Difference between revisions of "Text List of Sound Effects"
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==Battle sound effects== | ==Battle sound effects== | ||
− | <pre> | + | CHRONO TRIGGER: BATTLE SOUND FX & TECH RECIPES |
− | 00 | + | |
− | 01 | + | All sounds are labelled with hexadecimal, which uses numbers 0-9 and letters A-F to represent 16 values. With two digits, this allows up to 256 different values, although not all are used. |
− | 02 | + | |
− | 03 | + | I've listed the sounds in hexadecimal order. I describe the sounds and the contexts in which they're used in-game. I provide the tech name and a descriptor (such as charge/cast/impact), with the characters/enemies who use the tech in parentheses. I also include additional info, reference frequent combinations using from/to, and compare sounds with cf. To indicate where the sound is in a sequence, I use #/# (eg 2/3 means the second of three sounds). To show that a sound is played in repetition, I use x(number) eg x2 for twice. For sounds which are continuously looped, I use [LOOP]. I use etc to emphasize that there is other relevant information (techs, enemies) which did not make the cut. I made sure that each entry takes up only one line on the forum; while not all details fit within the margin, I was still able to cover the relevant information. With some exceptions, the basic formula is: |
− | 04 | + | |
− | 05 | + | sound: Tech Name & descriptor x# #/# (User 1, User 2; more info; from/to ##). cf ## [LOOP] |
− | 06 | + | |
− | 07 | + | If more convenient, I used short descriptions instead. Overall, I strove for a consistent, legible style throughout. |
− | 08 | + | |
− | 09 | + | I was able to identify 188/200 sounds, or 94%. I went solely by the list of 200 SPCs; if there are other sounds, I didn't examine them (my best finds were AC and CA, they were very obscure). The 12 remaining sounds are, to my knowledge, unused in the vanilla game. Unused sounds are indented, tagged with [UNUSED], and given commentary; they are also indexed between the main list and recipes. |
− | 0A | + | |
− | 0B | + | The Tech Recipes are combinations of sounds used for various techs employed by both the party and monsters. Aside from novelty value, this should make it easier to look up sounds; just think of a tech in which it's used and check for it. The techs are organized by single/double/triple and enemy techs, as well as by character and in-game order. I use commas for sounds that are played in sequence, and a slash / for sounds which overlap each other. I've documented all party techs and many significant enemy techs. |
− | 0C | + | |
− | 0D | + | At the end is an appendix, in which I list certain entries in greater detail than permitted by the one line margin. I also include sources I used in compiling this work. |
− | 40 | + | |
− | 41 | + | The devs were clever in their use of sound fx. Many sounds are re-used in different contexts, while fitting the action each time. For example, C6 is used for the second phase of Evil Star (Lavos Core), as well as Water Rising (Giga Gaia) and Rock Teleport (Azala). I'm sure everyone has noticed that 6D is used for Aura Whirl and Halation, but it's also used by Guardian & bits. In addition, it's usually cut short -- by including the high-pitch tone at the end of Halation, it achieves the uncanny effect of distorting a familiar sound. Also note how 97 is used to very different effect in Lucca's Flare vs. Robo's Area Bomb. By cutting sounds short or repeating them rapidly, they accomplish more with their given resources. |
− | 42 | + | |
− | 43 | + | There is an abridged version of the main list available as an alternative. |
− | 44 | + | |
− | 45 | + | Credit goes to xcalibur, with honorable mention to Mauron. Any mistakes/omissions are my fault. |
− | 46 | + | |
− | 47 | + | |
− | 48 | + | BATTLE SOUND FX LIST |
− | 49 | + | |
− | 4A | + | <pre>00 menu cursor |
− | 4B | + | 01 error |
− | 4C | + | 02 miss, enemy movement |
− | 4D | + | 03 short high pitch: used in Lifeline x4 2/3 (Chrono/Marle/Robo; end of time gates, to B2/B5) |
− | 4E | + | 04 healing: tonic/lapis 1/2, ether 1/2, Double Cure cast (Marle/Frog) |
− | 4F | + | 05 x strike by enemy (to D4), Aura Beam 2/4, enemy chaos techs 1/3 (to 8E), barrier item, etc |
− | 50 | + | 06 healing: tonic/lapis 2/2, elixir, Aura Whirl 4/4, various healing techs |
− | 51 | + | 07 ether use 2/2 |
− | 52 | + | 08 unsheathe weapon for battle |
− | 53 | + | 09 [UNUSED] alternate level-up? |
− | 54 | + | 0A throw: grenade/napalm techs (Lucca). cf 9A |
− | 55 | + | 0B high pitched ting: Aura Whirl 2/4 (Chrono/Marle; cf save point), used in Grand Dream |
− | 56 | + | 0C correct target (Son of Sun) |
− | 57 | + | 0D party runs away (packet: 86) |
− | 58 | + | 40 Chrono crit, enemy Slash/lightning 1/2 (to 4F), Max Strike (Slash) |
− | 59 | + | 41 Robo melee crit, Rocket Punch impact, Laser Spin charge-up. R-Series techs. cf B3 |
− | 5A | + | 42 player's turn/menu activates |
− | 5B | + | 43 Marle ranged attack (bow), Poison Arrows x3 (Servant/bow; enemy in Magus' Castle) |
− | 5C | + | 44 Lucca melee attack (gun butt) |
− | 5D | + | 45 kiss: 1/3 charm (Ayla, naga-ette, Flea), Leech x3 (octoblush), other leech/absorb techs |
− | 5E - Bellbird | + | 46 bonk: used by Yakra, Nizbel II, etc. Frog's Slurp Cut failed |
− | 5F | + | 47 Marle melee attack, enemy melee (imps, etc) |
− | 60 | + | 48 Spin Jump (Rolypoly; unused in other intended slots eg Jinn Bottle, Son of Sun etc). [LOOP] |
− | 61 | + | 49 [UNUSED] scratch. enemy melee? |
− | 62 | + | 4A scratch: enemy melee, Cat Attack 1/2 (Ayla; to 62) |
− | 63 | + | 4B Ayla strike: Flame Kick |
− | 64 | + | 4C Ayla strike: Rollo Kick (from 64), Drop Kick, Drill Kick (from D5). Hammer Punch (hench) |
− | 65 | + | 4D Frog attack crit, impact of Spincut, Leap Slash & other techs w/ Frog. Strike (Slash) |
− | 66 | + | 4E Frog attack, Throwing Knife (Free Lancer, Outlaw, Giga Mutant), Strike (Servant/sword) |
− | 67 | + | 4F Chrono attack, Slash impact, Swordstream, enemy melee (decedent, red/blue beasts, etc) |
− | 68 | + | 50 Lucca alt ranged attack, Machine Gun (Proto 2/3; repeated rapidly) |
− | 69 | + | 51 Robo melee, tech charge-up x3/x4. R-Series melee, Giga Gaia hand restore 2/2 (from 9C) |
− | 6A | + | 52 Lucca ranged attack, Stomp x4 (debuggest) |
− | 6B | + | 53 wind effect: casting Spincut, Slash, Confuse, Swordstream, etc (Chrono techs) |
− | 6C | + | 54 Electricity (debugger), Omega Flare charge, Dark Plasma 1/2 (Giga Gaia, etc; to CD). [LOOP] |
− | 6D | + | 55 Frog ribbit: charging up Frog Squash (to 6B), Tongue (frog enemies), Smush 1/2 (T'pole) |
− | 6E | + | 56 Fire1 cast. charge attack (Yakra, Dragon Tank, Nizbel II, etc). cf 77 [LOOP] |
− | 6F | + | 57 Needlespin/single needle launch (Yakra, Lavos) |
− | 70 | + | 58 charm spell (naga-ette, Ayla) |
− | 72 | + | 59 healing: Salt. Jump (decedent, departed) |
− | 73 | + | 5A enemy water/bubble cast (Heckran, nereid, etc), Alkaline attack |
− | 74 | + | 5B Volt Bite (Chrono/Ayla) |
− | 75 | + | 5C [UNUSED] brief, high pitched. cf 05, 5D |
− | 76 | + | 5D Lock/can't use techniques x2 (ocean palace mage) |
− | 77 | + | 5E ringing bell: Ding-a-ling/chaos (Avian Chaos, Bellbird, etc). [LOOP] |
− | 78 | + | 5F Magus scythe, enemy melee (commonly used), Spire (Chrono/Frog), Needlespin impact |
− | 79 | + | 60 Magus scythe crit |
− | 7A | + | 61 enemy melee (commonly used) |
− | 7B | + | 62 Ayla cast: charge-up (Dino Tail, Drill Kick), Cat Attack x2 2/2 (from 4A) |
− | 7C - | + | 63 Scream/slow (Imp Ace, Blue Eaglet; enemy alert by Scout, etc), Terror Voice/slow (Shadow) |
− | 7D | + | 64 Ayla cast: Rollo Kick (to 4C), Spin Kick, Flame Kick. Rolypoly cast: Spin Jump, etc. cf D5 |
− | 7E | + | 65 missile launch, Robo Tackle cast (to B3), 3D Attack (Chrono/Frog/Ayla) |
− | 7F | + | 66 [UNUSED] enemy creature? it's listed near enemy attack sounds. |
− | 80 | + | 67 enemy melee (commonly used) |
− | 81 | + | 68 Laser/shadow (robot enemies, Queen Zeal), Destruction Rains from the Heavens (Lavos) |
− | 82 | + | 69 gargoyle/diablos hit, Life Shaver (repeated, then to 6A), Combination Punch x3 (Masa&Mune) |
− | 83 | + | 6A explosion: Antipode1, Lightning1, Fire Breath/fire, other enemy techs |
− | 84 | + | 6B falling: Frog Squash (from 55), Rock Throw (Ayla). Needlespin, Iron Orb 1/2 (to B8), etc |
− | 85 | + | 6C impact: Frog Squash, Rock Throw (Ayla) |
− | 86 | + | 6D Halation (Queen Zeal, Nu Spekkio, etc), Aura Whirl cast 3/4, used by Guardian techs |
− | 87 | + | 6E zap: ends Dark Matter/Spire/Super Volt etc, used in Lightning1, Handblaster/fire 2/2 |
− | 88 | + | 6F Ice1 cast (Marle, Spekkio, etc) |
− | 89 | + | 70 freeze: ice1 impact, Cube Toss cast (Marle/Ayla) |
− | 8A | + | 71 Lightning1 charge (Chrono), also used in Spire, Volt Bite |
− | 8B | + | 72 ice magic charge-up (Marle, Spekkio, Magus) |
− | 8C | + | 73 Robo charge-up: Robo Tackle/Rocket Roll/Triple Raid |
− | 8D | + | 74 Fire1 impact. various fire attacks, smoke grenade (from 9A), Energy Ball (from AF), etc |
− | 8E | + | 75 Ice Sword cast2 (Chrono/Marle; from A3) |
− | 8F | + | 76 Ice Sword impact (Chrono/Marle; from 75) |
− | 90 | + | 77 Confuse/Fire sword cast, boss breakdown 2/2 (from B6 x3). cf 56 [LOOP] |
− | 91 | + | 78 Aura charge (Marle), Destruction Zone 1/2, other enemy techs, Black Hole (Magus) |
− | 92 | + | 79 [UNUSED] lit/ice magic charge? |
− | 93 | + | 7A Frog sword charge-up (Leap Slash, etc) |
− | 94 | + | 7B Lightning2 strike, Mammon Machine releases energy, Mother Brain w/o displays. cf D7 |
− | 95 | + | 7C Lightning2 charge, Cure/Life magic charge-up |
− | 96 | + | 7D [UNUSED] fire/explosions: intended for fire tech? located next to Fire2 cast/impact |
− | 97 | + | 7E explosion: Fire2 impact, missile impact, Laser Beams/doors of doom impact (Inner Lavos) |
− | 98 | + | 7F longer blast: Fire2 cast, Geyser (Magus), Shadow Doom Blaze, Evil Star 1/3, etc. cf 81 |
− | 99 | + | 80 Laser Spin (Robo, Mother Brain & robots, Retinite, Golems), used in Omega Flare |
− | 9A | + | 81 shorter blast: Rocket Roll (Chrono/Robo), Mega Bomb (Lucca), Dark Mist, etc. cf 7F |
− | 9B | + | 82 roar/giant impact: Dino Tail (Ayla), Tyrano charging up (cut short) |
− | 9C | + | 83 wave: Water2 impact (Frog, Heckran, etc), Mutant Gas/sleep, Dark Mist (Magus) |
− | 9D | + | 84 magic cast: Ice2, Ice Water (Marle/Frog), Ice Toss, Cure Wave/Touch (Robo+Frog/Marle) |
− | 9E | + | 85 icy impact: Ice2, Ice Tackle (Marle/Robo), Ice Toss (Marle/Ayla) |
− | 9F | + | 86 Haste 1/2 (Marle) |
− | A0 | + | 87 Haste 2/2 (Marle) |
− | A1 - Frog | + | 88 new tech learned |
− | A2 | + | 89 level up |
− | A3 | + | 8A Shock tech (Robo). cf F4 |
− | A4 | + | 8B Provoke x3 (Marle), begin Poyozo Dance x4, used by Left/Right Bit melee (Lavos Core) |
− | A5 | + | 8C Cure Beam (Robo, Mother Brain's displays, other robots) |
− | A6 | + | 8D Heal Beam cast (Robo) |
− | A7 | + | 8E heal item, Heal (Frog), chaos techs 2/3 (Flea, Masa&Mune; from 05), Amplifire (Guardian) |
− | A8 | + | 8F stormy wind: Tail Spin (Ayla), Vacuum Wave (to 94), tornado techs, chaos techs 3/3, etc |
− | A9 | + | 90 fiery/burning: used in Flame Whirl (Lucca/Ayla). cf E3 |
− | AA | + | 91 Cyclone (Chrono), used in Confuse, Fire Whirl etc. Fire Wheel (Juggler/Outlaw), etc. [LOOP] |
− | AB | + | 92 Hypno Wave (Lucca) |
− | AC | + | 93 Delta Force I (fire), Invading Light 2/2 (Lavos Core; from 96) |
− | AD | + | 94 Delta Force II (water/ice; to 99), Vacuum Wave 2/2 (Masamune; from 8F) |
− | AE | + | 95 monster defeated |
− | AF | + | 96 Flare charge 1/3 (Lucca), Invading Light charge 1/2 (Lavos Core; to 93) |
− | B0 | + | 97 Flare cast 2/3 (Lucca), Area Bomb (Robo) |
− | B1 - [LOOP] | + | 98 Flare impact 3/3 (Lucca, Nu Spekkio, Son of Sun), Omega Flare impact |
− | B2 | + | 99 Delta Force III (lightning; from 94), Fire Punch/Doublebomb impact (Lucca/Robo) |
− | B3 | + | 9A alt throw/flap: Sleep Bubble (Mud Imp, Reptites, etc; smoke grenade; to 74), eaglets. cf 0A |
− | B4 | + | 9B Geyser x4 2/2, Grudge (Cyrus' ghost, etc) |
− | B5 | + | 9C earthquake/eruption: Volcanic Bomb (to A8), Destruction Zone, GatlingKick, Point Flare, etc |
− | B6 | + | 9D squeak: bat attack. cf A9 |
− | B7 | + | 9E Water1 bubble cast (Frog). [LOOP] |
− | B8 | + | 9F Frog tongue used in Slurp etc, Tentacle/absorbs HP x3 (Mutant, Mega Mutant, Retinite, etc) |
− | B9 | + | A0 bubble pop: various water techs |
− | BA | + | A1 water magic charge-up (Frog) |
− | BB | + | A2 Mystic Ray impact 2/2, Bubble Snap/Icewater cast, Cyclone/water (Heckran), etc. [LOOP] |
− | BC | + | A3 Ice Sword cast1 (Chrono/Marle; to 75) |
− | BD | + | A4 Mystic Ray/shadow 1/2 (seeking laser; to A2) |
− | BE | + | A5 Luminaire charge, Revive Bit 2/2 (Guardian) |
− | BF | + | A6 Luminaire impact (Chrono) |
− | C0 | + | A7 [UNUSED] intended for luminaire? cf C3 |
− | C1 | + | A8 burning/exploding: Volcanic Bomb 2/2 (from 9C), Fire Dance 2/2 (from F4). [LOOP] |
− | C2 | + | A9 squeak: rat attack (gremlin). cf 9D |
− | C3 | + | AA Gato's Song of Love (Gato), Cybot Music/chaos (Cybot) |
− | C4 | + | AB Charm effect (Ayla, Flea) |
− | C5 | + | AC Wing Flap (Beetle, Bug; used during flying attack by insectoid enemies). [LOOP] |
− | C6 | + | AD Life1 (Chrono), Lifeline activation, revive item |
− | C7 | + | AE Life2 (Marle), Active Life (Lavos Core) |
− | C8 | + | AF fire magic charge-up (Lucca, others), Energy Ball 1/2 (orange pellets; to 74) |
− | C9 | + | B0 short jump/throw: used in Falcon Hit, Rock Throw, Beast Toss |
− | CA | + | B1 spinning charge-up: used in Tornado techs, Drill Kick, Rocket Roll, Fire Whirl, etc. [LOOP] |
− | CB | + | B2 long high pitch: charging Delta Force/Storm, used in Lifeline 3/3 (from 03), Lavos Core, etc |
− | CC | + | B3 Robo tech impact: Robo Tackle (from 65), Uzzi Punch (from E5), Bubble Snap. cf 41 |
− | CD | + | B4 Lifeline cast x3 1/3 (Chrono/Marle/Robo; to 03) |
− | CE | + | B5 Lifeline 3/3 (Chrono/Marle/Robo; if activated: AD; from 03) |
− | CF | + | B6 boss breakdown x3/x2 1/2 (followed by 77 for bosses, B7 for large bosses; packets: 38, 40) |
− | D0 | + | B7 large boss breakdown 2/2 (Guardian, Giga Gaia; from B6 x2), GaiaMagnade/fire 2/2. [LOOP] |
− | D1 | + | B8 impact: throw techs, Head Butt (Nu), Hammer (Ogan), Iron Orb 2/2 (from 6B), etc |
− | D2 | + | B9 radar attack: Sonic Wave/sleep (cave bat, bug robot, etc), 10,000 Hz/sleep (scouter), etc |
− | D3 | + | BA [UNUSED] boing, bouncy sound. |
− | D4 | + | BB Glacier (Marle/Frog). cf F3 [LOOP] |
− | D5 | + | BC jump: enemy runs away x3 (to E3), used in Bad Impulse (Mystical Knights) |
− | D6 | + | BD chomp (Tyrano, krakker, Retinite etc), Blacken (Mega Mutant), Smush 2/2 (T'pole) |
− | D7 | + | BE Darketernal cast (Marle/Lucca/Magus, Black Rock), Delta Attack (Guardian & bits). [LOOP] |
− | D8 | + | BF mp steal, Drain/hp absorb (Jinn Bottle, Zombor, etc), fusion techs 1/2 (to 81), Emblem |
− | D9 | + | C0 Charm unsuccessful (Ayla), used by Dalton Plus |
− | DA | + | C1 beckon: begins Falcon Hit x2 (Chrono/Ayla), used in Psychokinesis (Azala, etc) |
− | DB | + | C2 Heretic Ray (Zombor; Doom, doom, doom, doom...) |
− | DC | + | C3 Lock All (rubble, etc), Protective Seal/etc 2/2 (from E2), Hexagon Mist 1/3, DarkEternal, etc |
− | DD | + | C4 Hexagon Mist/Starburst 2/3 (Queen Zeal) |
− | DE | + | C5 Hexagon Mist/Starburst 3/3 (Queen Zeal), Rainbow Storm (Flea) |
− | DF | + | C6 Evil Star 2/3 (Lavos Core), Water Rise (Giga Gaia, etc), Rock Teleport (Azala) |
− | E0 | + | C7 Delta Storm (Chrono/Lucca/Frog), Dreamless (Lavos Core) |
− | E1 | + | C8 MP buster, Cube Toss impact (Marle/Ayla) |
− | E2 | + | C9 Chaos Zone (Lavos, Mega Mutant, Spekkio's fifth form, etc) |
− | E3 | + | CA Burst Ball (TerraMutant, Dalton Plus) |
− | E4 | + | CB Time Stop (Synchrite, etc), Freeze/stop (Inner Lavos), Dark Flare/shadow (Retinite, etc) |
− | E5 | + | CC lightning discharge by enemy (Nizbel, Scouter, Gigasaur, etc), Steel Steam (Mega Mutant) |
− | E6 | + | CD poison gas (Dalton, Mega Mutant, others), Roulette Shuffle (Son of Sun), Dark Plasma 2/2 |
− | E7 | + | CE [UNUSED] shadow tech? |
− | E8 | + | CF [UNUSED] robot opening/flexing x2? |
− | E9 | + | D0 synth tone: Rainbow/instant ko (fifth form/Nu Spekkio, Black Omen alien, etc) |
− | EA | + | D1 boiling: Antipode2 (Marle/Lucca), Blanket Bomb/fire (enemy/boss tech), etc |
− | EB | + | D2 big jump: used in Spincut, Falcon Hit, Spire, Red Pin, 3D Attack, others |
− | EC | + | D3 Spire thunder (Frog/Crono; packet: 5F) |
− | ED | + | D4 whoosh: Blade Toss, Falcon Hit, Antipode 3, Spin Kick, etc. enemy x strike 2/2 (from 05) |
− | EE | + | D5 Drill Kick cast (Chrono/Ayla; to 4C). cf 64 |
− | EF | + | D6 Icewater impact (Frog/Marle), Skygate/Heavenly Gate (Queen Zeal; repeated rapidly) |
− | F0 | + | D7 Super Volt (Chrono/Robo), GaiaMagnade/fire 1/2, Laser Beams 2/3 (Inner Lavos). cf 7B |
− | F1 | + | D8 Winged Ape/Cave Ape attack |
− | F2 | + | D9 Crimson Rain/hp down (several enemies), Rain/water (Blue Scout, T'pole) |
− | F3 | + | DA Magus casts a spell/Magic Wall, Lavos Core defense on/off 2/2 |
− | F4 | + | DB [UNUSED] shadow tech? teleportation? |
− | F5 | + | DC Dark Bomb (Magus, Spekkio's fifth form, etc) |
− | F6 | + | DD Magus casting, Lavos Core defense on/off 1/2 |
− | F7 | + | DE Black Hole (Magus; lavos gate opening) |
− | F8 | + | DF Dark Matter (Magus, Nu Spekkio) |
− | F9 | + | E0 Needle Disorder/barrage 1/3 (Yakra XIII, Lavos Spawn), Fire Tackle impact (Lucca/Robo) |
− | </pre> | + | E1 wing beat: Grab & drop (Avian Rex, etc), Wing Blow/chaos (Lizardactyl, Goon), etc. [LOOP] |
+ | E2 Poyozo Dance. Protective Seal & Shining Bit (Lavos & Giga Mutant; to C3), Dark Gear 1/2 | ||
+ | E3 burning: turret self-destructs, enemy runs away 2/2 (cut short; from BC). cf 90 | ||
+ | E4 nuke: Antipode3 impact (Marle/Lucca), Shadow Doom Blaze (Inner Lavos) | ||
+ | E5 Uzzi Punch (Robo; to B3) | ||
+ | E6 Ayla charge-up: Triple Kick, Drop Kick | ||
+ | E7 Ayla melee | ||
+ | E8 Ayla melee crit | ||
+ | E9 Slurp Kiss cast (Frog/Ayla) | ||
+ | EA Protect 1/2 (Lucca; to F0), shield item | ||
+ | EB Final Kick/Gatling Kick cast (triple techs w/ Ayla) | ||
+ | EC Ice Sword II end (Chrono/Marle) | ||
+ | ED Final Kick (Chrono/Marle/Ayla; the 'pin drop' SPC may be heavily modified or inaccurate) | ||
+ | EE Boogie 1/2 (Robo/Ayla) | ||
+ | EF Boogie 2/2 (Robo/Ayla) | ||
+ | F0 Protect 2/2 (Lucca; from EA) | ||
+ | F1 Triple Tech impact/end (used in 6/15), Shock/Super Volt, Laser Beams 1/3 (Inner Lavos) | ||
+ | F2 X Strike (Chrono/Frog) | ||
+ | F3 Spin Strike (Frog/Robo/Ayla, SilverRock). cf BB | ||
+ | F4 Fire Dance 1/2 (Inner Lavos; falling triangles; to A8). cf 8A | ||
+ | F5 Evil Star 3/3 (Lavos Core) | ||
+ | F6 Crying Heavens/hidden blow (Lavos Core) | ||
+ | F7 Grand Stone (Lavos Core) | ||
+ | F8 Spell/random status (Lavos Core) | ||
+ | F9 [UNUSED] intended for Lavos Core? replaced by D0? cf, vague similarity.</pre> | ||
+ | |||
+ | |||
+ | UNUSED SOUNDS | ||
+ | |||
+ | <pre>09, 49, 5C, 66, 79, 7D, A7, BA, CE, CF, DB, F9 | ||
+ | |||
+ | 09: alternate level-up? | ||
+ | 49: scratch. enemy melee? | ||
+ | 5C: brief, high pitched. cf 05, 5D | ||
+ | 66: enemy creature? it's listed near enemy attack sounds. | ||
+ | 79: lit/ice magic charge? | ||
+ | 7D: fire/explosions: intended for fire tech? located next to Fire2 cast/impact | ||
+ | A7: intended for luminaire? cf C3 | ||
+ | BA: boing, bouncy sound. | ||
+ | CE: shadow tech? | ||
+ | CF: robot opening/flexing x2? | ||
+ | DB: shadow tech? teleportation? | ||
+ | F9: intended for Lavos Core? replaced by D0? cf, vague similarity.</pre> | ||
+ | |||
''From'': [[Modification]] | ''From'': [[Modification]] |
Revision as of 18:43, 6 May 2018
Download the sound effects here (thanks to Dirtie):
Event sound effects - bundled as .spcs or .wavs (no looped effects). Instructions for conversion included in the readme.
Battle sound effects - this archive includes all the battle sound effect, such as Luminaire exploding or Lightning 2 firing off. The naming process is currently incomplete.
Event sound effects
Version 1.6
00 Cursor selection 01 Invalid cursor selection 02 Falling sprite 03 Pendant reacting 04 Received item 05 Activating portal 06 HP/MP restored 07 End of Time HP/MP restore bucket 08 Weapon readied 09 Pendant reacting to Zeal throne room door 0A Flying object 0B Save point 0C UNUSED 0D UNUSED 0E UNUSED 0F UNUSED 10 UNUSED 11 UNUSED 12 UNUSED 13 UNUSED 14 UNUSED 15 UNUSED 16 UNUSED 17 UNUSED 18 UNUSED 19 UNUSED 1A UNUSED 1B UNUSED 1C UNUSED 1D UNUSED 1E UNUSED 1F UNUSED 20 UNUSED 21 UNUSED 22 UNUSED 23 UNUSED 24 UNUSED 25 UNUSED 26 UNUSED 27 UNUSED 28 UNUSED 29 UNUSED 2A UNUSED 2B UNUSED 2C UNUSED 2D UNUSED 2E UNUSED 2F UNUSED 30 UNUSED 31 UNUSED 32 UNUSED 33 UNUSED 34 UNUSED 35 UNUSED 36 UNUSED 37 UNUSED 38 UNUSED 39 UNUSED 3A UNUSED 3B UNUSED 3C UNUSED 3D UNUSED 3E UNUSED 3F Nothing 40 Curtains 41 Wind [LOOPS] 42 Machine engine [LOOPS] 43 PC/NPC KO'd 44 Machine powering up [LOOPS] 45 Leene Square fireworks on 1000 A.D. map - REQUIRES SONG 11 46 Ocean waves [LOOPS] 47 Bats flying [LOOPS] 48 Frog catches Gold Rock 49 Long explosions 4A Stomach growling 4B Computer screen error [LOOPS] 4C Ferry horn 4D Enemy surprises party 4E Cat meow 4F Long fall 50 Heavy sirens [LOOPS] 51 Sealed door opening 52 Switch pressed 53 Door opened 54 Earthquake/rumbling [LOOPS] 55 Gold received 56 Giant doors opened 57 Metal mug put down 58 Unknown [LOOPS] - NOT USED IN EVENTS 59 Metal objects colliding 1 5A Metal objects colliding 2 5B Magic Urn enemy 5C Exhaust 5D Unknown [LOOPS] - NOT USED IN EVENTS 5E Conveyor belt [LOOPS] 5F Frog versus Magus battle 60 Metal gate crashing 61 Squeak 62 Running [LOOPS] 63 Weapon readied 64 Poly rolling [LOOPS] 65 Treasure chest opened 66 Carpenter's tools 67 Invalid password entry 68 Crane password prompt 69 Dactyl flying [LOOPS] 6A Cup clang 6B Evil laugh 6C Machine malfunction [LOOPS] 6D Elevator moving [LOOPS] 6E Frog croak 6F Enemy scream 1 70 Portal opening/closing 71 Moving machine [LOOPS] 72 Guardia Knight attack 73 Enemy scream 2 74 Pathway opens 75 Unknown [LOOPS] - NOT USED IN EVENTS 76 Unknown - NOT USED IN EVENTS 77 Big explosion 78 Teleport 79 Monster snarl 7A NPC scream 7B Lightning on 2300 A.D. map 7C Thunder on 2300 A.D. map 7D Ground cracking before Lavos battle 7E Gavel strike - REQUIRES SONG 17 7F Prisoner sigh 80 Rooster 81 Lucca shoots Guard 82 Metal bars rattling 83 Guard KO'd 84 Bushes/trees rustling 85 Forest Ruins pyramid breaking [LOOPS] 86 Telepod powering up [LOOPS] 87 Sword slice 88 Object powering up [LOOPS] 89 Transformation 8A Unknown - NOT USED IN EVENTS 8B Slice 8C Crashing metal 8D Sprite lands 8E Collision 8F Bat squeak 90 Enemy scream 3 91 Imp Ace flying 92 Dragon Tank moving [LOOPS] 93 Ghosts [LOOPS] 94 Sewer bridge extending 95 Giant doors rumbling 96 Bike race countdown 97 Countdown start signal 98 Robot noise 99 Multiple explosions 9A Explosion 9B Ringing [LOOPS] 9C Enertron 9D Bones rattling 9E Computer display power on 9F Computer display power off A0 Typing [LOOPS] A1 Light sirens [LOOPS] A2 Retinite moving [LOOPS] A3 Orb enemy blinking A4 Enemy scream 4 A5 Trial audience cheers A6 Trial audience boos A7 Enemy sleeping [LOOPS] A8 Pop A9 Powerful sword swing AA Enemy startled AB Water splash AC Epoch preparing to warp AD Epoch time warps AE Epoch powering down AF Epoch powering up 1 [LOOPS] B0 Tonic obtained B1 Laughing B2 Lavos spawn scream B3 Crono obtains magic B4 Soldier walking [LOOPS] B5 Parried attack B6 Scout enemies appear B7 Hyper Kabob cooking B8 Digging B9 Power Stew bubbling BA Screen wipe BB Machinery [LOOPS] BC Ozzie's barrier shattering BD Ozzie falling BE Masamune [LOOPS] BF Masamune light beam [LOOPS] C0 Crane chain [LOOPS] C1 Unknown - NOT USED IN EVENTS C2 Magic Cave splits C3 Keeper's Dome Epoch warp [LOOPS] C4 Robot computing 1 C5 Tyrano roar C6 Robot computing 2 C7 Robot computing slow C8 Epoch time warp C9 Teleport CA Soda can bouncing CB Blackbird cargo door opening [LOOPS] CC Blackbird cargo door opened CD Dinosaur skull opening CE Epoch firing laser[LOOPS] CF Rapid explosions [LOOPS] D0 Epoch powering up 2 [LOOPS] D1 Wormhole warp [LOOPS] D2 Epoch laser damaging Blackbird [LOOPS] D3 Robot computing 3 D4 Large splash D5 Lavos beams destroying Zeal D6 Dinner chime D7 Power roast meal being prepared D8 Lavos breathing [LOOPS] D9 Epoch preparing to fly at Lavos [LOOPS] DA Epoch flying into Lavos Mode 7 scene (3rd person side view) [LOOPS] DB Epoch flying into Lavos Mode 7 scene (1st person) [LOOPS] DC Epoch crashes into Lavos DD Octo enemy DE UNUSED DF Light beams E0 Top of Black Omen [LOOPS] E1 Mammon Machine [LOOPS] E2 Lavos 2nd form [LOOPS] E3 Lavos 2nd form defeated E4 Unknown - NOT USED IN EVENTS E5 Explosion engulfing Black Omen E6 Lavos eruption explosion E7 Computer analyzing map 1 E8 Computer analyzing map 2 [LOOPS] E9 Ending slideshow [LOOPS] EA UNUSED EB UNUSED EC UNUSED ED UNUSED EE UNUSED EF UNUSED F0 UNUSED F1 UNUSED F2 UNUSED F3 UNUSED F4 Unknown - NOT USED IN EVENTS F5 UNUSED F6 UNUSED F7 UNUSED F8 UNUSED F9 UNUSED FA UNUSED FB UNUSED FC UNUSED FD UNUSED FE Unknown [LOOPS] - NOT USED IN EVENTS FF [END LOOP]
Categorical Listing
Menu / Items 00 Cursor selection 01 Invalid cursor selection 04 Received item 06 HP/MP restored 07 End of Time HP/MP restore bucket 0B Save point 55 Gold received 65 Treasure chest opened 96 Bike race countdown 97 Countdown start signal B0 Tonic obtained BA Screen wipe Machinery 42 Machine engine [LOOPS] 44 Machine powering up [LOOPS] 4B Computer screen error [LOOPS] 51 Sealed door opening 52 Switch pressed 53 Door opened 56 Giant doors opened 5C Exhaust 5E Conveyor belt [LOOPS] 60 Metal gate crashing 67 Invalid password entry 68 Crane password prompt 6C Machine malfunction [LOOPS] 6D Elevator moving [LOOPS] 71 Moving machine [LOOPS] 74 Pathway opens 8C Crashing metal 8E Collision 94 Sewer bridge extending 95 Giant doors rumbling 98 Robot noise 9C Enertron 9E Computer display power on 9F Computer display power off A0 Typing [LOOPS] BB Machinery [LOOPS] C0 Crane chain [LOOPS] C4 Robot computing 1 C6 Robot computing 2 C7 Robot computing slow CB Blackbird cargo door opening [LOOPS] CC Blackbird cargo door opened CD Dinosaur skull opening D3 Robot computing 3 E0 Top of Black Omen [LOOPS] E1 Mammon Machine [LOOPS] E7 Computer analyzing map 1 E8 Computer analyzing map 2 [LOOPS] Scenery 40 Curtains 45 Leene Square fireworks on 1000 A.D. map - REQUIRES SONG 11 46 Ocean waves [LOOPS] 54 Earthquake/rumbling [LOOPS] 41 Wind [LOOPS] 7B Lightning on 2300 A.D. map 7C Thunder on 2300 A.D. map 7D Ground cracking before Lavos battle 82 Metal bars rattling 84 Bushes/trees rustling 9B Ringing [LOOPS] AB Water splash D4 Large splash Movement 02 Falling sprite 0A Flying object 47 Bats flying [LOOPS] 4F Long fall 62 Running [LOOPS] 64 Poly rolling [LOOPS] 69 Dactyl flying [LOOPS] 8D Sprite lands 91 Imp Ace flying 92 Dragon Tank moving [LOOPS] 9D Bones rattling A2 Retinite moving [LOOPS] B4 Soldier walking [LOOPS] Energy / Time 03 Pendant reacting 05 Activating portal 09 Pendant reacting to Zeal throne room door 70 Portal opening/closing 78 Teleport 85 Forest Ruins pyramid breaking [LOOPS] 86 Telepod powering up [LOOPS] 88 Object powering up [LOOPS] 89 Transformation AC Epoch preparing to warp AD Epoch time warps AE Epoch powering down AF Epoch powering up 1 [LOOPS] C3 Keeper's Dome Epoch warp [LOOPS] C8 Epoch time warp C9 Teleport CE Epoch firing laser[LOOPS] D0 Epoch powering up 2 [LOOPS] D1 Wormhole warp [LOOPS] D2 Epoch laser damaging Blackbird [LOOPS] D9 Epoch preparing to fly at Lavos [LOOPS] DA Epoch flying into Lavos Mode 7 scene (3rd person side view) [LOOPS] DB Epoch flying into Lavos Mode 7 scene (1st person) [LOOPS] DC Epoch crashes into Lavos DF Light beams Explosions / Sirens 49 Long explosions 50 Heavy sirens [LOOPS] 77 Big explosion 99 Multiple explosions 9A Explosion A1 Light sirens [LOOPS] CF Rapid explosions [LOOPS] D5 Lavos beams destroying Zeal E5 Explosion engulfing Black Omen E6 Lavos eruption explosion Combat 08 Weapon readied 43 PC/NPC KO'd 5F Frog versus Magus battle 63 Weapon readied 72 Guardia Knight attack 81 Lucca shoots Guard 83 Guard KO'd 87 Sword slice 8B Slice A9 Powerful sword swing B5 Parried attack Screams / Vocalizations 4D Enemy surprises party 4E Cat meow 61 Squeak 6B Evil laugh 6E Frog croak 6F Enemy scream 1 73 Enemy scream 2 79 Monster snarl 7A NPC scream 7F Prisoner sigh 80 Rooster 8F Bat squeak 90 Enemy scream 93 Ghosts [LOOPS] A4 Enemy scream 3 A5 Trial audience cheers A6 Trial audience boos A7 Enemy sleeping [LOOPS] AA Enemy startled B1 Laughing B2 Lavos spawn scream C5 Tyrano roar D8 Lavos breathing [LOOPS] E2 Lavos 2nd form [LOOPS] E3 Lavos 2nd form defeated Daily Life 4A Stomach growling 4C Ferry horn 57 Metal mug put down 59 Metal objects colliding 1 5A Metal objects colliding 2 66 Carpenter's tools 6A Cup clang A8 Pop B7 Hyper Kabob cooking B9 Power Stew bubbling CA Soda can bouncing D6 Dinner chime D7 Power roast meal being prepared Other / Specific 3F Nothing 48 Frog catches Gold Rock 5B Magic Urn enemy 7E Gavel strike - REQUIRES SONG 17 A3 Orb enemy blinking B3 Crono obtains magic B6 Scout enemies appear B8 Digging BC Ozzie's barrier shattering BD Ozzie falling BE Masamune [LOOPS] BF Masamune light beam [LOOPS] C2 Magic Cave splits DD Octo enemy E9 Ending slideshow [LOOPS] Unused 58 Unknown [LOOPS] - NOT USED IN EVENTS 5D Unknown [LOOPS] - NOT USED IN EVENTS 75 Unknown [LOOPS] - NOT USED IN EVENTS 76 Unknown - NOT USED IN EVENTS 8A Unknown - NOT USED IN EVENTS C1 Unknown - NOT USED IN EVENTS E4 Unknown - NOT USED IN EVENTS F4 Unknown - NOT USED IN EVENTS FE Unknown [LOOPS] - NOT USED IN EVENTS
Battle sound effects
CHRONO TRIGGER: BATTLE SOUND FX & TECH RECIPES
All sounds are labelled with hexadecimal, which uses numbers 0-9 and letters A-F to represent 16 values. With two digits, this allows up to 256 different values, although not all are used.
I've listed the sounds in hexadecimal order. I describe the sounds and the contexts in which they're used in-game. I provide the tech name and a descriptor (such as charge/cast/impact), with the characters/enemies who use the tech in parentheses. I also include additional info, reference frequent combinations using from/to, and compare sounds with cf. To indicate where the sound is in a sequence, I use #/# (eg 2/3 means the second of three sounds). To show that a sound is played in repetition, I use x(number) eg x2 for twice. For sounds which are continuously looped, I use [LOOP]. I use etc to emphasize that there is other relevant information (techs, enemies) which did not make the cut. I made sure that each entry takes up only one line on the forum; while not all details fit within the margin, I was still able to cover the relevant information. With some exceptions, the basic formula is:
sound: Tech Name & descriptor x# #/# (User 1, User 2; more info; from/to ##). cf ## [LOOP]
If more convenient, I used short descriptions instead. Overall, I strove for a consistent, legible style throughout.
I was able to identify 188/200 sounds, or 94%. I went solely by the list of 200 SPCs; if there are other sounds, I didn't examine them (my best finds were AC and CA, they were very obscure). The 12 remaining sounds are, to my knowledge, unused in the vanilla game. Unused sounds are indented, tagged with [UNUSED], and given commentary; they are also indexed between the main list and recipes.
The Tech Recipes are combinations of sounds used for various techs employed by both the party and monsters. Aside from novelty value, this should make it easier to look up sounds; just think of a tech in which it's used and check for it. The techs are organized by single/double/triple and enemy techs, as well as by character and in-game order. I use commas for sounds that are played in sequence, and a slash / for sounds which overlap each other. I've documented all party techs and many significant enemy techs.
At the end is an appendix, in which I list certain entries in greater detail than permitted by the one line margin. I also include sources I used in compiling this work.
The devs were clever in their use of sound fx. Many sounds are re-used in different contexts, while fitting the action each time. For example, C6 is used for the second phase of Evil Star (Lavos Core), as well as Water Rising (Giga Gaia) and Rock Teleport (Azala). I'm sure everyone has noticed that 6D is used for Aura Whirl and Halation, but it's also used by Guardian & bits. In addition, it's usually cut short -- by including the high-pitch tone at the end of Halation, it achieves the uncanny effect of distorting a familiar sound. Also note how 97 is used to very different effect in Lucca's Flare vs. Robo's Area Bomb. By cutting sounds short or repeating them rapidly, they accomplish more with their given resources.
There is an abridged version of the main list available as an alternative.
Credit goes to xcalibur, with honorable mention to Mauron. Any mistakes/omissions are my fault.
BATTLE SOUND FX LIST
00 menu cursor 01 error 02 miss, enemy movement 03 short high pitch: used in Lifeline x4 2/3 (Chrono/Marle/Robo; end of time gates, to B2/B5) 04 healing: tonic/lapis 1/2, ether 1/2, Double Cure cast (Marle/Frog) 05 x strike by enemy (to D4), Aura Beam 2/4, enemy chaos techs 1/3 (to 8E), barrier item, etc 06 healing: tonic/lapis 2/2, elixir, Aura Whirl 4/4, various healing techs 07 ether use 2/2 08 unsheathe weapon for battle 09 [UNUSED] alternate level-up? 0A throw: grenade/napalm techs (Lucca). cf 9A 0B high pitched ting: Aura Whirl 2/4 (Chrono/Marle; cf save point), used in Grand Dream 0C correct target (Son of Sun) 0D party runs away (packet: 86) 40 Chrono crit, enemy Slash/lightning 1/2 (to 4F), Max Strike (Slash) 41 Robo melee crit, Rocket Punch impact, Laser Spin charge-up. R-Series techs. cf B3 42 player's turn/menu activates 43 Marle ranged attack (bow), Poison Arrows x3 (Servant/bow; enemy in Magus' Castle) 44 Lucca melee attack (gun butt) 45 kiss: 1/3 charm (Ayla, naga-ette, Flea), Leech x3 (octoblush), other leech/absorb techs 46 bonk: used by Yakra, Nizbel II, etc. Frog's Slurp Cut failed 47 Marle melee attack, enemy melee (imps, etc) 48 Spin Jump (Rolypoly; unused in other intended slots eg Jinn Bottle, Son of Sun etc). [LOOP] 49 [UNUSED] scratch. enemy melee? 4A scratch: enemy melee, Cat Attack 1/2 (Ayla; to 62) 4B Ayla strike: Flame Kick 4C Ayla strike: Rollo Kick (from 64), Drop Kick, Drill Kick (from D5). Hammer Punch (hench) 4D Frog attack crit, impact of Spincut, Leap Slash & other techs w/ Frog. Strike (Slash) 4E Frog attack, Throwing Knife (Free Lancer, Outlaw, Giga Mutant), Strike (Servant/sword) 4F Chrono attack, Slash impact, Swordstream, enemy melee (decedent, red/blue beasts, etc) 50 Lucca alt ranged attack, Machine Gun (Proto 2/3; repeated rapidly) 51 Robo melee, tech charge-up x3/x4. R-Series melee, Giga Gaia hand restore 2/2 (from 9C) 52 Lucca ranged attack, Stomp x4 (debuggest) 53 wind effect: casting Spincut, Slash, Confuse, Swordstream, etc (Chrono techs) 54 Electricity (debugger), Omega Flare charge, Dark Plasma 1/2 (Giga Gaia, etc; to CD). [LOOP] 55 Frog ribbit: charging up Frog Squash (to 6B), Tongue (frog enemies), Smush 1/2 (T'pole) 56 Fire1 cast. charge attack (Yakra, Dragon Tank, Nizbel II, etc). cf 77 [LOOP] 57 Needlespin/single needle launch (Yakra, Lavos) 58 charm spell (naga-ette, Ayla) 59 healing: Salt. Jump (decedent, departed) 5A enemy water/bubble cast (Heckran, nereid, etc), Alkaline attack 5B Volt Bite (Chrono/Ayla) 5C [UNUSED] brief, high pitched. cf 05, 5D 5D Lock/can't use techniques x2 (ocean palace mage) 5E ringing bell: Ding-a-ling/chaos (Avian Chaos, Bellbird, etc). [LOOP] 5F Magus scythe, enemy melee (commonly used), Spire (Chrono/Frog), Needlespin impact 60 Magus scythe crit 61 enemy melee (commonly used) 62 Ayla cast: charge-up (Dino Tail, Drill Kick), Cat Attack x2 2/2 (from 4A) 63 Scream/slow (Imp Ace, Blue Eaglet; enemy alert by Scout, etc), Terror Voice/slow (Shadow) 64 Ayla cast: Rollo Kick (to 4C), Spin Kick, Flame Kick. Rolypoly cast: Spin Jump, etc. cf D5 65 missile launch, Robo Tackle cast (to B3), 3D Attack (Chrono/Frog/Ayla) 66 [UNUSED] enemy creature? it's listed near enemy attack sounds. 67 enemy melee (commonly used) 68 Laser/shadow (robot enemies, Queen Zeal), Destruction Rains from the Heavens (Lavos) 69 gargoyle/diablos hit, Life Shaver (repeated, then to 6A), Combination Punch x3 (Masa&Mune) 6A explosion: Antipode1, Lightning1, Fire Breath/fire, other enemy techs 6B falling: Frog Squash (from 55), Rock Throw (Ayla). Needlespin, Iron Orb 1/2 (to B8), etc 6C impact: Frog Squash, Rock Throw (Ayla) 6D Halation (Queen Zeal, Nu Spekkio, etc), Aura Whirl cast 3/4, used by Guardian techs 6E zap: ends Dark Matter/Spire/Super Volt etc, used in Lightning1, Handblaster/fire 2/2 6F Ice1 cast (Marle, Spekkio, etc) 70 freeze: ice1 impact, Cube Toss cast (Marle/Ayla) 71 Lightning1 charge (Chrono), also used in Spire, Volt Bite 72 ice magic charge-up (Marle, Spekkio, Magus) 73 Robo charge-up: Robo Tackle/Rocket Roll/Triple Raid 74 Fire1 impact. various fire attacks, smoke grenade (from 9A), Energy Ball (from AF), etc 75 Ice Sword cast2 (Chrono/Marle; from A3) 76 Ice Sword impact (Chrono/Marle; from 75) 77 Confuse/Fire sword cast, boss breakdown 2/2 (from B6 x3). cf 56 [LOOP] 78 Aura charge (Marle), Destruction Zone 1/2, other enemy techs, Black Hole (Magus) 79 [UNUSED] lit/ice magic charge? 7A Frog sword charge-up (Leap Slash, etc) 7B Lightning2 strike, Mammon Machine releases energy, Mother Brain w/o displays. cf D7 7C Lightning2 charge, Cure/Life magic charge-up 7D [UNUSED] fire/explosions: intended for fire tech? located next to Fire2 cast/impact 7E explosion: Fire2 impact, missile impact, Laser Beams/doors of doom impact (Inner Lavos) 7F longer blast: Fire2 cast, Geyser (Magus), Shadow Doom Blaze, Evil Star 1/3, etc. cf 81 80 Laser Spin (Robo, Mother Brain & robots, Retinite, Golems), used in Omega Flare 81 shorter blast: Rocket Roll (Chrono/Robo), Mega Bomb (Lucca), Dark Mist, etc. cf 7F 82 roar/giant impact: Dino Tail (Ayla), Tyrano charging up (cut short) 83 wave: Water2 impact (Frog, Heckran, etc), Mutant Gas/sleep, Dark Mist (Magus) 84 magic cast: Ice2, Ice Water (Marle/Frog), Ice Toss, Cure Wave/Touch (Robo+Frog/Marle) 85 icy impact: Ice2, Ice Tackle (Marle/Robo), Ice Toss (Marle/Ayla) 86 Haste 1/2 (Marle) 87 Haste 2/2 (Marle) 88 new tech learned 89 level up 8A Shock tech (Robo). cf F4 8B Provoke x3 (Marle), begin Poyozo Dance x4, used by Left/Right Bit melee (Lavos Core) 8C Cure Beam (Robo, Mother Brain's displays, other robots) 8D Heal Beam cast (Robo) 8E heal item, Heal (Frog), chaos techs 2/3 (Flea, Masa&Mune; from 05), Amplifire (Guardian) 8F stormy wind: Tail Spin (Ayla), Vacuum Wave (to 94), tornado techs, chaos techs 3/3, etc 90 fiery/burning: used in Flame Whirl (Lucca/Ayla). cf E3 91 Cyclone (Chrono), used in Confuse, Fire Whirl etc. Fire Wheel (Juggler/Outlaw), etc. [LOOP] 92 Hypno Wave (Lucca) 93 Delta Force I (fire), Invading Light 2/2 (Lavos Core; from 96) 94 Delta Force II (water/ice; to 99), Vacuum Wave 2/2 (Masamune; from 8F) 95 monster defeated 96 Flare charge 1/3 (Lucca), Invading Light charge 1/2 (Lavos Core; to 93) 97 Flare cast 2/3 (Lucca), Area Bomb (Robo) 98 Flare impact 3/3 (Lucca, Nu Spekkio, Son of Sun), Omega Flare impact 99 Delta Force III (lightning; from 94), Fire Punch/Doublebomb impact (Lucca/Robo) 9A alt throw/flap: Sleep Bubble (Mud Imp, Reptites, etc; smoke grenade; to 74), eaglets. cf 0A 9B Geyser x4 2/2, Grudge (Cyrus' ghost, etc) 9C earthquake/eruption: Volcanic Bomb (to A8), Destruction Zone, GatlingKick, Point Flare, etc 9D squeak: bat attack. cf A9 9E Water1 bubble cast (Frog). [LOOP] 9F Frog tongue used in Slurp etc, Tentacle/absorbs HP x3 (Mutant, Mega Mutant, Retinite, etc) A0 bubble pop: various water techs A1 water magic charge-up (Frog) A2 Mystic Ray impact 2/2, Bubble Snap/Icewater cast, Cyclone/water (Heckran), etc. [LOOP] A3 Ice Sword cast1 (Chrono/Marle; to 75) A4 Mystic Ray/shadow 1/2 (seeking laser; to A2) A5 Luminaire charge, Revive Bit 2/2 (Guardian) A6 Luminaire impact (Chrono) A7 [UNUSED] intended for luminaire? cf C3 A8 burning/exploding: Volcanic Bomb 2/2 (from 9C), Fire Dance 2/2 (from F4). [LOOP] A9 squeak: rat attack (gremlin). cf 9D AA Gato's Song of Love (Gato), Cybot Music/chaos (Cybot) AB Charm effect (Ayla, Flea) AC Wing Flap (Beetle, Bug; used during flying attack by insectoid enemies). [LOOP] AD Life1 (Chrono), Lifeline activation, revive item AE Life2 (Marle), Active Life (Lavos Core) AF fire magic charge-up (Lucca, others), Energy Ball 1/2 (orange pellets; to 74) B0 short jump/throw: used in Falcon Hit, Rock Throw, Beast Toss B1 spinning charge-up: used in Tornado techs, Drill Kick, Rocket Roll, Fire Whirl, etc. [LOOP] B2 long high pitch: charging Delta Force/Storm, used in Lifeline 3/3 (from 03), Lavos Core, etc B3 Robo tech impact: Robo Tackle (from 65), Uzzi Punch (from E5), Bubble Snap. cf 41 B4 Lifeline cast x3 1/3 (Chrono/Marle/Robo; to 03) B5 Lifeline 3/3 (Chrono/Marle/Robo; if activated: AD; from 03) B6 boss breakdown x3/x2 1/2 (followed by 77 for bosses, B7 for large bosses; packets: 38, 40) B7 large boss breakdown 2/2 (Guardian, Giga Gaia; from B6 x2), GaiaMagnade/fire 2/2. [LOOP] B8 impact: throw techs, Head Butt (Nu), Hammer (Ogan), Iron Orb 2/2 (from 6B), etc B9 radar attack: Sonic Wave/sleep (cave bat, bug robot, etc), 10,000 Hz/sleep (scouter), etc BA [UNUSED] boing, bouncy sound. BB Glacier (Marle/Frog). cf F3 [LOOP] BC jump: enemy runs away x3 (to E3), used in Bad Impulse (Mystical Knights) BD chomp (Tyrano, krakker, Retinite etc), Blacken (Mega Mutant), Smush 2/2 (T'pole) BE Darketernal cast (Marle/Lucca/Magus, Black Rock), Delta Attack (Guardian & bits). [LOOP] BF mp steal, Drain/hp absorb (Jinn Bottle, Zombor, etc), fusion techs 1/2 (to 81), Emblem C0 Charm unsuccessful (Ayla), used by Dalton Plus C1 beckon: begins Falcon Hit x2 (Chrono/Ayla), used in Psychokinesis (Azala, etc) C2 Heretic Ray (Zombor; Doom, doom, doom, doom...) C3 Lock All (rubble, etc), Protective Seal/etc 2/2 (from E2), Hexagon Mist 1/3, DarkEternal, etc C4 Hexagon Mist/Starburst 2/3 (Queen Zeal) C5 Hexagon Mist/Starburst 3/3 (Queen Zeal), Rainbow Storm (Flea) C6 Evil Star 2/3 (Lavos Core), Water Rise (Giga Gaia, etc), Rock Teleport (Azala) C7 Delta Storm (Chrono/Lucca/Frog), Dreamless (Lavos Core) C8 MP buster, Cube Toss impact (Marle/Ayla) C9 Chaos Zone (Lavos, Mega Mutant, Spekkio's fifth form, etc) CA Burst Ball (TerraMutant, Dalton Plus) CB Time Stop (Synchrite, etc), Freeze/stop (Inner Lavos), Dark Flare/shadow (Retinite, etc) CC lightning discharge by enemy (Nizbel, Scouter, Gigasaur, etc), Steel Steam (Mega Mutant) CD poison gas (Dalton, Mega Mutant, others), Roulette Shuffle (Son of Sun), Dark Plasma 2/2 CE [UNUSED] shadow tech? CF [UNUSED] robot opening/flexing x2? D0 synth tone: Rainbow/instant ko (fifth form/Nu Spekkio, Black Omen alien, etc) D1 boiling: Antipode2 (Marle/Lucca), Blanket Bomb/fire (enemy/boss tech), etc D2 big jump: used in Spincut, Falcon Hit, Spire, Red Pin, 3D Attack, others D3 Spire thunder (Frog/Crono; packet: 5F) D4 whoosh: Blade Toss, Falcon Hit, Antipode 3, Spin Kick, etc. enemy x strike 2/2 (from 05) D5 Drill Kick cast (Chrono/Ayla; to 4C). cf 64 D6 Icewater impact (Frog/Marle), Skygate/Heavenly Gate (Queen Zeal; repeated rapidly) D7 Super Volt (Chrono/Robo), GaiaMagnade/fire 1/2, Laser Beams 2/3 (Inner Lavos). cf 7B D8 Winged Ape/Cave Ape attack D9 Crimson Rain/hp down (several enemies), Rain/water (Blue Scout, T'pole) DA Magus casts a spell/Magic Wall, Lavos Core defense on/off 2/2 DB [UNUSED] shadow tech? teleportation? DC Dark Bomb (Magus, Spekkio's fifth form, etc) DD Magus casting, Lavos Core defense on/off 1/2 DE Black Hole (Magus; lavos gate opening) DF Dark Matter (Magus, Nu Spekkio) E0 Needle Disorder/barrage 1/3 (Yakra XIII, Lavos Spawn), Fire Tackle impact (Lucca/Robo) E1 wing beat: Grab & drop (Avian Rex, etc), Wing Blow/chaos (Lizardactyl, Goon), etc. [LOOP] E2 Poyozo Dance. Protective Seal & Shining Bit (Lavos & Giga Mutant; to C3), Dark Gear 1/2 E3 burning: turret self-destructs, enemy runs away 2/2 (cut short; from BC). cf 90 E4 nuke: Antipode3 impact (Marle/Lucca), Shadow Doom Blaze (Inner Lavos) E5 Uzzi Punch (Robo; to B3) E6 Ayla charge-up: Triple Kick, Drop Kick E7 Ayla melee E8 Ayla melee crit E9 Slurp Kiss cast (Frog/Ayla) EA Protect 1/2 (Lucca; to F0), shield item EB Final Kick/Gatling Kick cast (triple techs w/ Ayla) EC Ice Sword II end (Chrono/Marle) ED Final Kick (Chrono/Marle/Ayla; the 'pin drop' SPC may be heavily modified or inaccurate) EE Boogie 1/2 (Robo/Ayla) EF Boogie 2/2 (Robo/Ayla) F0 Protect 2/2 (Lucca; from EA) F1 Triple Tech impact/end (used in 6/15), Shock/Super Volt, Laser Beams 1/3 (Inner Lavos) F2 X Strike (Chrono/Frog) F3 Spin Strike (Frog/Robo/Ayla, SilverRock). cf BB F4 Fire Dance 1/2 (Inner Lavos; falling triangles; to A8). cf 8A F5 Evil Star 3/3 (Lavos Core) F6 Crying Heavens/hidden blow (Lavos Core) F7 Grand Stone (Lavos Core) F8 Spell/random status (Lavos Core) F9 [UNUSED] intended for Lavos Core? replaced by D0? cf, vague similarity.
UNUSED SOUNDS
09, 49, 5C, 66, 79, 7D, A7, BA, CE, CF, DB, F9 09: alternate level-up? 49: scratch. enemy melee? 5C: brief, high pitched. cf 05, 5D 66: enemy creature? it's listed near enemy attack sounds. 79: lit/ice magic charge? 7D: fire/explosions: intended for fire tech? located next to Fire2 cast/impact A7: intended for luminaire? cf C3 BA: boing, bouncy sound. CE: shadow tech? CF: robot opening/flexing x2? DB: shadow tech? teleportation? F9: intended for Lavos Core? replaced by D0? cf, vague similarity.
From: Modification