Difference between revisions of "Lavos Battle Locations"

From Chrono Compendium
Jump to: navigation, search
 
Line 3: Line 3:
 
====Chrono Trigger====
 
====Chrono Trigger====
  
During the opening fights with [[Lavos]], various maps flash by with a layer 3 effect of Lavos superimposed on them. While the real maps are used for most of the suggested locations, there is one special area not found anywhere else in [[Chrono Trigger]] that serves as both the [[Heckran Cave]], [[Reptite Lair]], and [[Denadoro Mts.]] for the final battle's purposes. This area cannot be used for anything else, as no exits lead to it and no event code supports exploration with characters.
+
During the opening fights with [[Lavos]], various maps flash by with a layer 3 effect of Lavos superimposed on them. While the real maps are used for most of the suggested locations, there is one special area not found anywhere else in [[Chrono Trigger]] that serves as both the [[Heckran Cave]], [[Reptite Lair]], and [[Denadoro Mts]] for the final battle's purposes. This area cannot be used for anything else, as no exits lead to it and no event code supports exploration with characters.
  
 
==Media==
 
==Media==

Revision as of 17:27, 23 December 2005

General Information

Chrono Trigger

During the opening fights with Lavos, various maps flash by with a layer 3 effect of Lavos superimposed on them. While the real maps are used for most of the suggested locations, there is one special area not found anywhere else in Chrono Trigger that serves as both the Heckran Cave, Reptite Lair, and Denadoro Mts for the final battle's purposes. This area cannot be used for anything else, as no exits lead to it and no event code supports exploration with characters.

Media

Images

From: Locations (Chrono Trigger)