People)|People]]'''

Revision as of 22:59, 23 February 2006

Introduction

Welcome to the theory and analysis pages of the Chrono Compendium. While most theory is presented in the form of Articles, which speak at length on a particular subject or mystery in the Chrono series, this section splits up every inquiry or enigma into its own entry and lists discussion or theories respectively. This allows quick reference of mysteries surrounding a particular encyclopedia topic by instantly linking the topic to its corresponding analysis page. No discussion actually takes place here; it is instead done completely on the forums, and the results are posted here and to articles after a discussion reaches a conclusion. Some theory entries appear after the writing of an article as well. Observation and Conjecture deals with theories based solely on observation of actions in the Chrono series; the entries under that category don't attempt to explain problems outright, but rather form ideas based on what's seen and read. Common questions also answers plot questions that often confuse players. The Theory and Analysis section conversely deals with problems and unexplained phenomena in the Chrono series, such as time paradoxes or the mysterious backgrounds of people and events. If you would like to debate material seen here, please attempt to find the relevant forum thread or create a new one addressing the entry. I pray you enjoy reading about the cloudier points of the Chrono series, including the unexplained and the miraculous.

Much of the material here has been formally presented in Articles. Please read those for the full spectrum of Chrono series analysis.

Categories

Observation and Conjecture

Common questions is a list of inquiries about the plots of the Chrono series games that often pop up in discussion and analysis. The points presented here aren't problems or paradoxes without answers, but rather cloudy plot points that often need a little clarification to be comprehended fully.

Principles of Timelines and Dimensions covers observations and general guidelines hypothesized to be at work in the Chrono series mythos. While it does use evidence for its claims, it is apart from other analysis in that it does not directly deal with a mystery or attempt to answer an unknown question outside the realm of temporal observation. For this reason, it is kept separate from the other inquiries,

When Ted Woolsey translated Chrono Trigger, he had to deal with Nintendo's strict censorship standards and an inability to fit all the text into the new ROM. This and a few mistakes caused differences with the Japanese version, some which have repercussions on the plot of the game.

Theory and Analysis

Event theory attempts to explain inquiries regarding events, such as the motivations that caused the Fall of Guardia or sparked the Mystic War.

Location analysis attempts to cover mysteries regarding the various places in the Chrono series, such as the Sun Keep.

The item section deals with theory regarding artifacts or other items, including the Frozen Flame right down to the Epoch.

People theory deals with enigmas regarding the actions of specific persons, such as the fate of Dalton or the identity of the mysterious fighter at the Fall of Guardia.

This section deals with subjects concerning the overarching plots of the games, as well as other topics that don't fit into the other categories.

Time and Dimensions deals with the question of paradox or other temporal repercussions. This section does not attempt to classify rules, but instead confronts problems of time and dimensions.

Other Documents