Difference between revisions of "Enemy AI"
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You can change HP, MP, wounded, etc. stats of characters with this one.</pre> | You can change HP, MP, wounded, etc. stats of characters with this one.</pre> | ||
+ | ''Vehek'' | ||
+ | <pre> | ||
+ | 07 XX YY ZZ - Become different monster | ||
+ | XX - Type of monster to become | ||
+ | YY - Attack animation to use. (So far, only 70 and 7D have been tested and shown to update the name and sprite.) | ||
+ | ZZ - Haven't really investigated; affects whether it keeps its current HP when it changes. | ||
+ | This requires the location events to be set up in a certain way. | ||
+ | </pre> | ||
''From'': [[Offsets (Chrono Trigger)]] | ''From'': [[Offsets (Chrono Trigger)]] |
Revision as of 04:21, 2 May 2008
Notes on Enemy AI are currently incomplete; eventually, data will be decoded and added into Temporal Flux for functionality. Enemy AI information will be updated as new stuff comes.
Offsets
Directly from Geiger's Offsets.txt ___________________________________________________________________ 0C8B08 0C8D07 PTR No No Pointers to Enemy AI (local) 6/21/2004 0C8D08 0CCBC8 AI No No Enemy AI 7/14/2003 ___________________________________________________________________ WaddlerD's conversation to me: ___________________________________________________________________ WaddlerD 85: The AI tactics is quite interesting. WaddlerD 85: All the monsters has 2 main patterns. WaddlerD 85: A "normal", move on will pattern and a "counter, move with the response of an attack or action, pattern. WaddlerD 85: It's always seperated by FE FF WaddlerD 85: The stuff between the FE FF is simple and complicated in a way. WaddlerD 85: The first 4 bytes are ALWAYS to going to be a precondition. WaddlerD 85: followed by a FE WaddlerD 85: to seperate the precondition from the actual actions. WaddlerD 85: I haven't found out all the preconditions yet, as there are quite a few, but usually 00 00 00 00 is the default. WaddlerD 85: As it means, "If the monster is alive" probaby. WaddlerD 85: probably* WaddlerD 85: You can put more than one precondition in a pattern, though. WaddlerD 85: Like for instance. WaddlerD 85: FE FF 00 00 00 00 FE Blah blah blah FE 00 00 00 00 FE Blah Blah FE FF <--- Normal attack pattern WaddlerD 85: The four bytes. WaddlerD 85: Though it's also good to know that the precondition can be expanded into some big "and" precondition. WaddlerD 85: Like for instance 01 03 00 00 15 40 00 00 = "When HP is at 50% AND Monster is hit with Shadow based elemental attack. WaddlerD 85: There is quite a few interesting preconditions that I found out so far. WaddlerD 85: Somewhat sloppy, but it should be good enough WaddlerD 85: Byte #1: 00 = No Attack 01 = Attack Byte #2: 00 = Normal Attack 01 = Secondary Attack Byte #3: (Target?) Byte #4: Animation that is done before attack 01 = Up Close 04 = Stand Still Action 0A = Circle around 0E = Going Astray 02 XX 05 XX XX XX Byte #1: 02 = Techs/Magic Byte #2: XX = Attack Type Byte #3: Targeting style? Byte #4: Double Tech targeting? Byte #5: Triple Tech targeting? Byte #6: Message 0A XX XX Byte #1: 0A = Disables Enemy XX = Special Attack XX = Message 0B XX XX 00 XX Byte #1: 0B = Setting Stat Byte #2: XX = Stat Type Byte #3: XX = Stat set Byte #4: 00 = ? Byte #5: XX = Message 0C 3D XX XX Byte #1: 0C = Adding Stat Byte #2: 3D = Offense 39 = Magic 3B = Evade 38 = Speed 3E = Defense 3F = Lightning Defense 40 = Shadow Defense 41 = Water Defense 42 = Fire Defense Byte #3: Increment Byte #4: Message 0D XX 0F XX Byte #1: 0F = Message Enable Byte #2: XX = Message Attack/Counterattack Preconditions 15 XX = Counters with Type of Attack 20 00 00 00 = Final Attack 17 XX 00 00 = Chances Pattern will be used 1F 04 XX 00 = Distance 07 01 00 00 = Custom Pattern is active 11 00 00 00 = Physical Attack 12 XX 01 = Magic Attack 01 03 = HP is at 50% 05 XX = Number of Monsters in battle WaddlerD 85: Here's the first bit of attacks that I have found out. WaddlerD 85: 00 = Flash 01 = Enemy Cure (Target problems, they cure YOU...) 02 = Lock 03 = Bird Screech 04 = Slow Gas Attack 05 = Nagaette's Slow Spell 06 = Mune Attack 07 = Jump n' Land Strike 08 = Sleep Wave 09 = Dust Breath Attack 0A = Fire Breath Attack 0B = Grinder Plowing Attack 0C = Dragon Tank Missile Salvo 0D = Bubble 0E = Yakra's Needlespin 0F = Sleep Bomb 10 = Cybot Singing 11 = Spewing Volcano 12 = Rasp 13 = Venomous Gas 14 = Laser Beam 15 = Laser Beam Again 16 = Missile Salvo 17 = Orb Bomb 18 = Area Bomb 19 = Amplifire 1A = Delta Attack 1B = Ink Blast 1C = Harmful Gas 1D = Attack, Attack, Attack/Bugged 1E = Chaos Bell 1F = Azala Break 20 = Yes Indeed! 21 = Whirlwind Dance/Bugged Alone 22 = X-Strike/Bugged Alone 23 = Whirlwind Blast 24 = Less Hitting Poison Gas 25 = Fire Trail or Enemy Fire 1 26 = Pushback Attack 27 = Static Shock (ALL) 28 = Static Shock (ONE) 29 = Shower 2A = Enemy Ice 1 2B = Enemy Lightning 1 2C = Self-Destruct 2D = Nuke 2E = Bugged? 2F = Point Flare WaddlerD 85: Found out another precondition. WaddlerD 85: I think 40 00 XX 01 points out "When Monster XX is dead" WaddlerD 85: So if you put 40 00 CF 01 in there, it says "When Monster "Bit" is dead", do this. WaddlerD 85: Ok, should be simple enough. WaddlerD 85: You know though... WaddlerD 85: There may be something more than what I put down for 1F 04 XX XX WaddlerD 85: A lot more... WaddlerD 85: Because Gato has 1F 06 00 00 for his counter attack precondition... WaddlerD 85: Well, 1F usually deals with distance WaddlerD 85: So I guess the three bytes after it have to do with something...
Other Findings
Justin3009
38910 - Marle Invisible Monster's transform
34341/33345/59108/42312/34523/34112/32198/33333/35312/35464/34921/32421/35353/(44217/45217)(Counter Attack) - Enemy Melee
45629 - Weird Attack by enemy (almost like golem's)
43212 - Robot/Dragon Tank Moves?
46645/43217 - robot move
54332 - Span Death/ Arm Revives Body (Kills Hero and 2 Enemies)
54512/54651/54325 - Barrier Change Message Repeating
56654 - Hexagon Mist/Water Message Repeating
45333 - Zeal (Hands/Head Moves)
51652 - (Magus Moves)
42217 - Low Life
48217 - Automatic Win
59217 - Area Change?/Hero's Attack Themselves?
52217 - Area Bomb Message Appears
12341/12741 - Strange Win?
23411/15297/59231/12347/23409/23421/958/951/14512 - Freezes Game
43123 - Copy Cat Ability/Copies Phycics message repeating
38764 - 1 hit win
42978 - Dragon Tank
55789/54129/54213/53451/54643/53750 - Barrier Change Message Repeating
49876/50000 - Unfinished Double techs
29873 - Gaia Magnade/Fire Message Repeating
39065 - Absorbs More Elemental Damage
19824/24312 - Slows Game
48971 - Strange Effects...
49441 - The Parts on the Right Store Energy...Message Repeating
43298/43291 - Automatic win/Apart Masa and Mune Are Powerless Msg..
42831 - 1 Yakra Move
12478 - Double Part Attack/Dark Plasma Message Repeating
45123 - hero takes over enemy
42312/38312(Close Range) - Enemy Steals Life
12973 - Defense Down Message Appears and Freezes Game
47819 - Dragon Tank Missles
5309 - Grand Stone/ Ultimnate physical attack (Freezes game)
61470 - Dark Gear/ Shadow Message Repeating
40395 - Enemy Uses weird move (Screen turns red and rocks fall)
24341 - Either Slows game or Slows Battle Stances
45432 - Counter Attack/ Life Shaver
51312 - Counter Attack: Flare
52312 - Gives weird mana drains all items and Barrier Change/Ding-Aling-Chaos message
49312 - Lavos Moves/Yakra Move?
47312 - Steals life/ Shakes the Ground/Tornado Energy Neutralized message
44312 - Destroy's Graphics/ Bad Impulse ---- (Couldn't read rest of message)
43312 - Attacks Hero, but when attacked, Apart Masa and Mune Are Powerless (Ends Battle)
36312 - Shoots a Bunch of Flames
51112 - Area Bomb on Enemy
51012 - Go ahead...Try and attack (Shoot's Flame)
51002 - Lavos Core is Defended! (Shoot's Flame)
51119 - Area Bomb On Hero's
51149 - Golem Boss Run Away Move
56512 - Removes third party menu over and over
34523 - Walk Around and Attack
57298/12451/41931 - destroys graphics (does many things)
32489 - Freezes game
40000 - Shoots Laser
47800 - Shoots Missles
57212 - Hero's attack themselves and Reprogramming/Chaos Message Appears
57212 - Hero's attack themselves and Reprogramming/Chaos Message Appears
3561 - Span Death/Arm Revives Main Body.. Message Repeats
10294 - After any attack game screen goes black and dissappears
9931 - Kills enemy after 3 turns and constantly plays enemy death sound then game freezes
16528/15460 - Enemy tries to run then game freezes
13256 - Attack/will attack with no center bit.
15555 - Double-Part Attack/Dark-Plasma
43216 - Copy Cat Ability/Copies Phycics message repeating (Does Missle Attack, Laser Beam, and Time Stop)
49216 - Blue scout fights all mag but "water".
46216 - Eats hero for life and uses some strange fire attack that hits everything
10896 - 1st person in slot shakes head and game freezes
59230 - Lavos Core is Defended! message repeats
42190 - Makes game skippy
42956 - Shoots yellow laser beam
43956 - Slashes's Attacks
45956 - Robo's Heal Beam?
47956 - Missles
50956 - Lavos Bit Attacks?
51956 - Fire 2, Lightning 2, Ice 2
57956 - Js theot ththingver: Th Message appears (automatic win) But drains life
61956 - Mutant Gas/Poison Message Repeats
39956 - Blue scout fights all mag but "lightning". Then does MP Buster
37956 - Shoots Dirt at Heroes and Melee attacks
16956 - Napalm Message Repeats (hero Attacks enemy but then attacks a hero)
12956 - Shadow Slay Message Repeats
5956 - Freeze/stop message repeats
61258 - ♪-- ♪- ♪♪--/chaos message repeats
45874 - Sand Breath/Darkness (Def powered up when attack) Steals Life
41874 - If hero attack Enemy runs away (Attack pwr up) Message repeats
39874 - 10,000 Hz/sleep strike from the heavens above
38874 - Physical defense on If attacked Magical Defense on if Magic
37874 - If attacked does hallation
36874 - If attacked uses Cure 2?
40874 - Does slash and slow
24874 - Crying Heavens/Hidden Below message repeats
16874 - Double-Part Attack/Dark-Plasma Message repeats If hero lands a strike, Hero attacks him/herself
15874 - Obstacle message repeats
11523 - Counter-Attack
10523 - Plays enemy death sound when enemy is defeated over and over. Then says destruction zone, screws up the graphics, anything other then that turns into a robot laser.
9523 - Plays enemy death sound when enemy is defeated over and over. Then says Mortal Blow, screws up the graphics, anything other then that turns into a robot laser.
45523 - Doom, Doom Doom Doom... - Screws up Graphics and does some odd attack.
59632 - Attacks enemy then shakes head left to right
10203 - hero dissappears enemy dissappears turns into a "nu" or so they say and screws up graphics on hero
50314 - Shoots flames and eats hero
13620 - Counter attacks during battle message repeats
60340 - Pain... Message appears at the beginning of the battle
32056 - Counter-Attacks
16450 - Life Shaver/ Hp goes to 1 - If successful hit hero attacks themselves and takes no dmg
63190 - Waltz of the wind (insert heart symbol here)/chaos
40210 - Barghest's shield destroyed... message appears after the first attack
Chickenlump
09 XX XX = Attack to use These attacks do absolutely no damage (not even 0), but the attack effect plays out. I've seen these in 2 unnamed monster's scripts (lavos support monsters I think, they have no name, #'s B5 and B6). 28 XX YY - Change Stats XX - Stat to change YY - Amount to change You can change HP, MP, wounded, etc. stats of characters with this one.
Vehek
07 XX YY ZZ - Become different monster XX - Type of monster to become YY - Attack animation to use. (So far, only 70 and 7D have been tested and shown to update the name and sprite.) ZZ - Haven't really investigated; affects whether it keeps its current HP when it changes. This requires the location events to be set up in a certain way.
From: Offsets (Chrono Trigger)