Difference between revisions of "Single Techs"
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''Japanese'': みだれぎり (Chaotic Cut) | ''Japanese'': みだれぎり (Chaotic Cut) | ||
− | At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least | + | At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least expected to deal 4x damage to the enemy. |
[[Image:confuse.png]] | [[Image:confuse.png]] |
Revision as of 04:22, 30 October 2006
Single techs are performed by one character. * by a tech means that it is performed by Robo and has an elemental effect. They are not true examples of magic, however.
Crono
Cyclone
Type: Physical
MP Usage: 2
Range: Area around targeted enemy
Japanese: かいてんぎり (Spinning Cut)
Crono spins around in a circle with his sword.
Slash
Type: Physical
MP Usage: 2
Range: Line from Crono to targeted enemy and past
Japanese: かまいたち (Whirlwind Slash)
Crono creates a wave of energy that travels in a straight line to his foes. Slash has the ability to counter Masa&Mune wind techniques.
Lightning
Type: Lightning
MP Usage: 2
Range: Single enemy
Japanese: サンダー (Thunder)
Crono calls a lightning bolt forth.
Spincut
Type: Physical
MP Usage: 4
Range: Single enemy
Japanese: ぜんりょくぎり (Full-Power Cut)
Crono jump attacks his opponent with his sword.
Lightning 2
Type: Lightning
MP Usage: 8
Range: All enemies
Japanese: サンダガ (Thundaga)
Crono either releases stored energy which radiates around a point or the area is infused with electrical energy from outside forces.
Life
Type: Water
MP Usage: 10
Range: Single ally
Japanese: レイズ (Raise)
Crono reanimates a fallen ally.
Confuse
Type: Physical
MP Usage: 12
Range: Single enemy
Japanese: みだれぎり (Chaotic Cut)
At high speeds, Crono nearly creates after images of himself moving around the enemy. Crono moves amidst these images to strike at the enemy when least expected to deal 4x damage to the enemy.
Luminaire
Type: Lightning
MP Usage: 20
Range: All enemies
Japanese: シャイ二ング (Shining)
Crono releases a light sphere from his body through magic. The heat and energy damage enemies within the sphere.
Marle
Aura
Type: Physical / Water
MP Usage: 1
Range: Single ally
Marle empowers herself internally for healing.
Provoke
Type: Status Inflicting
MP Usage: 1
Range: Single enemy
Japanese: ちょうはつ (Provocation)
Marle entices enemies into confusion with promiscuous movements.
Ice
Type: Water
MP Usage: 2
Range: Single enemy
Marle encases an enemy in ice.
Cure
Type: Water
MP Usage: 2
Range: Single ally
Marle uses water magic to heal herself.
Haste
Type: Status Inflicting
MP Usage: 6
Range: Single ally
Marle casts a spell which reduces the time a party member must wait after attacking, perhaps rejuvenating them with water.
Ice 2
Type: Water
MP Usage: 8
Range: All enemies
Japanese: アイスガ (Ice-ga)
Marle summons several boulders of Ice to fall on an enemy.
Cure 2
Type: Water
MP Usage: 5
Range: Single ally
Marle further enhances her self-healing effect.
Life 2
Type: Water
MP Usage: 15
Range: Single ally
Japanese: ケアルガ (Curega)
Marle reanimates, revives, and heals fully a fallen ally.
Lucca
Flame Toss
Type: Physical
MP Usage: 1
Range: Line from Lucca to targeted enemy
Japanese: かえんほうしゃ (Flame Emission)
Lucca shoots flaming projectiles at the enemy.
Hypno Wave
Type: Status Inflicting
MP Usage: 1
Range: All enemies
Japanese: さいみんおんぱ (Hypnotic Sound Wave)
Lucca shoots a hypnotic waveform at the enemy.
Fire
Type: Fire
MP Usage: 2
Range: Single enemy
Lucca brings fire down upon the enemy.
Napalm
Type: Physical
MP Usage: 3
Range: Area around targeted enemy
Japanese: ナパームボム (Napalm Bomb)
Lucca ignites napalm.
Protect
Type: Status Inflicting
MP Usage: 6
Range: Single ally
Lucca uses science of fire magic to protect an ally or herself.
Fire 2
Type: Fire
MP Usage: 8
Range: All enemies
Japanese: ファイガ (Faiga)
Lucca creates an explosion of fire around the enemy.
Mega Bomb
Type: Physical
MP Usage: 15
Range: Area around targeted enemy
Japanese: メガトンボム (Megaton Bomb)
Lucca unleashes a huge bomb upon the enemy.
Flare
Type: Fire
MP Usage: 20
Range: All enemies
Lucca condenses the fire element around the enemy, and then releases it in a huge explosion.
Frog
Slurp
Type: Physical
MP Usage: 1
Range: One ally
Frog licks his wounds and heals.
Slurp Cut
Type: Physical
MP Usage: 2
Range: One enemy
Frog uses his tongue to draw an enemy in and slash it.
Water
Type: Water
MP Usage: 2
Range: One enemy
Frog unleashes the water element upon the enemy in the form of a huge bubble.
Heal
Type: Water
MP Usage: 2
Range: All allies
Frog utilizes the Water element to heal the party.
Leap Slash
Type: Physical
MP Usage: 4
Range: One enemy
Frog leaps into the air and slashes his enemy upon falling down.
Water 2
Type: Water
MP Usage: 8
Range: All enemies
Japanese: ウォータガ (Waterga)
Frog invokes a torrent of water that rushes through the battlefield.
Cure 2
Type: Water
MP Usage: 5
Range: One ally
Japanese: ケアルガ (Curega)
Frog uses water magic to heal.
Frog Squash
Type: Physical
MP Usage: 15
Range: All enemies
Japanese: かえるおとし (Frog Drop)
Frog summons a huge frog that flattens the enemy.
Robo
RocketPunch
Type: Physical
MP Usage: 1
Range: One enemy
Robo fires his hand at high speed.
Cure Beam
Type: Water*
MP Usage: 2
Range: One ally
Robo fires a beam upon the party with a rejuvenating effect.
Laser Spin
Type: Shadow*
MP Usage: 3
Range: All enemies
Robo fires lasers upon the enemy that have a Shadow effect.
Robo Tackle
Type: Physical
MP Usage: 4
Range: One enemy
Robo tackles the enemy.
Heal Beam
Type: Water*
MP Usage: 3
Range: All allies
Robo fires a healing beam upon the party.
Uzzi Punch
Type: Physical
MP Usage: 12
Range: One enemy
Japanese: マシンガンパンチ (Machine Gun Punch)
Robo repeatedly punches the enemy in a flurry.
Area Bomb
Type: Fire*
MP Usage: 15
Range: Area around Robo
Japanese: サークルボム (Circle Bomb)
Robo detonates explosive devices around him.
Shock
Type: Lightning*
MP Usage: 17
Range: All enemies
Japanese: エレキアタック (Elec Shock)
Robo unleashes electric forces from within his body.
Magus
Lightning 2
Type: Lightning
MP Usage: 8
Range: All enemies
Japanese: サンダガ (Thundaga)
Magus invokes electrical properties in the surrounding area to damage an enemy.
Ice 2
Type: Water
MP Usage: 8
Range: All enemies
Japanese: アイスガ (Ice-ga)
Magus invokes ice boulders that fall upon the enemy.
Fire 2
Type: Fire
MP Usage: 8
Range: All enemies
Japanese: ファイガ (Faiga)
Magus creates an explosion of fire around the enemy.
Dark Bomb
Type: Shadow
MP Usage: 8
Range: Area around targeted enemy
Magus explodes shadow energy upon the enemy.
Magic Wall
Type: Status Inflicting
MP Usage: 8
Range: One ally
Magus strengthens his magic defense.
Dark Mist
Type: Shadow
MP Usage: 10
Range: All enemies
Magus unleashes a haze of malovalent shadow energy upon the battlefield.
Black Hole
Type: Shadow
MP Usage: 15
Range: Area around Magus
Magus creates a spatial distortion that engulfs enemies.
Dark Matter
Type: Shadow
MP Usage: 20
Range: All enemies
Magus invokes the ultimate destructive power of Shadow magic.
Ayla
Kiss
Type: Physical
MP Usage: 1
Range: One ally
Ayla raises the spirit of the party with a kiss.
Rollo Kick
Type: Physical
MP Usage: 2
Range: One enemy
Japanese: まるまじろキック (Marumajiro Kick)
Ayla rolls to the enemy and kicks it.
Cat Attack
Type: Physical
MP Usage: 3
Range: One enemy
Japanese: ひっかきかみつき (Scratching and Biting)
Ayla claws the enemy.
Rock Throw
Type: Physical
MP Usage: 4
Range: One enemy
Ayla throws rubble at the enemy.
Charm
Type: Physical
MP Usage: 4
Range: One enemy
Japanese: いろじかけ (Seductive Trick)
Ayla allures the enemy and steals its item.
Tail Spin
Type: Physical
MP Usage: 10
Range: Area around Ayla
Japanese: しっぽたつまき (Tail Tornado)
Ayla spins around, creating a damaging wind effect.
Dino Tail
Type: Physical
MP Usage: 15
Range: All enemies
Japanese: きょうりゅう (Dinosaur)
Ayla summons a huge dinosaur whose tail whips the enemy.
Triple Kick
Type: Physical
MP Usage: 20
Range: One enemy
Japanese: 3だんキック (3-Step Kick)
Ayla devastatingly kicks the enemy three times.
From: Magic