Difference between revisions of "Chrono Trigger DS"
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====Lost Sanctum==== | ====Lost Sanctum==== | ||
+ | |||
+ | ====Dimensional Vortex and Time's Eclipse==== | ||
+ | |||
+ | justin3009 and FaustWolf have provided videos of the new ending. | ||
+ | |||
+ | http://www.youtube.com/watch?v=lWc3UymosAM Justin3009's All-in-one Post-Final Boss video] | ||
+ | |||
+ | FW's CT:DS New Ending Videos | ||
+ | |||
+ | http://www.youtube.com/watch?v=CUxI04eQW2Q Post-Final Boss introduced and fighting to normal in-game music | ||
+ | http://www.youtube.com/watch?v=WMAT9Rm5pv0 Bad Ending - Lose to the Post-Final Boss | ||
+ | |||
+ | http://www.youtube.com/watch?v=5joelbzZgPI Rewind! Let's fight the Post-Final Boss to stylish music, courtesy of FW. | ||
+ | http://www.youtube.com/watch?v=tvqM4V96_XE "Good" Ending - "Defeat" the Post-Final Boss | ||
===General Changes=== | ===General Changes=== | ||
Line 25: | Line 39: | ||
*17 - Nizbel refers to Azala as a female. | *17 - Nizbel refers to Azala as a female. | ||
− | ===Name Changes=== | + | ===Name Changes and New Content=== |
====Items==== | ====Items==== | ||
Line 31: | Line 45: | ||
=====Consumables===== | =====Consumables===== | ||
− | * Tonic | + | * Potion - Restores 50 HP. (Tonic) |
− | * Mid | + | * Mid Potion - Restores 200 HP. (Mid Tonic) |
− | * | + | * Hi-Potion - Restores 500 HP. (Full Tonic) |
− | * | + | * Ether - Restores 10 MP. |
− | * | + | * Mid-Ether - Restores 30 MP. (Mid Ether) |
− | * | + | * Hi-Ether - Restores 60 MP. (Full Ether) |
− | * | + | * Elixir - Fully restores HP/MP. |
− | * | + | * Turbo Ether - Fully Restores MP. (Hyper Ether) |
− | * | + | * Megalixir - Fully restores entire party's HP/MP. (Megaelixir) |
− | * Shield - | + | * Panacea - Removes status ailments. (Heal) |
− | * | + | * Dried Mushroom - Removes status ailments. (Battle only) (NEW: Found in) |
− | * Magic | + | * Athenian Water - Revives a KO'd ally. (Revive) |
− | * Speed | + | * Shelter - Fully Restores HP/MP at a save point. |
− | * | + | * Ambrosia - Restores ???. (Power Meal) |
− | * | + | * Lapis - Restores 200 HP to all party members. |
+ | * Barrier Sphere - Reduces magical damage by 1/3. (Barrier) | ||
+ | * Shield Capsule - Reduces physical damage by 1/3. (Shield) | ||
+ | * Strength Capsule - Permanently raises Strength by 1. (Strength Tab) | ||
+ | * Magic Capsule - Permanently raises Magic by 1. (Magic Tab) | ||
+ | * Speed Capsule - Permanently raises Speed by 1. (Speed Tab) | ||
+ | * Smoked Meat - Restores 250 HP. (NEW: Dropped after Lost Sanctum monster battles) | ||
+ | * Sweet Banana - Restores 20 MP. (NEW: Dropped after Lost Sanctum monster battles) | ||
+ | * Millennia Fruit - Restores 150 HP. (NEW: Dropped after Lost Sanctum monster battles) | ||
+ | * Songbird Egg - Restores 40 MP. (NEW: Dropped after Lost Sanctum monster battles) | ||
+ | =====Arena of the Ages Items===== | ||
+ | |||
+ | * Slops - Restores a small amount of HP. | ||
+ | * Flameclaw - Unleashes fire-based monster tech. | ||
+ | * Seafang - Unleashes water-based monster tech. | ||
+ | * Duskeye - Unleashes shadow-based monster tech. | ||
+ | * Luxwing - Unleashes light-based monster tech. | ||
+ | * Hawk Talon - Temporarily boosts Strength by 5. | ||
+ | * Shield Cloak - Reduces physical damage by 1/3. | ||
+ | * Feral Wrath - Boosts critical hit damage to 4x. | ||
+ | |||
+ | =====Key Items===== | ||
+ | |||
+ | * Petal | ||
+ | * Fang | ||
+ | * Horn | ||
+ | * Feather | ||
+ | * Seed | ||
+ | * Jetbike Key (Bike Key) | ||
+ | * Pendant | ||
+ | * Gate Key | ||
+ | * Rainbow Shard | ||
+ | * Chrono Trigger (C. Trigger) | ||
+ | * Carpenter's Tools (Tools) | ||
+ | * Spiced Jerky (Jerky) | ||
+ | * Dreamstone | ||
+ | * Race Recorder (Race Log) | ||
+ | * Moon Stone | ||
+ | * Sun Stone | ||
+ | * Ruby Knife | ||
+ | * Yakra's Key (Yakra Key) | ||
+ | * Doppel Doll (Clone) | ||
+ | * Toma's Spirits (Toma's Pop) | ||
+ | * 2 Petals | ||
+ | * 2 Fangs | ||
+ | * 2 Horns | ||
+ | * 2 Feathers | ||
+ | * Golden Sand | ||
+ | * Golden Hammer | ||
+ | * Prismastone | ||
+ | * Saintstone | ||
+ | * Reptmark | ||
+ | * Waystone | ||
+ | * Godwood | ||
+ | * Steel Ingot | ||
+ | * Sturdy Vines | ||
+ | * Hearty Lunch | ||
+ | * Lumicite Shard | ||
+ | |||
+ | =====Non-Equip Non-Key===== | ||
+ | |||
+ | Broken Blade - The shattered blade of a legendary sword. 0 Attack (Non-Equippable) (Bent Sword) | ||
+ | Broken Hilt - The useless hilt of a legendary sword. 0 Attack (Non-Equippable) (Bent Hilt) | ||
+ | Masamune - A legendary sword wielded by the chosen. 0 Attack (Non-Equippable) | ||
=====Equipment===== | =====Equipment===== | ||
− | * | + | |
− | * | + | '''Crono Weapons''' |
− | * | + | |
− | * | + | * Wooden Sword - A stury hardwood blade. ~3 Attack~ (Wood Sword) |
− | * Red Katana - | + | * Bronze Blade - A single-edged bronze sword. ~7 Attack~ (Iron Blade) |
− | * | + | * Steel Saber - An orthodox steel saber. ~15 Attack~ |
− | * | + | * Silver Sword - A distinctive sword with a lustrous blade. ~20 Attack~ (Lode Sword) |
− | * | + | * Crimson Blade - A red stone sword imbued with magic. (Magic +2) ~30 Attack~ (Red Katana) |
− | * Bronze | + | * Mammoth Tusk - A sword carved from a mammoth's tusk. ~40 Attack~ |
− | * | + | * Dark Saber - A blade enveloped in darkness. ~50 Attack~ |
− | * | + | * Primeval Blade - A sword steeped in ancient power. ~70 Attack~ |
− | * | + | * Zanmato - A blade forged to pierce demonic armor. (1.5x damage to magical beings) ~90 Attack~ |
− | * Sonic | + | * Vajra Sword - A diamond-edged sword. ~110 Attack~ (AlloyBlade) |
− | * Air Gun - | + | * Empyrean Blade - A heavenly sword gifted to kings of men. ~125 Attack~ (Star Sword) |
− | * Auto Gun - | + | * Yaksha Blade - A sword that draws upon a yaksha's might. ~135 Attack~ (VedicBlade) |
+ | * Onimaru - A blade with a demon's soul bound inside. ~150 Attack~ | ||
+ | * Suzaku - A sword imbued with holy power. (4x damage for critical hits) ~170 Attack~ | ||
+ | * Thunder Blade - A mighty sword that strikes like lightning. ~25 Attack~ (Bolt Sword) | ||
+ | * Slasher - Slash's beloved katana. (Speed +2) ~43 Attack~ | ||
+ | * Mop - A wooden mop made for scrubbing floors. ~1 Attack~ | ||
+ | * Swallow - A masterwork blade with a fine edge. (Speed +3) ~145 Attack~ | ||
+ | * Slasher II - Sladh's beloved katana. ~155 Attack~ | ||
+ | * Rainbow - A blade that shimmers in prismatic hues. (Critical Rate: 70%) ~220 Attack~ | ||
+ | * Icewyrm - A katana engraved with a brilliant blue dragon. ~160 Attack~ | ||
+ | * Dreamseeker - A mystical blade said to be forged of dreams (Critical Rate: 90%) ~240 Attack~ | ||
+ | |||
+ | '''Marle Weapons''' | ||
+ | |||
+ | * Bronze Bowgun - A bronzework bowgun. ~3 Attack~ (Bronze Bow) | ||
+ | * Iron Bowgun - A small crossbow that fires iron bolts. ~15 Attack~ (Iron Bow) | ||
+ | * Silver Bow - A bow crafted of dazzling silver. ~20 Attack~ (Lode Bow) | ||
+ | * Bandit's Bow - A type of bow favored by outlaws. ~25 Attack~ (Robin Bow) | ||
+ | * Shaman's Bow - A bow employed by ancient occultists. ~40 Attack~ (Sage Bow) | ||
+ | * Dreamstone Bow - A cinnabar-hued dreamstone bow. ~60 Attack~ (Dream Bow) | ||
+ | * Comet Bow - A bow whose shafts strike like meteorites. ~80 Attack~ (CometArrow) | ||
+ | * Sonic Bow - A bow that fires arrows at sonic speed. (Inflicts Slow) ~100 Attack~ (SonicArrow) | ||
+ | * Siren's Kiss - A legendary bow with a sonorous string. (Inflicts Stop) ~140 Attack~ (Siren) | ||
+ | * Stardust Bow - A bow whose arrows strike like falling stars. (Inflicts confuse) ~150 Attack~ | ||
+ | * Valkyrie Bow - A longbow instilled with a valkyrie's might. ~180 Attack~ (Valkerye) | ||
+ | * Venus Bow - A bow crafted in the image of beauty. (Deals 777 Damage) ~0 Attack~ | ||
+ | |||
+ | '''Lucca Weapons''' | ||
+ | |||
+ | * Airgun - A gun whose bullets are propelled by air. ~5 Attack~ (Air Gun) | ||
+ | * Pea Shooter - A gun that fires pea-sized bullets. ~7 Attack~ (Dart Gun) | ||
+ | * Pocket Blaster - A gun that can be shot with one hand. ~15 Attack~ (Auto Gun) | ||
+ | * Picomagnum - A toy-like revolver. ~20 Attack~ | ||
+ | * Plasma Gun - A gun capable of freezing robots in their tracks. (Inflicts Stop on robots) ~25 Attack~ | ||
+ | * Ruby Gun - A pstol that focuses light through a ruby. ~40 Attack~ | ||
+ | * Dreamstone Gun - A dreamstone pistol that fires light beams. ~60 Attack~ (Dream Gun) | ||
+ | * Gravitator - A mighty weapon that alters gravity. (Halves enemy HP) ~60 Attack~ (Graedus) | ||
+ | * Megablaster - A devastatingly powerful laser blaster. ~80 Attack~ (Megablast) | ||
+ | * Shockwave - A handheld electric wave blaster. (Inflicts Confuse) ~110 Attack~ | ||
+ | * Turboshot - A gun designed to fire rounds at rapid speed. (Speed +3) ~140 Attack~ | ||
+ | * Wondershot - A gun containing the Sun Stone's strenght. (Random Damage) ~250 Attack~ | ||
+ | * Spellslginer - A fearsome gun that fires spectral energy. (Damaged based on last digit of MP) ~0 Attack~ | ||
+ | |||
+ | '''Robo Weapons''' | ||
+ | |||
+ | * Tin Arm - A robotic arm cosntructed of tin. ~20 Attack~ | ||
+ | * Hammer Arm - A hammer-shaped arm for pounding. ~25 Attack~ | ||
+ | * Mirage Hand - A punching arm enhanced for speed. ~30 Attack~ (MirageHand) | ||
+ | * Stone Arm - A stone-launching attack arm. ~40 Attack~ | ||
+ | * Death Claw - An attack arm employing fearsome claws. ~50 Attack~ (Doomfinger) | ||
+ | * Magma Hand - An arm containing superheated magma. ~70 Attack~ | ||
+ | * Megaton Arm - An arm that packs a massive punch. ~90 Attack~ | ||
+ | * Heavy Hand - An enormously destructive crushing arm. ~105 Attack~ (Big Hand) | ||
+ | * Kaiser Arm - A fighting arm tipped with a large blade. ~120 Attack~ | ||
+ | * Gigaton Arm - An arm capable of dealing a mighty wallop. ~135 Attack~ (Giga Arm) | ||
+ | * Teraton Arm - A terribly powerful punching arm. ~150 Attack~ (Tera Arm) | ||
+ | * Dragon Arm - An arm with the crushing strength of a dragon. ~170 Attack~* | ||
+ | * Crisis Arm - A fierce arm capable of incredible attacks. (Damage based on last digit of HP) ~1 Attack~ | ||
+ | * Apocalypse Arm - An arm engineered for sheer destructive force. (May deal 9999 damage) ~0 Attack~ | ||
+ | |||
+ | '''From Weapons''' | ||
+ | |||
+ | * Bronze Sword - A simple sword wrought from bronze. ~6 Attack~ (BronzeEdge) | ||
+ | * Iron Sword - A standard iron military sword. ~10 Attack~ | ||
+ | * Masamune - A legendary sword of antiquity. ~75 Attack~ | ||
+ | * Radiant Blade - A sword that gleams with a hallowed light. ~90 Attack~ (FlashBlade) | ||
+ | * Smiter's Blade - A sword forged to slay foul creatres. (1.5x damage to magical beings) ~105 Attack~ (Pearl Edge) | ||
+ | * Rune Blade - A blade etched with ensorcelled runes. (Magic +4) ~120 Attack~ | ||
+ | * Demonslayer - A sword forged to hunt fell creatures. (2x damage to magical beings) ~120 Attack~ (Demon Hit) | ||
+ | * Brave Sword - A blade that shares its wielder's courage. ~135 Attack~ (Bravesword) | ||
+ | * Dinoblade - A sword of prehistoric make. (Strength +5) ~160 Attack~ | ||
+ | * Masamune - A legendary blade awoken by virtue. ~200 Attack~ | ||
+ | |||
+ | |||
* Megablast -> Megablaster | * Megablast -> Megablaster | ||
* Doom Finger -> Death Arm | * Doom Finger -> Death Arm | ||
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* The Dimensional Vortex can be accessed without New Game+. A warp to it can be found in your old save in Lavos's shell. | * The Dimensional Vortex can be accessed without New Game+. A warp to it can be found in your old save in Lavos's shell. | ||
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==Images== | ==Images== |
Revision as of 10:56, 25 November 2008
Welcome to the Chrono Trigger DS coverage page! Here, we'll detail news, differences, and other information. Chrono Trigger DS is a chance to show a ton of support for the Chrono franchise, and that Square is putting it out demonstrates that the franchise has not been relegated to the dust bin. If there are enough sales, it's possible Square will have the incentive to even produce a new Chrono game. Square also apparently felt that Chrono Trigger would sell better on the DS than on the Virtual Console, and this is a good thing as far as the franchise goes. Support it; buy it; convince your friends to buy it. Not only will we show support for the Chrono series, but we'll also help create a new generation of fans!
This article contains SPOILERS.
Contents
- 1 Breakdown of Changes
- 2 News
- 2.1 July 1-2 - Teaser Site and Press Release
- 2.2 July 7 - Trailer Debut
- 2.3 July 9 - Weekly Famitsu Coverage
- 2.4 July 15 - E3 Preview
- 2.5 August 6 - European Release
- 2.6 August 18 - US Release Date: November 25
- 2.7 August 21 - Japanese Site Updated
- 2.8 August 22 - Box Art and Rating Information Revealed
- 2.9 November 18th - Game Leaked
- 2.10 November 19th - More information, Arena and Extras
- 2.11 November 20th - More Information
- 3 Images
Breakdown of Changes
New Features
Lost Sanctum
Dimensional Vortex and Time's Eclipse
justin3009 and FaustWolf have provided videos of the new ending.
http://www.youtube.com/watch?v=lWc3UymosAM Justin3009's All-in-one Post-Final Boss video]
FW's CT:DS New Ending Videos
http://www.youtube.com/watch?v=CUxI04eQW2Q Post-Final Boss introduced and fighting to normal in-game music http://www.youtube.com/watch?v=WMAT9Rm5pv0 Bad Ending - Lose to the Post-Final Boss
http://www.youtube.com/watch?v=5joelbzZgPI Rewind! Let's fight the Post-Final Boss to stylish music, courtesy of FW. http://www.youtube.com/watch?v=tvqM4V96_XE "Good" Ending - "Defeat" the Post-Final Boss
General Changes
- Mitsuda's four new pieces for the CT PSX extras screen appear in the DS version's extras as well.
- Dialogue is no longer indented after the first line in any case.
- Character magic elemental affinities are displayed before the characters get magic.
- Magus is now known as the "Fiendlord" to common citizens, and Mystics are known as Fiends.
Chapter Listings
- 5 - The ending of "The Hidden Truth" doesn't play when Crono's knocked out in the dungeon.
- 6 - Belthasar built the Keeper's Dome to monitor Death Peak according to a guy in the Arris Dome.
- 6 - Jonny is no longer known as THE MAN. :(
- 7 - The floor beneath the Gate in the Proto Dome is cracked.
- 15 - Magus's incantation is changed to "Dal zumal phara-lo Iierra..."
- 17 - Nizbel refers to Azala as a female.
Name Changes and New Content
Items
Consumables
- Potion - Restores 50 HP. (Tonic)
- Mid Potion - Restores 200 HP. (Mid Tonic)
- Hi-Potion - Restores 500 HP. (Full Tonic)
- Ether - Restores 10 MP.
- Mid-Ether - Restores 30 MP. (Mid Ether)
- Hi-Ether - Restores 60 MP. (Full Ether)
- Elixir - Fully restores HP/MP.
- Turbo Ether - Fully Restores MP. (Hyper Ether)
- Megalixir - Fully restores entire party's HP/MP. (Megaelixir)
- Panacea - Removes status ailments. (Heal)
- Dried Mushroom - Removes status ailments. (Battle only) (NEW: Found in)
- Athenian Water - Revives a KO'd ally. (Revive)
- Shelter - Fully Restores HP/MP at a save point.
- Ambrosia - Restores ???. (Power Meal)
- Lapis - Restores 200 HP to all party members.
- Barrier Sphere - Reduces magical damage by 1/3. (Barrier)
- Shield Capsule - Reduces physical damage by 1/3. (Shield)
- Strength Capsule - Permanently raises Strength by 1. (Strength Tab)
- Magic Capsule - Permanently raises Magic by 1. (Magic Tab)
- Speed Capsule - Permanently raises Speed by 1. (Speed Tab)
- Smoked Meat - Restores 250 HP. (NEW: Dropped after Lost Sanctum monster battles)
- Sweet Banana - Restores 20 MP. (NEW: Dropped after Lost Sanctum monster battles)
- Millennia Fruit - Restores 150 HP. (NEW: Dropped after Lost Sanctum monster battles)
- Songbird Egg - Restores 40 MP. (NEW: Dropped after Lost Sanctum monster battles)
Arena of the Ages Items
- Slops - Restores a small amount of HP.
- Flameclaw - Unleashes fire-based monster tech.
- Seafang - Unleashes water-based monster tech.
- Duskeye - Unleashes shadow-based monster tech.
- Luxwing - Unleashes light-based monster tech.
- Hawk Talon - Temporarily boosts Strength by 5.
- Shield Cloak - Reduces physical damage by 1/3.
- Feral Wrath - Boosts critical hit damage to 4x.
Key Items
- Petal
- Fang
- Horn
- Feather
- Seed
- Jetbike Key (Bike Key)
- Pendant
- Gate Key
- Rainbow Shard
- Chrono Trigger (C. Trigger)
- Carpenter's Tools (Tools)
- Spiced Jerky (Jerky)
- Dreamstone
- Race Recorder (Race Log)
- Moon Stone
- Sun Stone
- Ruby Knife
- Yakra's Key (Yakra Key)
- Doppel Doll (Clone)
- Toma's Spirits (Toma's Pop)
- 2 Petals
- 2 Fangs
- 2 Horns
- 2 Feathers
- Golden Sand
- Golden Hammer
- Prismastone
- Saintstone
- Reptmark
- Waystone
- Godwood
- Steel Ingot
- Sturdy Vines
- Hearty Lunch
- Lumicite Shard
Non-Equip Non-Key
Broken Blade - The shattered blade of a legendary sword. 0 Attack (Non-Equippable) (Bent Sword) Broken Hilt - The useless hilt of a legendary sword. 0 Attack (Non-Equippable) (Bent Hilt) Masamune - A legendary sword wielded by the chosen. 0 Attack (Non-Equippable)
Equipment
Crono Weapons
- Wooden Sword - A stury hardwood blade. ~3 Attack~ (Wood Sword)
- Bronze Blade - A single-edged bronze sword. ~7 Attack~ (Iron Blade)
- Steel Saber - An orthodox steel saber. ~15 Attack~
- Silver Sword - A distinctive sword with a lustrous blade. ~20 Attack~ (Lode Sword)
- Crimson Blade - A red stone sword imbued with magic. (Magic +2) ~30 Attack~ (Red Katana)
- Mammoth Tusk - A sword carved from a mammoth's tusk. ~40 Attack~
- Dark Saber - A blade enveloped in darkness. ~50 Attack~
- Primeval Blade - A sword steeped in ancient power. ~70 Attack~
- Zanmato - A blade forged to pierce demonic armor. (1.5x damage to magical beings) ~90 Attack~
- Vajra Sword - A diamond-edged sword. ~110 Attack~ (AlloyBlade)
- Empyrean Blade - A heavenly sword gifted to kings of men. ~125 Attack~ (Star Sword)
- Yaksha Blade - A sword that draws upon a yaksha's might. ~135 Attack~ (VedicBlade)
- Onimaru - A blade with a demon's soul bound inside. ~150 Attack~
- Suzaku - A sword imbued with holy power. (4x damage for critical hits) ~170 Attack~
- Thunder Blade - A mighty sword that strikes like lightning. ~25 Attack~ (Bolt Sword)
- Slasher - Slash's beloved katana. (Speed +2) ~43 Attack~
- Mop - A wooden mop made for scrubbing floors. ~1 Attack~
- Swallow - A masterwork blade with a fine edge. (Speed +3) ~145 Attack~
- Slasher II - Sladh's beloved katana. ~155 Attack~
- Rainbow - A blade that shimmers in prismatic hues. (Critical Rate: 70%) ~220 Attack~
- Icewyrm - A katana engraved with a brilliant blue dragon. ~160 Attack~
- Dreamseeker - A mystical blade said to be forged of dreams (Critical Rate: 90%) ~240 Attack~
Marle Weapons
- Bronze Bowgun - A bronzework bowgun. ~3 Attack~ (Bronze Bow)
- Iron Bowgun - A small crossbow that fires iron bolts. ~15 Attack~ (Iron Bow)
- Silver Bow - A bow crafted of dazzling silver. ~20 Attack~ (Lode Bow)
- Bandit's Bow - A type of bow favored by outlaws. ~25 Attack~ (Robin Bow)
- Shaman's Bow - A bow employed by ancient occultists. ~40 Attack~ (Sage Bow)
- Dreamstone Bow - A cinnabar-hued dreamstone bow. ~60 Attack~ (Dream Bow)
- Comet Bow - A bow whose shafts strike like meteorites. ~80 Attack~ (CometArrow)
- Sonic Bow - A bow that fires arrows at sonic speed. (Inflicts Slow) ~100 Attack~ (SonicArrow)
- Siren's Kiss - A legendary bow with a sonorous string. (Inflicts Stop) ~140 Attack~ (Siren)
- Stardust Bow - A bow whose arrows strike like falling stars. (Inflicts confuse) ~150 Attack~
- Valkyrie Bow - A longbow instilled with a valkyrie's might. ~180 Attack~ (Valkerye)
- Venus Bow - A bow crafted in the image of beauty. (Deals 777 Damage) ~0 Attack~
Lucca Weapons
- Airgun - A gun whose bullets are propelled by air. ~5 Attack~ (Air Gun)
- Pea Shooter - A gun that fires pea-sized bullets. ~7 Attack~ (Dart Gun)
- Pocket Blaster - A gun that can be shot with one hand. ~15 Attack~ (Auto Gun)
- Picomagnum - A toy-like revolver. ~20 Attack~
- Plasma Gun - A gun capable of freezing robots in their tracks. (Inflicts Stop on robots) ~25 Attack~
- Ruby Gun - A pstol that focuses light through a ruby. ~40 Attack~
- Dreamstone Gun - A dreamstone pistol that fires light beams. ~60 Attack~ (Dream Gun)
- Gravitator - A mighty weapon that alters gravity. (Halves enemy HP) ~60 Attack~ (Graedus)
- Megablaster - A devastatingly powerful laser blaster. ~80 Attack~ (Megablast)
- Shockwave - A handheld electric wave blaster. (Inflicts Confuse) ~110 Attack~
- Turboshot - A gun designed to fire rounds at rapid speed. (Speed +3) ~140 Attack~
- Wondershot - A gun containing the Sun Stone's strenght. (Random Damage) ~250 Attack~
- Spellslginer - A fearsome gun that fires spectral energy. (Damaged based on last digit of MP) ~0 Attack~
Robo Weapons
- Tin Arm - A robotic arm cosntructed of tin. ~20 Attack~
- Hammer Arm - A hammer-shaped arm for pounding. ~25 Attack~
- Mirage Hand - A punching arm enhanced for speed. ~30 Attack~ (MirageHand)
- Stone Arm - A stone-launching attack arm. ~40 Attack~
- Death Claw - An attack arm employing fearsome claws. ~50 Attack~ (Doomfinger)
- Magma Hand - An arm containing superheated magma. ~70 Attack~
- Megaton Arm - An arm that packs a massive punch. ~90 Attack~
- Heavy Hand - An enormously destructive crushing arm. ~105 Attack~ (Big Hand)
- Kaiser Arm - A fighting arm tipped with a large blade. ~120 Attack~
- Gigaton Arm - An arm capable of dealing a mighty wallop. ~135 Attack~ (Giga Arm)
- Teraton Arm - A terribly powerful punching arm. ~150 Attack~ (Tera Arm)
- Dragon Arm - An arm with the crushing strength of a dragon. ~170 Attack~*
- Crisis Arm - A fierce arm capable of incredible attacks. (Damage based on last digit of HP) ~1 Attack~
- Apocalypse Arm - An arm engineered for sheer destructive force. (May deal 9999 damage) ~0 Attack~
From Weapons
- Bronze Sword - A simple sword wrought from bronze. ~6 Attack~ (BronzeEdge)
- Iron Sword - A standard iron military sword. ~10 Attack~
- Masamune - A legendary sword of antiquity. ~75 Attack~
- Radiant Blade - A sword that gleams with a hallowed light. ~90 Attack~ (FlashBlade)
- Smiter's Blade - A sword forged to slay foul creatres. (1.5x damage to magical beings) ~105 Attack~ (Pearl Edge)
- Rune Blade - A blade etched with ensorcelled runes. (Magic +4) ~120 Attack~
- Demonslayer - A sword forged to hunt fell creatures. (2x damage to magical beings) ~120 Attack~ (Demon Hit)
- Brave Sword - A blade that shares its wielder's courage. ~135 Attack~ (Bravesword)
- Dinoblade - A sword of prehistoric make. (Strength +5) ~160 Attack~
- Masamune - A legendary blade awoken by virtue. ~200 Attack~
- Megablast -> Megablaster
- Doom Finger -> Death Arm
- Big Hand -> Heavy Hand
- Giga Arm -> Gigaton Arm
- Bronze Edge -> Bronze Sword
- Star Scythe -> Hadean Sickle
- Beret -> Porrean Beret
- Gold Helm -> Golden Helm
- Rock Helm -> Stone Helm
- Ceratopper -> Triceratopper
- Lode Helm -> Platinum Helm
- Karate Gi -> Padded Vest
- Bronze Mail -> Bronze Armor
- Maiden Suit -> Maiden's Suit
- Titan Vest -> Titanium Vest
- Gold Suit -> Golden Suit
- Meso Mail -> Mesozoic Mail
- Lode Vest -> Platinum Vest
- Aeon Suit -> Aeonian Suit
- Flea Vest -> Flea's Bustier
- Bandana -> Headband
- Defender -> Guardian Bangle
- Wall Ring -> Barrier Ring
- Berserker -> Berserker Ring
- Hero Medal -> Hero's Badge
- Silver Rock -> Silver Gemstone
- Amulet -> Schala's Amulet
New Items
- Slops (given to you in monster trainer's starter kit)
- Flameclaw (given to you in monster trainer's starter kit)
- Seafang (given to you in monster trainer's starter kit)
- Duskeye (given to you in monster trainer's starter kit)
- Luxwing (given to you in monster trainer's starter kit)
- Hawk Talon (given to you in monster trainer's starter kit)
- Shield Cloak (given to you in monster trainer's starter kit)
- Feral Wrath (given to you in monster trainer's starter kit)
- Dragon's Tear (accessory)
Locations
All locations that possessed the name 'Residence' with a '[name] ' prefix have been changed to simply 'Residence'.
65000000 B.C.
Prehistoric Ages -> Prehistory
- Mystic Mts -> Mystic Mountains
- Meeting Site -> Meeting Grounds
- Tyrano Lair -> Tyranno Lair
- Lair Ruins -> Tyranno Lair Ruins
12000 B.C.
Dark Ages -> Antiquity
- Cave -> Small Cave
- Commons -> Village Commons
- Village -> Surviving Village
600 A.D.
- Cathedral -> Manolia Cathedral
1000 A.D.
- Ticket Office -> Ferry Office
- Melchior's Hut -> Melchior's Cabin
1999 A.D.
Apocalypse -> Cataclysm
2300 A.D.
- Factory -> Derelict Factory
- Lab 16 -> Site 16
- Lab 32 -> Site 32
- Sewer Access -> Abandoned Sewers
- Sun Keep -> Sun Temple
- Sun Palace -> Sun Shrine
Techs
- Slash -> Wind Slash
- Spincut -> Cleave
- Flame Toss -> Flamethrower
- Taunt -> Allure
- Spin Kick -> Roundillo Kick
- Rocket Roll -> Supersonic Spin
- Antipode -> Antipode Bomb
- Arc Impulse -> Frost Arc
Enemies
- Roly -> Roundillo
- Debugger -> Deverminator
Bosses
- BlackTyrano -> Black Tyranno
- GolemTwins -> Golem Sisters
- Golem Boss -> Golem Overlord
- Dalton Plus -> King Dalton
News
On July 1, 2008, someone at 2chan uploaded a scan from a Japanese video game announcing Chrono Trigger DS. That night, people discovered http://www.square-enix.co.jp/ctds/ and its American counterpart, http://na.square-enix.com/ctds/. These websites, with the title COUNTDOWN SITE, depicted a clock synchronized to the viewer's computer time and the ticking sound from A Premonition, the pre-title screen track to Chrono Trigger. Square Enix's Japanese news feed also touted the date July 7. On July 2, a press release appeared on Yahoo Business confirming several things.
- A holiday release for Japan and North America
- Touch-Screen functionality
- "Wireless Play mode"
- Dual screen presentation
- A new dungeon
On July 4, a countdown to July 7 was added to the sites.
July 7 - Trailer Debut
At the break of July 7 in Japan, chronotrigger.jp launched with a trailer:
Here's a translation of the trailer and the information card displayed at the end, thanks to Ichiro78:
~
After 13 years have passed...
..."time" once again is set in motion.
CHRONO
MARL
LUCCA
To the unforgettable past...
KAERU (Frog)
EIRA (Ayla)
... the distant future...
ROBO
...and finally, the end of all time.
The curtain opens for a great adventure to save the planet's life, passing time and space again and again.
2008.Winter
After 13 years have passed "time" once again is set in motion. The decade-surpassing, everlasting classic "Chrono Trigger" finally comes to the Nintendo DS!
This is a perfect port of the 1995 Super Famicom exclusive title "Chrono Trigger". It will go on sale in winter 2008 using the hardware's double screens and featuring a new system, as well as new, fun elements.
CHRONO TRIGGER
System: Nintendo DS
Genre: RPG
Players: 1 (1-4)
Release date: Winter 2008
Price: Not yet fixed
CERO age rating: Inspection pending
July 9 - Weekly Famitsu Coverage
On July 9, four new magazine scans appeared, with the last seeming to have some kind of mini-interview with Yasunori Mitsuda. The scans confirmed that
- Mitsuda is on board to keep the music close to the SNES aesthetic
- The battle menu may have been moved to the bottom DS screen with a green and blue HP and MP bar beneath each character on the top screen
1UP.com translated Mitsuda's interview; here are his remarks:
"When I first heard about this, my first response was 'Finally!'," he says. "That's partly because it was my debut work, but it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it, so from that perspective, it was a very happy piece of news."
"I couldn't even count all the memories it brings up. I was in a slump because I couldn't compose anything, I was going to the hospital regularly for stomach ulcers while I worked, I had a hard-drive crash and lost nearly 40 in-progress tracks...great, I guess I'm only remembering the negative things! But when the entire staff gathered around to watch the ending, I wound up crying anyway (a lot of other staffers were just as deeply moved). I think all of us put a lot of our emotion into the game."
"I think a lot of [Famitsu] readers were hoping for a Chrono Trigger port, and now we're finally making that wish come true. I had the music for the Nintendo DS version stay as close as possible to the SNES original, so I think you'll like how it turns out. Whether you're playing for the first time or reflecting on the past as you go, I hope all of you enjoy it."
The same day, RPGamer confirmed here that CT DS would be playable at E3.
July 15 - E3 Preview
From E3 and reports 1 and 2, we learned:
- A new translation has been done
- The first bar is for HP, and the second for ATB
- The bottom screen will have status, items, a bestiary, and a map, including maps for dungeons that light up as they are explored
- The game is flawlessly done compared to the PSX emulation
- The PSX cut scenes will appear
- A single-screen version will be available for purists
August 6 - European Release
A press release debuted on August 6 declaring that Chrono Trigger would be released in Europe in early 2009. Find it here.
August 18 - US Release Date: November 25
A new press release revealed several things on August 18:
- US release is November 25th
- "Wireless play mode" is now "Arena Mode"
- More than one bonus dungeon will be included
August 21 - Japanese Site Updated
The Japanese site updated today. Click on characters, and check out Crono, Marle, and Lucca's movies to hear how CT music will sound on the DS.
August 22 - Box Art and Rating Information Revealed
Square Enix members debuted the box art to celebrate Chrono Trigger's 13th US birthday.
Gamestop also put out rating information:
Chrono Trigger Rated E10+ for Animated Blood, Mild Violence, Suggestive Themes, and Use of Alcohol.
November 18th - Game Leaked
CTDS was leaked across the internet, apparently due to being sold early in Hong Kong. The leaked rom has since been played and revealed to have copyright protection that prevents the player from progressing past the Millennial Fair warp, as well as the Cathedral in 600 AD. Hackers made patches for both of these shortly after the game's release, and in the following few hours, a full patch was completed allowing the rom to be played the full way through, defeating the copyright measures.
- Touch/dual screen controls can be turned off, as well as movies.
- The 5 character limit is still there. This is easily explained by the fact that in most Japanese RPGs, five is the limit because Japanese names will usually not extend past this amount in characters. The US version will likely expand the character limit.
- Japanese version can switch between Japanese and English in the configuration. The game runs off of English if your DS runs in that.
- "Crono, are you still sleeping?"
Funny how the "Good morning, Crono!" line isn't in it, considering the www.goodmorningcrono.com marketing.
- Touching the screen when in front of an object/character interacts with them, e.g. Crono closes the curtains.
'Settings' has lots of new options, divided into pages.
- Game Mode - Switch between DS and Classic (toggles screen layout).
- Battle Mode - Active and Wait.
- Battle Speed - 1-8, same as before.
- Battle Message Speed - 1-8, same as before.
- Battle Cursor Memory - Set cursor memory level (Full, Actions, Commands, Off).
- Status Bars - On or Off.
- Battle Gauges - Same as before ("Cannot be used in DS Mode.").
- Help Messages - Same as before? ("Cannot be used in DS Mode.").
- Control Scheme - Edit the controls for A, B, X, Y.
- Movement - Walk or Run.
- Shortcut Assignments - "Via this screen, you can arrange the icons that are shown at the bottom of the screen as you wander about the world." Allows you quick access to different parts of the menu. Very neat!
- Menu Cursor Memory - On or Off. 'Toggle cursor position memory.' Same as before.
- Movies - On or Off. SNES purists rejoice!
- Window Design - Nothing new here.
- Language - JPN or ENG.
- Mayor's Manor contains a document on a bed upstairs and new NPCs that tell you about DS and Classic modes.
- Upon saving the Arena mode became available. From the title menu, I think.
- Mentioned elsewhere but Tabs are now 'Capsules'. E.g. 'Strength Capsule'. Most item names are changed to reflect the Japanese original.
- The kid in the fair refers to Magus as the 'Fiendlord'. Mystics are now 'Fiends'.
November 19th - More information, Arena and Extras
Chrono Trigger DS contains a series of new features; among these are:
- The anime opening from the PSX version of the game plays when the game is loaded; this can be skipped by touching the bottom screen.
- The game can be played in either of two modes - 'DS Mode' and 'Classic Mode'. DS Mode allows for dual screen and touch screen gameplay (although the directional pad and buttons can still be used instead), while Classic Mode allows the game to be played in the style of the original SNES version. This setting is chosen at the beginning of a new game and can be altered later in the menu's settings.
- The game's settings have been expanded to allow for choosing between 'Walk' and 'Run' as an example, as well as containing several options exclusive to both DS and Classic modes.
- The game contains several new dungeons, including 'Dragon's Sanctuary' and 'Lost Sanctum'.
- Upon completion of the game, a new ending referred to as the 'Dimensional Distortion' is unlocked. This is supposedly an entirely new dungeon that contains a new final boss.
- The anime sequences return from the PSX version (note that the load times are gone). These can be switched off in the settings.
- The Japanese version of the game includes the English script as a selectable option in the settings. The game will automatically start in English if the DS console is set to that language. Note that no languages besides Japanese and English are included.
- The element 'Lightning' has become 'Light', to reflect the original name 'Heaven'.
- Party members' elements are now displayed with nameless icons (e.g. Water has a blue droplet) on the menu screen rather than an image with the element's name on it.
- Item name changes have been made to reflect the original Japanese version of Chrono Trigger - e.g. 'Tonic' has become 'Potion', and the various stat-enhancing 'Tab' items of the game have become 'Capsule' items (for example, 'Strength Capsule').
- The game's sprites and music have been noticably improved, although not vastly changed from the original. In some instances, different (albeit not new) sprite animations are used. An example of this is Robo and Frog's stances when entering a Gate.
- The character Magus, originally referred to as a 'dark wizard', is now referred to as the 'Fiendlord'; the race of creatures known as Mystics are now known as Fiends.
- The 'Arena' and 'Extras' features become unlocked upon saving the game once. These are accessed from the title screen.
- Johnny is referred to as 'Bro' instead of 'The Man'. The jetbike race with him also seems to have taken a graphical improvement.
- The note in the Sewers 2300 A.D. now says "I'm through. I can't take any more of this. The fishmen attack if I make even the slightest noise. If I knew things would be like this, I'd have taken the guillotine any day of the week. Think I'll go out with a good, loud scream- see how the soggy freaks like that!"
Arena
The Arena feature included in the DS port of the game is unlocked upon saving the game; it is accessed from the title screen menu. The location uses the Factory theme from 2300 AD as its music. Once the player enters, a man will greet them and explain that this 'Arena of the Ages' allows you to raise creatures that each correspond to one of the game's four elements (Light, Fire, Water, Shadow). After the man offers an explanation, the player is given a choice between four default basic creatures called 'Smidges'; each of them possess one of the four elements. The player can send their creature to any of the periods in time that they have visited for training; this will alter the creature's growth. Items can be bought from a Nu merchant in the Arena that enhance the training or battling aspects of a creature, as such unique items for each element exist. The player can also battle their creature against NPC character creatures.
"If you came from the End of Time, that old man can probably keep things straight for you. But if you came from anywhere else, everything that happened here will be washed away the second you leave. If you don't want that to happen, you'd best save your progress over there before you go."
Extras
The 'Extras' option appears on the title screen after saving the game once. It contains six accessible options and two hidden ones:
- Theater ('View in-game movies')
- Art Gallery ('View concept artwork')
- Music Box ('Listen to music tracks')
- Dojo ('View character tech skill information')
- Bestiary ('View detailed enemy information')
- Item Encyclopedia ('View item information')
These features are in the same vein as the extra options unlocked in the PSX version of the game.
The menu for the Extras also uses several new music tracks not found in the music box.
1999 AD has a full mini-map. See it in the images at the bottom of the page.
The new final boss has been revealed. Click here, but keep in mind this contains HUGE SPOILERS: http://www.chronocompendium.com/Forums/index.php?topic=6254.msg117639#msg117639 Credit for the person who screened this would be great, if anyone can provide their name.
The storyline involved with the Dimensional Vortex has also been revealed, check out the thread for links: http://www.chronocompendium.com/Forums/index.php?topic=6260.msg117743#new
Golem Twins = Golem Sisters
There may be a new anime ending after defeating the new boss.
The music tracks that play on the Extras screen featured in the PSX version and are unlocked in the Music Box after battling in the Arena. Bestiary, Techs, etc. in Extras are updated as you encounter each in the game. Thanks to Shinrin.
Thanks to Dark Serge for extra information. Thanks to justin3009 for the 1999 AD screenshot.
November 20th - More Information
The arena items given to you in the monster trainer's starter kit are:
- Slops
- Flameclaw
- Seafang
- Duskeye
- Luxwing
- Hawk Talon
- Shield Cloak
- Feral Wrath
From Dark Serge: Btw they made Dalton more awesome.
Quote from: Dalton after grabbing Schala Oh, let's not be hasty. It would please me to take the life of this little pearl. I do not fear the queen.
Magus' attempt to finish off Lavos in Ocean Palace has slightly increased in coolness. Now it's not "What?!! It doesn't work!", but "What? No effect at all?". And it actually looks like he's attacking, instead of hitting him with a stick.
Update: When the Black Omen rises, two green gates appear. One on the 65,000,000 BC world map and one on the 600 AD world map. I checked the 65,000,000 one out, it's a Reptite cave, with a pseudo Guardia forest and a marsh. When you defeat all the monsters in the forest the Reptites in the cave part come out of hiding and will keep asking you favors. The second one was to retrieve a golden hammer or whatever. I also briefly checked the 600 AD one, but it seems to be the same concept as the 65,000,000 one. It's not the same place, but it looks identical and has the same concept. Anyway, I found this part too boring to check it out further. I don't think it has anything to do whatsoever with canon. Just a little extra to gain experience, items, and money. I found only one thing intriguing: There's also a mountain part, but at the very beginning a dark colored Nu is blocking it, so it's impossible to say what's there for now.
- Number of times you've saved is no longer displayed on the save screen.
- There's an accessory called Dragon's Tear in the game. It boosts critical hit rate when equipped.
- When the rat tells you about the L+R+A code, it remarks that if you've changed your control scheme it'll obviously be different.
- When a party member is shocked by electricity by the Debuggers/Deverminators in 2300 A.D., a new split image effect distorts the character's sprite. It's rather cool. A similar effect occurs when using Ayla's Roundillo Kick.
- The R-6 series robots in the Derelict Factory now make a deeper robotic noise from Robo.
- The animation for when Zombor is formed on Zenan Bridge is improved with glowing effects and Zombor roars at the screen before engaging the party in battle. Zombor itself now also has a noticably greenish-tinted sprite.
- The above animation changes apply to Masamune as well.
- Lightning II became a more golden shade of yellow.
"My name's Spekkio, I'm a Master of War! I watch all kinds of battles from up here!" No longer 'God' of War.
More from Dark Serge:
Went through the Omen at 1000 AD, defeated Zeal as normal as well as Lavos form 1 and 2. Fighting the final Lavos Core now. I think the Vortex or whatever with that evolved TD Lavos really is New Game+, or it's coming after this.
Quote from: Lucca after 2nd Lavos form "Now I understand. It lives on a planet for as long as possible, selecting the most desirable life forms, allowing them to advance and then harvesting their DNA. The young it gave birth to on Death Peak must have all of that DNA. Eventually they'll migrate to other planets, and repeat the cycle. It's a parasite! Sleeping within the Earth all this time, stealing all our progress! Impossible... You can't toy with an entire world and think I'll let you get away with it!"
So I owned Lavos Then the ending came in. Moonfair Parade, everyone goes home, Mom disappears, they take off in the Epoch and you see the awesome Mode7 movie while the credits roll. Then the image of the Earth comes in with even more credits, then the wedding FMV plays. After that, yet more credits while in the top screen various CT artworks are displayed.
After that... A purple gate opens in 1000 A.D., 2300 A.D., and 12,000 B.C.
Then the message: You can now access the Dimensional Vortex.
You've completed the game! Clear count: 01 Ending No. 01 Beyond Time
New option added to Extras menu: Ending Log
Then you get to save the game and return to the title screen. The "Ending Log" apparently displays all Endings, how you get them, and what's in them. You only see 1 image though, you can't watch the ending all over again or something like that. Also the NewGame+ option is now available. I'm gonna check out this Vortex now, I suspect the Lavos-TD boss thing is there. More updates soon.
- The Dimensional Vortex can be accessed without New Game+. A warp to it can be found in your old save in Lavos's shell.