Difference between revisions of "Chrono Cross Least Characters Run"

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(Updated with vivify93's reorganized and updated version from the forums)
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Welcome to vivify93's Chrono Cross Least Characters Run! Now, the guest of honor...
 
Welcome to vivify93's Chrono Cross Least Characters Run! Now, the guest of honor...
  
Hello! Four days ago I got the urge to replay Chrono Cross, but this time I wanted to make it a bit different. For many years now I've wanted to do a playthrough to get the theorized lowest amount of characters - sixteen - for the purposes of documentation. Yesterday I decided I wanted to present my findings to the Chrono Compendium, since it wasn't that well-received on GameFAQs. I hope you enjoy my findings.
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A while back, I got the urge to replay Chrono Cross, but this time I wanted to do something a little different. For as long as I can remember, I’ve wanted to do a play-through of CC while only getting the theorized mandatory characters—only 16 individuals—for the purposes of documentation. Four or so days after I accomplished it, I decided I wanted to present my findings to the Chrono Compendium, who I think would appreciate it a lot.
  
First of all, this is the final list of characters I had as I was standing outside Home World's Opassa Beach for the last time.
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<span style="color:#ff0000">Be warned that there are spoilers abound!</span> With that in mind, let’s start at the end of my Least Characters Run. (LCR)
  
In order of recruitment...
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This is the final list of characters I had as I was standing outside Home World’s Opassa Beach for the last time.
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In order of recruitment, I had…
  
 
*Serge
 
*Serge
*Guile (Of course you can pick Nikki or Pierre)
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*Guile (You can pick between him, Nikki, or Pierre, of course.)
 
*Sprigg
 
*Sprigg
 
*Radius
 
*Radius
 
*Norris
 
*Norris
*Karsh (Zoah is still option here as well)
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*Karsh (Zoah’s still a choice here, since both he and Karsh are forced onto your team eventually.)
 
*Orcha
 
*Orcha
 
*Grobyc
 
*Grobyc
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*Fargo
 
*Fargo
 
*Marcy
 
*Marcy
*Zoah (Or Karsh if you picked Zoah)
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*Zoah (Or Karsh if you picked Zoah!)
 
*Leah
 
*Leah
 
*Steena
 
*Steena
 
*Starky
 
*Starky
  
My guest characters were Orlha, Kid, Korcha, Lynx, and Harle. The bulk of the characters join Lynx.
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My guest characters were…
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*Orlha (Anyone who can join in the Fort Dragonia dream sequence is an option here.)
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*Kid
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*Korcha
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*Lynx
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*Harle
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The bulk of the characters join Lynx.
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With the surface scratched in the form of the lists, we need to delve deeper.
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'''LCR-related recruitment findings'''
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Leena and Poshul will join your team if you decline Kid. There is absolutely no way out of this, so you have to accept her there. But you can’t just leave her in Guldove to quickly advance the plot, or Macha forces Serge to accept Glenn onto the team. I’m not sure if you can decline him if you have more than two characters on your team, but my guess as to why the developers made Glenn a requirement on the “don’t save Kid” path if you have less than three characters, is due to the “head, body, and tail” puzzle in Fort Dragonia.
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On the “save Kid” path, Korcha joins Serge and the Viper Manor guide to look for the Hydra Humour, but he leaves afterword, and can be declined at the next recruitment opportunity. This means that the “don’t save Kid” path is effectively closed off to you in an LCR.
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If you’ve declined and actively avoided recruiting everyone, you should only have Serge, Kid, and the Manor guide before Lynx and Serge swap bodies. Kid, however, isn’t required at all for the rest of the game. You can leave her to rot in her coma if you want.
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The last required character that has a little trickery to recruit is Starky. He actually is mandatory; you can’t enter his spaceship to get to Terra Tower unless he’s on your team. Everyone else, for the most part, is pretty blatant in whether you need to recruit them or not.
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'''Event-related findings'''
  
I've found if you choose to leave Kid in Guldove, Glenn is suddenly required to join your team. My guess as to why they did this is because of the three-person puzzle in the yellow room at Fort Dragonia. Since Korcha joins to help Serge and the manor guide get the hydra humour but later leaves (And can be declined at his next recruitment opportunity), you must take the path of saving Kid if you want the standard sixteen.
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This first one is a big one; for the longest time, everyone assumed that accepting Irenes’ offer to join the team was mututally exclusive to accepting her request to find someone who could talk to Home World’s Fargo. I can safely say that this is completely and utterly false! I accepted Irenes’ request, but declined to recruit her. During the Dragon Relics quest, when I brought Another World’s Fargo to talk to his counterpart, the “save Marbule” side quest started just as it would’ve were Irenes on my team.
  
When I was done with the first 1/3 of the game, I came to the conclusion you only need Serge, Kid, and the manor guide for it.
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To that up sum it up, you do not need Irenes on your team at any time to save Home World’s Marbule. You merely need to tell her you’ll find someone to talk to Home’s Fargo. She doesn’t need to join at all if you don’t want her to, and whoever began spreading the information that she is required for anything was false.
  
I accepted Irenes' request to find someone who could talk to Home World's Fargo, but declined to recruit her. Later, when I brought Another World's Fargo to talk to his counterpart, things went exactly as they were supposed to.
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Also, more of a quick note here, but you don’t need Luccia on your team for her to invite Kid to her lab to read Lucca’s letter. After going back in time and rescuing her from the burning orphanage, Radius will tell Kid regardless that Luccia wants to see her.
  
What this means is that you do not need to recruit Irenes at all to begin the "saving Marbule" side quest. Whoever began spreading the information that she is necessary was completely, utterly, and simply incorrect.
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'''General recruitment-related findings'''
  
Starky is required to open his spaceship to get the anti-gravity device so you can go to Terra Tower. No way around it.
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I’ll try to make this quick.
  
After going back in time and saving Kid, as we know, Radius tells us Luccia wants to see her; however, I've found you don't need Luccia on your team for this to happen. But after this event, the mad scientist cannot be recruited at all.
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*Poshul can no longer join neither Lynx nor Serge after the body switch.
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*Kiki's father in Home World doesn't offer the Shark Tooth if you've spoken to his Another counterpart beforehand, meaning you can lock yourself out getting Mojo.
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*Mojo also has a cutoff time; Kiki's father in Another World ignores the Shark Tooth after you've returned to Another World for the first time as Lynx.
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*Greco and NeoFio can join Lynx.
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*Luccia cannot join Lynx.
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*Miki can join Lynx or Serge anytime after the “save Marbule” concert. It was once stated there’s an “extremely short window of recruitment time” for her, which I found to be false.
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*Irenes, however, disappears after said concert, so there is a cutoff for her.
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*There’s also a cutoff for Sneff, too. Not sure when it is, but he was gone after the concert.
  
Lastly, no, Kid is not required for the last 2/3 of the game. She can just lay and rot in her coma forever if you so wish. In fact, if you ignore her at Another World's Cape Howl, she doesn't need to join at all.
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Anyone else either has no cutoff time or has yet to be tested. In particular, I’m not sure if Mel has a cutoff or not. I don’t think she does, but I could be wrong.
  
Greco and Neofio can both join Lynx, but Luccia cannot. I also believe if you get the shark tooth as Serge and take it to Mojo as Lynx, that lovable straw doll can join him as well. Miki can join anytime after the concert, and it appears there is no cutoff time for her. But I've found there is one for Sneff... which, coincidentally, appears to be after concert. Irenes disappears after the concert for some reason, never to be seen again. Also, FlagBearer cannot be gotten while you're Lynx. Furthermore, there are cutoff times for Mojo and Home World's Poshul. I don't know when exactly it is, but when I tried to go recruit her when I was done with this challenege, she told me she "can't play" at the moment. The fisherman who gives you the shark tooth simply has his dialogue changed and no longer offers the item to you.
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Overall, I recommend an LCR if you’re bored of Chrono Cross and want to try something new. It’s far, far easier to fully outfit a team of 16 compared to a team of 44. A word of wisdom, though—remember that since Zappa never joins, you don’t get the Smith Spirit or Prism equipment.
  
Since Zappa doesn't join, you don't get the smith spirit or the prism equipment. However, the denadorite stuff works just as well, or so it seems.
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Thank you for reading; I’m glad to have helped the community!
  
Thank you for reading, and I hope I've helped the community somehow. I apologize if this is all old news, however. Very Happy Have a lovely day! Forum thread is [http://www.chronocompendium.com/Forums/index.php/topic,9698.0.html here].
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Original GameFAQs topic is [http://www.gamefaqs.com/boards/196917-chrono-cross/61820242 here]. Original Chrono Compendium topic is [http://www.chronocompendium.com/Forums/index.php/topic,9698.0.html here]. Credits to Vehek for clearing up Poshul and Mojo's cutoff times.
  
 
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Revision as of 03:47, 6 February 2014

Welcome to vivify93's Chrono Cross Least Characters Run! Now, the guest of honor...

A while back, I got the urge to replay Chrono Cross, but this time I wanted to do something a little different. For as long as I can remember, I’ve wanted to do a play-through of CC while only getting the theorized mandatory characters—only 16 individuals—for the purposes of documentation. Four or so days after I accomplished it, I decided I wanted to present my findings to the Chrono Compendium, who I think would appreciate it a lot.

Be warned that there are spoilers abound! With that in mind, let’s start at the end of my Least Characters Run. (LCR)

This is the final list of characters I had as I was standing outside Home World’s Opassa Beach for the last time.

In order of recruitment, I had…

  • Serge
  • Guile (You can pick between him, Nikki, or Pierre, of course.)
  • Sprigg
  • Radius
  • Norris
  • Karsh (Zoah’s still a choice here, since both he and Karsh are forced onto your team eventually.)
  • Orcha
  • Grobyc
  • Riddel
  • Viper
  • Fargo
  • Marcy
  • Zoah (Or Karsh if you picked Zoah!)
  • Leah
  • Steena
  • Starky

My guest characters were…

  • Orlha (Anyone who can join in the Fort Dragonia dream sequence is an option here.)
  • Kid
  • Korcha
  • Lynx
  • Harle

The bulk of the characters join Lynx.

With the surface scratched in the form of the lists, we need to delve deeper.

LCR-related recruitment findings

Leena and Poshul will join your team if you decline Kid. There is absolutely no way out of this, so you have to accept her there. But you can’t just leave her in Guldove to quickly advance the plot, or Macha forces Serge to accept Glenn onto the team. I’m not sure if you can decline him if you have more than two characters on your team, but my guess as to why the developers made Glenn a requirement on the “don’t save Kid” path if you have less than three characters, is due to the “head, body, and tail” puzzle in Fort Dragonia.

On the “save Kid” path, Korcha joins Serge and the Viper Manor guide to look for the Hydra Humour, but he leaves afterword, and can be declined at the next recruitment opportunity. This means that the “don’t save Kid” path is effectively closed off to you in an LCR.

If you’ve declined and actively avoided recruiting everyone, you should only have Serge, Kid, and the Manor guide before Lynx and Serge swap bodies. Kid, however, isn’t required at all for the rest of the game. You can leave her to rot in her coma if you want.

The last required character that has a little trickery to recruit is Starky. He actually is mandatory; you can’t enter his spaceship to get to Terra Tower unless he’s on your team. Everyone else, for the most part, is pretty blatant in whether you need to recruit them or not.

Event-related findings

This first one is a big one; for the longest time, everyone assumed that accepting Irenes’ offer to join the team was mututally exclusive to accepting her request to find someone who could talk to Home World’s Fargo. I can safely say that this is completely and utterly false! I accepted Irenes’ request, but declined to recruit her. During the Dragon Relics quest, when I brought Another World’s Fargo to talk to his counterpart, the “save Marbule” side quest started just as it would’ve were Irenes on my team.

To that up sum it up, you do not need Irenes on your team at any time to save Home World’s Marbule. You merely need to tell her you’ll find someone to talk to Home’s Fargo. She doesn’t need to join at all if you don’t want her to, and whoever began spreading the information that she is required for anything was false.

Also, more of a quick note here, but you don’t need Luccia on your team for her to invite Kid to her lab to read Lucca’s letter. After going back in time and rescuing her from the burning orphanage, Radius will tell Kid regardless that Luccia wants to see her.

General recruitment-related findings

I’ll try to make this quick.

  • Poshul can no longer join neither Lynx nor Serge after the body switch.
  • Kiki's father in Home World doesn't offer the Shark Tooth if you've spoken to his Another counterpart beforehand, meaning you can lock yourself out getting Mojo.
  • Mojo also has a cutoff time; Kiki's father in Another World ignores the Shark Tooth after you've returned to Another World for the first time as Lynx.
  • Greco and NeoFio can join Lynx.
  • Luccia cannot join Lynx.
  • Miki can join Lynx or Serge anytime after the “save Marbule” concert. It was once stated there’s an “extremely short window of recruitment time” for her, which I found to be false.
  • Irenes, however, disappears after said concert, so there is a cutoff for her.
  • There’s also a cutoff for Sneff, too. Not sure when it is, but he was gone after the concert.

Anyone else either has no cutoff time or has yet to be tested. In particular, I’m not sure if Mel has a cutoff or not. I don’t think she does, but I could be wrong.

Overall, I recommend an LCR if you’re bored of Chrono Cross and want to try something new. It’s far, far easier to fully outfit a team of 16 compared to a team of 44. A word of wisdom, though—remember that since Zappa never joins, you don’t get the Smith Spirit or Prism equipment.

Thank you for reading; I’m glad to have helped the community!

Original GameFAQs topic is here. Original Chrono Compendium topic is here. Credits to Vehek for clearing up Poshul and Mojo's cutoff times.

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