Difference between revisions of "Chrono Cross Fieldscript Research"
From Chrono Compendium
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Line 1: | Line 1: | ||
Currently identified commands : | Currently identified commands : | ||
===00 - Return/Halt=== | ===00 - Return/Halt=== | ||
− | Self | + | Self explanatory |
===01 GoTo=== | ===01 GoTo=== | ||
Line 33: | Line 33: | ||
</table> | </table> | ||
Arguments:<br> | Arguments:<br> | ||
− | const A<br> | + | const byte A<br> |
const/var N - 16-bit<br> | const/var N - 16-bit<br> | ||
Revision as of 17:26, 23 December 2008
Currently identified commands :
00 - Return/Halt
Self explanatory
01 GoTo
Memory layout:
0x01 | N |
Arguments:
N - 16 bit integer.
Goes to offset N in the fieldscript.
0F - Load NPC model
- 0F xx 80* - Load NPC model xx
5A - Mapjump
Memory Layout:
0x5A | M | P |
Arguments:
const/var M - 16-bit
const/var P - 16-bit
Mapjump to map M using map parameter P.
BB - Item give/take
Memory layout:
0xBB | A | N |
Arguments:
const byte A
const/var N - 16-bit
If A is not 0, then an item will be taken away. Otherwise, an item is added to your inventory. N determines what item is involved. By default, it's a normal item. If bit 0x200 is set, the item will be an Element. If 0x400 is set, the item will be a key item.
(In-progress)