Difference between revisions of "Provoke"
From Chrono Compendium
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==Provoke Stats (Confuse Bit in here)== | ==Provoke Stats (Confuse Bit in here)== | ||
* Starts at 0xC21B7, it's 12 bytes long | * Starts at 0xC21B7, it's 12 bytes long | ||
− | * | + | **First Byte = Type of attack |
− | * | + | ***00-Heal |
− | * Based off the bits of the byte | + | ***01-Status recovery |
− | **C21B9 & 1 = blind | + | ***02-Status impact |
− | **C21B9 & 2 = sleep | + | ***03-Damage |
− | **C21B9 & 4 = confuse | + | ***06-Stealing |
− | **C21B9 & 8 = silence | + | **Second Byte, Determins what third byte does |
− | **C21B9 & 16/10 = doom | + | ***02 - good Status affects |
− | **C21B9 & 32/20 = I can't see it.... | + | ***04 - Can Cast Haste...Time status affects? |
− | **C21B9 & 64/40 = poison | + | ***01 - Bad status affects |
− | **C21B9 & 128/80 = stop | + | **Third Byte is the status Bytes |
+ | *** Provoke Status Bit is bit is at C21B9 it is 4 | ||
+ | *** Based off the bits of the byte (Good/Bad) | ||
+ | ****C21B9 & 1 = blind/Nothing | ||
+ | ****C21B9 & 2 = sleep | ||
+ | ****C21B9 & 4 = confuse/Shield | ||
+ | ****C21B9 & 8 = silence | ||
+ | ****C21B9 & 16/10 = doom | ||
+ | ****C21B9 & 32/20 = I can't see it.... | ||
+ | **C21B9 & 64/40 = poison/Shell | ||
+ | ****C21B9 & 128/80 = stop/Beserk | ||
+ | **Fourth and Fifth Byte are always 00/0A | ||
+ | **10th Byte is power |
Revision as of 09:35, 3 February 2008
This page will be a summary of the data known about Provoke.
Contents
Tech Number
0A - Provoke
Animations and Sounds
In an unheadered ROM this is located at 0E106F, it is believed to extend to address E10AA
Here is it's HEX:
90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00
MP Cost
- Located at byte 0x0C2545 one byte
- Original is 1
Who it Affects
- Located at byte 0x0C1ADF it is 2 bytes
- Originally affect one enemy
Provoke Stats (Confuse Bit in here)
- Starts at 0xC21B7, it's 12 bytes long
- First Byte = Type of attack
- 00-Heal
- 01-Status recovery
- 02-Status impact
- 03-Damage
- 06-Stealing
- Second Byte, Determins what third byte does
- 02 - good Status affects
- 04 - Can Cast Haste...Time status affects?
- 01 - Bad status affects
- Third Byte is the status Bytes
- Provoke Status Bit is bit is at C21B9 it is 4
- Based off the bits of the byte (Good/Bad)
- C21B9 & 1 = blind/Nothing
- C21B9 & 2 = sleep
- C21B9 & 4 = confuse/Shield
- C21B9 & 8 = silence
- C21B9 & 16/10 = doom
- C21B9 & 32/20 = I can't see it....
- C21B9 & 64/40 = poison/Shell
- C21B9 & 128/80 = stop/Beserk
- Fourth and Fifth Byte are always 00/0A
- 10th Byte is power
- First Byte = Type of attack