Difference between revisions of "Chrono Cross Speedruns and Techniques"

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Welcome to the Chrono Cross Speedrun and Advanced Gameplay Techniques section. Here, the Compendium aims to document the fastest Chrono Cross players alive and the techniques employed to achieve their low times. Other esoteric gameplay information will be presented in addendum, along with pressing issues and possibilities that may shave off even more seconds of playtime. Traditional speedruns are recognized by the [http://speeddemosarchive.com/ Speed Demos Archive], and are videotaped on a console. Emulated speedrun listings also exist, called "tool-assisted speedruns." Emulators are also used for rapidly evaluating new skills and techniques for later application in a traditional attempt. Since a tool-assisted speedrun doesn't exist for Chrono Cross, and since a traditional speedrun has edged out the TAS for Chrono Trigger, the Compendium will cover traditional speedruns. Successful runs have been described as relying on two factors; the first is skill, "that which makes it possible," and the second is luck, "that which makes it happen."  
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Welcome to the Chrono Cross Speedrun and Advanced Gameplay Techniques section. Here, the Compendium aims to document the fastest Chrono Cross players alive and the techniques employed to achieve their low times. Other esoteric gameplay information will be presented in addendum, along with pressing issues and possibilities that may shave off even more seconds of playtime. Traditional speedruns are recognized by the [http://speeddemosarchive.com/ Speed Demos Archive], and are videotaped on a console. Emulated speedrun listings also exist, called "tool-assisted speedruns." Emulators are also used for rapidly evaluating new skills and techniques for later application in a traditional attempt. Since a tool-assisted speedrun doesn't exist for Chrono Cross, and since a traditional speedrun has edged out the TAS for Chrono Trigger, the Compendium will cover traditional speedruns. Successful runs have been described as relying on two factors; the first is skill, "that which makes it possible," and the second is luck, "that which makes it happen." Other challenges are presented at end of this area.
  
 
==Current Record Holders==
 
==Current Record Holders==

Revision as of 04:49, 24 April 2007

Welcome to the Chrono Cross Speedrun and Advanced Gameplay Techniques section. Here, the Compendium aims to document the fastest Chrono Cross players alive and the techniques employed to achieve their low times. Other esoteric gameplay information will be presented in addendum, along with pressing issues and possibilities that may shave off even more seconds of playtime. Traditional speedruns are recognized by the Speed Demos Archive, and are videotaped on a console. Emulated speedrun listings also exist, called "tool-assisted speedruns." Emulators are also used for rapidly evaluating new skills and techniques for later application in a traditional attempt. Since a tool-assisted speedrun doesn't exist for Chrono Cross, and since a traditional speedrun has edged out the TAS for Chrono Trigger, the Compendium will cover traditional speedruns. Successful runs have been described as relying on two factors; the first is skill, "that which makes it possible," and the second is luck, "that which makes it happen." Other challenges are presented at end of this area.

Current Record Holders

  • World Champion

Kimura Masa on April 22, 2000

Bad Ending - 7:16:01
Good Ending - NA

  • U.S. Leader

Wesley 'Molotov' Corron on June 4, 2006

Bad Ending - 7:55:08
Good Ending - 7:59:15

Molotov has reported faster times through emulation, and aims to make a new console run.

Techniques by Chapter

Advanced Gameplay and Possibilities