Difference between revisions of "Chrono Cross Location Files and General Notes"

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''From'': [[Chrono Cross File Structure]]
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''From'': [[Modification]]

Revision as of 03:45, 21 March 2016

General Information

Chrono Cross

1. In General

The world of Chrono Cross is built out of a series of rooms: locations with a single backdrop that scroll as the player moves around them. Each room can be divided up into three files containing various kinds of resources: a script.cpt, a rgfx pack, and a drp. Examination of 7 samples suggests that the drps contain graphical resources pertaining to animated sections of the background (tim textures, meshes, and in one case models) and information for using/assembling them (timinfo, types 10, 12, 16). One drp examined was empty.

2. Standard Locations

Individual rooms can be blocked together to form areas (villages, dungeons, etc.); in most cases the location files for Home World and Another World are interleaved in the same block (for instance, the ground floor of Serge's house in Arni(Home) is followed by the ground floor of the same house in Arni(Another), then by Serge's room in Arni(Home), etc.). Exceptions are few; they include the Zelbess/Invincible, the Dead Sea/Sea of Eden, and locations which either exist only in one world or are the same in both worlds, such as the Bend of Time.

Viper Manor is probably the largest single area, with ~60 rooms and nearly 200 files.

~CD2 replaces parts of the Dead Sea and some endings available only on ~CD1 with parts of Chronopolis, most of Lucca's House, and endings available only on ~CD2.

The Darkness Beyond Time has no room data as such—it consists only of a battlefield and a scripted cut-scene, both of which are probably called from the Opassa Beach fieldscript code.

Area Files
Dream Fort Dragonia 0398-0412
Arni 0413-0478
Lizard Rock 0482-0499
Opassa Beach 0500-0505
Cape Howl 0506-0529
Fossil Valley 0530-0544
Termina 0545-0688, 0692-0694
Shadow Forest 0698-0748
Viper Manor 0749-0886, 0890-0940
Guldove 0941-1012, 1016-1018
Hydra Marshes 1022-1081
Overworld Areas 1082-1099, 1106-1111
Divine Dragon Falls 1100-1105, 1112-1117
S.S. Invincible 1118-1144, 1148-1168
Hermit's Hideaway 1169-1186
Water Dragon Isle 1187-1216
Mount Pyre 1223-1264
Fort Dragonia 1265-1360, 1373-1444
Temporal Vortex 1445-1456
S.S. Zelbess 1457-1477, 1481-1492, 1496-1510
Marbule 1520-1561
Death's Door 1562-1564
Pearly Gates 1565-1567
Earth Dragon Isle 1568-1591
Isle of the Damned 1592-1615
Forbidden Island 1619-1630
Sky Dragon Island 1631-1648
El Nido Triangle 1661-1681
Gaia's Navel 1682-1705
Dead Sea 1706-1741
Fate Distortion 1745-1747
Sea of Eden 1754-1762
Chronopolis 1766-1807, 1811-1819
Lucca's House 1820-1843
Terra Tower 1652-1654, 1847-1921
Bend of Time 1925-1930
Chrono Cross Logo Room 1931-1933


3. Scenes

"Scenes" are cut-scene "locations", viewed only once per game, with strictly pre-scripted actions and dialogue. For some reason, the Radius/Garai/Masamune scene seems to be missing—either it's mislabelled, or it's embedded inside another room.

Area Files
Wazuki takes Serge to Chronopolis 0479-0481
Karsh thinks of Riddel 0689-0691
Sailing to Viper Manor 0695-0697
Belthasar explains dimensions 0887-0889
Discussion in Guldove after Viper Manor 1013-1015
Orlha battles Porre soldiers 1019-1021
Fargo reminisces 1145-1147
Water Dragon Isle Campfire 1217-1219
Angry Fairies 1220-1222
Crystal activations in dragon tear chamber (Home) 1361-1363
Crystal activations in dragon tear chamber (Another) 1364-1366
Nikki tells Kid about Magical Dreamers aboard Zelbess 1367-1369
Devas find injured General Viper 1370-1372
Heading out to Marbule to fight dreams 1478-1480
Nikki's concert 1493-1495
Rowing the Zelbess 1511-1513
Magical Dreamers stage opens up 1514-1516
Demi-human helps Fargo cheat 1517-1519
Karsh battles Dario 1616-1618
Terra Tower summit teleporter platform 1649-1651
Terra Tower summit Frozen Flame 1655-1657
Terra Tower summit Frozen Flame closeup 1658-1660
Entering the Dead Sea 1742-1744
The Sky Dragon drops the party off near Marbule 1748-1750
FATE destroys the Dead Sea 1751-1753
Wazuki and Serge at Chronopolis 1763-1765
Lynx declares himself FATE 1808-1810 (~CD2)
Rescued Kid outside orphanage 1844-1846 (~CD2)
Sailing to Terra Tower 1922-1924
Schala's ending monologue 1934-1936
Chronopolis fights Dinopolis 1937-1939
Day of Lavos 1940-1942
Dinopolis 1943-1945
Sky Dragon rescue at Leene Square 1946-1948


4. Alternative Endings

Alternative Endings: any ending other than the basic "good" one. The Developers' Ending and Return of the Downtrodden are found only on ~CD2, and most of the others are only on ~CD1.

Area Files
General Kid 1796-1804
Onward, Dragoons! 1808-1810, 1832-1840
The True Hero 1811-1813, 1826-1831, 1841-1843
Magical Dreamers 1814-1819, 1961-1963
New Beginnings 1844-1849
The Darkened Fate 1949-1957
A Career Change 1958-1960, 1964-1966
Developers' Ending 1718-1747 (~CD2)
Return of the Downtrodden 1709-1717 (~CD2)


5. Miscellaneous

Presumably, it's something about background image display or camera action that causes the Game Over screen to need to have a location defined for it.

Area Files
Title Screen 0356-0358
Game Over Screen 0359-0361
Opening demo 0362-0397


6. Removed rooms

These rooms are the removed rooms 0-7 which, under the Debug Mode, cause crashes and/or black screens. These probably made up the entire multi-room debug area.

As these files are empty, each is exactly one sector long, beginning at sector 7092 and ending at 7115.

Name from script Files
Debug room 0332-0334
Kato's room 0335-0337
Miyakawa's room 0338-0340
Kigoshi's room 0341-0343
Saito's room 0344-0346
Uchimichi's room 0347-0349
Yoshii's room 0350-0352
Chiba's room 0353-0355

From: Modification