Difference between revisions of "Chrono Cross Condensed Plot Summary"
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===Settlement of El Nido=== | ===Settlement of El Nido=== | ||
− | History proceeded here normally; the survivors of Dinopolis joined the humans of El Nido and are the Dragonians referred to several times throughout the game. Dragonian technology, called Elements, was adopted by the residents of El Nido, and used as a form of magic. However, it should be noted that this is not innate, but mechanical magic; Element users are using manufactured devices to control the environment, while innate magic users such as Magus and Crono are able to directly produce the effect themselves. All people have a sort of Element "innate color," representing the type of Element (Water, Wind, Earth) they are most in harmony with. The Dragonians also created an emblem known as the Dragon Tear. In 920 A.D., settlers from Zenan (remember, the continent on which Porre and Guardia from Chrono Trigger reside) found El Nido, and began colonizing it. The Dragonians slowly died out, perhaps leaving Demi-humans behind as half children between humans and Dragonians (they may also be Mystic remnants). A | + | History proceeded here normally; the survivors of Dinopolis joined the humans of El Nido and are the Dragonians referred to several times throughout the game. Dragonian technology, called Elements, was adopted by the residents of El Nido, and used as a form of magic. However, it should be noted that this is not innate, but mechanical magic; Element users are using manufactured devices to control the environment, while innate magic users such as Magus and Crono are able to directly produce the effect themselves. All people have a sort of Element "innate color," representing the type of Element (Water, Wind, Earth) they are most in harmony with. The Dragonians also created an emblem known as the Dragon Tear. In 920 A.D., settlers from Zenan (remember, the continent on which Porre and Guardia from Chrono Trigger reside) found El Nido, and began colonizing it. The Dragonians slowly died out, perhaps leaving Demi-humans behind as half children between humans and Dragonians (they may also be Mystic remnants). A place known as Viper Manor was built at this time, and the Acacia Dragoons were established, self-declared defenders of El Nido. |
===Serge and the Frozen Flame=== | ===Serge and the Frozen Flame=== |
Revision as of 03:22, 25 December 2004
ZeaLitY
February 4, 2004
I have produced this condensed plot summary as a quick brush-up on the plot of Chrono Cross due to the intitial confusion that is delivered upon the first couple playthroughs of Chrono Cross. With this, I hope that discussors who are rusty on the basics of the game can review this knowledge, and that recent players will gain a better understanding of Cross's complicated but consistent storyline.
~
Contents
Origin of the Time Devourer
As a byproduct of Crono's quest, Schala was thrown into a dimensional vortex at the Ocean Palace disaster along with the Mammon Machine, where either Lavos or temporal disruptions began a fusing of the two beings. This went unnoticed; in 2300 AD, as happened before Crono saved the world, Belthasar came in from the disaster to find the new future (that is, the future after Crono saved the world). He set about building a research institute on time called Chronopolis in the Sea of Eden that is powered by a splinter of Lavos that fell when he landed (the Frozen Flame, responsible for human evolution as we know it in 3,000,000 BC and capable of immense power through communication with Lavos) and ran a computer called FATE; in the process, he found that Schala was being integrated with Lavos and that the resulting being, the Time Devourer, would have the capacity to destroy all space-time if allowed to complete the fusion. Belthasar here planned an elaborate, if not needlessly complex, plan to save Schala and eliminate the Time Devourer. Everything after this point is planned by Belthasar, who calls himself the Prophet of Time.
Project Kid and FATE
Belthasar supposedly draws up plans for the Counter-Time Experiment, which, if successful, would allow Chronopolis control over time. He then departs to the modern era, around 1010-1020 A.D.; in the future, the Counter-Time Experiment failed, causing the Time Crash. Lavos, according to plan, thought it might mess up history by sucking Chronopolis back through time, which had been exposed by the Time Crash -- and did so -- pulling it to 7600 B.C. The planet felt it needed to counterbalance the introduction of this temporally foreign facility by pulling in Dinopolis from an alternate dimension in which the Reptites lived due to Lavos not falling to Earth in that dimension. The two institutions began warring. Chronopolis fought and won against Dinopolis, and used the power of the Frozen Flame to split up its deity power source, the Dragon God, into six separate entities. FATE decided that in order not to mess up history, it should avoid contact with the mainland of Zenan if possible. It terraformed El Nido so that it could set up its own paradise, and dispatched the workers of Chronopolis to the new islands, erasing their memories. The people would be guided by several terminals called the Records of Fate that could neurologically control its users. Lastly, it spreads the remnants of the Dragon God around a few special islands, names for their resident piece -- Water Dragon Isle, etc.
Settlement of El Nido
History proceeded here normally; the survivors of Dinopolis joined the humans of El Nido and are the Dragonians referred to several times throughout the game. Dragonian technology, called Elements, was adopted by the residents of El Nido, and used as a form of magic. However, it should be noted that this is not innate, but mechanical magic; Element users are using manufactured devices to control the environment, while innate magic users such as Magus and Crono are able to directly produce the effect themselves. All people have a sort of Element "innate color," representing the type of Element (Water, Wind, Earth) they are most in harmony with. The Dragonians also created an emblem known as the Dragon Tear. In 920 A.D., settlers from Zenan (remember, the continent on which Porre and Guardia from Chrono Trigger reside) found El Nido, and began colonizing it. The Dragonians slowly died out, perhaps leaving Demi-humans behind as half children between humans and Dragonians (they may also be Mystic remnants). A place known as Viper Manor was built at this time, and the Acacia Dragoons were established, self-declared defenders of El Nido.
Serge and the Frozen Flame
In 1005 A.D., the kingdom of Guardia met a violent end in a war with Porre, who, in this timeline, had become a military power (see the Compendium's The Rise of Porre article for theories on its military origins). Porre began creating plans for domination of El Nido. In 1003 A.D., Serge was born, and in 1004 A.D., Kid was created by Schala as a clone of herself and sent into the world according to Belthasar's plan. She is found by Lucca, and raised in her house, which was then a converted orphanage. In 1006 A.D., at the age of 3, Serge is wounded by a panther demon while playping and taken out to sea by his father and his friend in an attempt to save him. Schala recognizes his crying, feeling empathy, and causes a huge magnetic storm to blow him off course to Chronopolis, since the Frozen Flame alone can save him. The storm causes Chronopolis's defenses to go down, leaving the facility entirely open; Serge is treated by the Frozen Flame, but it corrupts his father. The defenses come back online; Serge and his father escape but his father's friend is detained. By contacting the Frozen Flame, Serge has become the Arbiter, meaning that only he can access it, thanks to a circuit called the 'Prometheus Circuit,' and quite literally embodying Robo. This is a huge setback for FATE and Chronopolis, as the Flame is its power source. FATE takes advantage of Serge's father's corruption, and begins to shape him to FATE's will. Lastly, while the storm was down, the split Dragon Gods briefly came together to create a seventh piece, called Harle.
Chrono Cross Begins
In 1010 A.D., FATE succeeds in having Serge's father kill him; the act of doing so permanently warps his father into a being known as Lynx. Harle, after this, befriends Lynx. Time continues normally; in 1015 A.D., FATE attempts to track down Lucca so that she may deactivate the Prometheus Circuit, which is preventing Chronopolis from accessing its source of power, the Flame. Lucca's orphanage is burned, and a few children are presumably killed. Kid escapes the fire, and Lucca probably is killed for refusing to deactivate the lock on the Flame. According to Belthasar's plan, in 1020 A.D., Kid goes back in time to 1010 A.D. to save Serge. She succeeds, and a new dimension is fissioned off the main one; the main is now called Another, and the new one, in which Serge lives, is called Home. Inherent properties of the Home World cause the future to end in ruin brought about by Lavos; this is reflected in the formation of the Dead Sea, which is Home World's Sea of Eden (Chronopolis has temporal links with the future, and reflects its state -- see Salt for the Dead Sea). In 1020 A.D., Another, Kid calls Serge across the dimensions from Home, as Serge is able to travel between them since he is absent from either one or the other at any given time. Serge, seeking the knowledge of why the dimensions exist and how he plays into the scheme of things, embarks on a quest, partly for the Frozen Flame.
Body-Switching and Betrayal
The quest leads him to Fort Dragonia, where Lynx switches bodies with him by using the Dragon Tear (it shatters in the process, and the party picks up a shard later). This effectively allows Lynx and FATE to access the Frozen Flame again, since the Prometheus Lock allows biological matches of the Arbiter access to the Flame. Serge, believing FATE is the enemy, journeys to the Dead Sea and is empowered by the Dragon Gods later. He uses the Dragon Tear of the Home Dimension to regain his body; it is shattered and he picks up a shard from it also. He eventually makes it to Chronopolis, and battles FATE. After the computer's defeat, it is revealed that the Dragon Gods were merely using him as a tool to regain the Frozen Flame. The Dragon Gods, no longer subjugated by FATE, link together to form THE Dragon God, and steal the Frozen Flame from Chronopolis. Dinopolis is raised as Terra Tower. Serge treks there and defeats the Dragon God; it is then revealed that the Dragon God had long since been consumed by the Time Devourer.
Schala's Freedom
Belthasar explains that all of the transpired events were enacted simply so that Serge would be empowered and able enough to fight the Time Devourer and free Schala. Serge takes the shards of the Dragon Tears to a Dragonian shrine, and they form the Chrono Cross, which is capable of wondrous, healing things -- including the unification of the dimensions back into one strain, and the freedom of Schala from the Time Devourer. Using a Time Egg, the same device by which Crono was ressurrected in Chrono Trigger, and possibly the Frozen Flame, Serge ventures to the Darkness Beyond Time, where the Time Devourer resides, and frees Schala. The dimensions are unified into one; at this point, little is known of the resolution of Cross. Serge apparently forgets the adventure and possibly marries Kid; Schala is hinted to have been sent into another dimension entirely. It is also unknown precisely how the dimensions came together, and whether they adopted one dimension's history predominantly or collated to form a sort of ideal dimension. Now that the Time Devourer has been eliminated, however, Belthasar's plan is complete, and the future can presumably continue on in prosperity.
For specific events that occurred during Serge's quest, check my Chronology.
Lastly, these charts, explained further in the article On The Axioms And Corollaries of Temporal Transforms, better depict the progression of timelines and dimensions:
~
Thanks be to the Compendium and its readers.
From: Articles