Difference between revisions of "Games"
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*[[Chrono Cross FAQ|General FAQ Sheet]] | *[[Chrono Cross FAQ|General FAQ Sheet]] | ||
*[[Chrono Cross Credits|Developers & Credits]] | *[[Chrono Cross Credits|Developers & Credits]] | ||
+ | *[[Chrono Cross Bandai Card Game]] | ||
*[[Current events|Interesting Battle Room Textures]] | *[[Current events|Interesting Battle Room Textures]] | ||
*[[Dialogue Frames]] | *[[Dialogue Frames]] |
Revision as of 02:56, 18 February 2017
For translated materials, visit Supporting Material Translation. Check out Interviews also. The scripts of all games are available at Scripts. Note Cutscene List, and Savepoint List. Videos (like commercials and trailers) can be found at Downloads. Want a new Chrono game? Read Chrono Break. The Chrono font is ITC Serif Gothic Heavy (thanks cald).
Altogether, these people were with Chrono series development throughout all three games:
- Masato Kato (Scenario Writer, Director)
- Yasunori Mitsuda (Music Composition & Arrangement)
- Minoru Akao (Sound Programming)
- Hiroki Chiba (Event Planning)
- Yoshinori Ogura (Field Graphics)
- Hiroshi Uchiyama (Character Graphics)
These people worked on Chrono Trigger and Chrono Cross, but not Radical Dreamers:
- Yasuyuki Honne (Art Direction)
- Katsuhisa Higuchi (Programming)
- Kiyoshi Yoshii (Battle Programming)
- Chiharu Minekawa (Sound Effects)
These people worked on Chrono Trigger and Radical Dreamers, but not Chrono Cross:
- Yasuhiko Kamata (Art Direction)
- Manabu Daishima (Field Graphics)
- Tsutomu Terada (Field Graphics)
- Tadahiro Usuda (Monster Graphics)
- Hiroto Yamamoto (Map Planning)
- Eiji Nakamura (Sound Engineer)
- Haruyuki Nishida (Battle Planning)
- Makoto Shimamoto (Battle Planning)
- Keitarou Adachi (Programming)
This person worked on Chrono Cross and Radical Dreamers, but not Chrono Trigger:
- Masaki Kobayashi (Programming)
- Kou Arai (Field Graphics)
References to the Chrono series can be found in a few other games.
- Ninja Gaiden
Ninja Gaiden was before Chrono Trigger's time, but Masato Kato did work on the game. Irene Lew's codename for the CIA is "Sea Swallow", which you might recognize as the name of Serge's weapon in Chrono Cross.
The Ninja Gaiden series may also have a few story elements that Masato Kato reused or shared between games:
- Ryu's father was not killed but was brainwashed and became evil (like Wazuki).
- The antagonist in Ninja Gaiden I is Guardia de Mieux, who becomes Jacquio (Jakio, "wicked king" in Japanese, while Jaki or "wicked" was Janus's Japanese name in CT).
- The antagonist in Ninja Gaiden II is called Ashtar and he carries the Sword of Chaos, which feeds on blood and hatred and which was "grown out of the bone of the Demon, the same way as your sword is supposed to come from the fang of the Dragon" (Ryu's sword is the Dragon Sword). It's like the Einlanzer vs. Masamune stuff.
- In Ninja Gaiden III, Ryu is framed for the murder of Irene, but it was in fact an artificial doppelganger of him that killed her (compare with Serge's murder of Kid).
- The NGIII antagonist Clancy wants to use some kind of transdimensional ruins/warship to "reshape" the world. This reminds me of Lynx's plan to reshape history in RD, though Clancy merges with the warship so the Time Devourer comes to mind too. Also, he manipulated Ryu into furthering his own agenda, like how all the villains manipulated Serge in CC.
- BS DynamiTracer
A poyozo is seen on the score scene.
- BS Koi Ha Balance: Battle of Lovers
Battle of Lovers is a simple board game and dating sim for the Satellaview. Gaspar and a Johnny look-alike appear (Johnny is humorously riding a bicycle). A girl resembling Kid also appears, but this is likely coincidence (unless Masato Kato was working on the game).
- Xenogears
Lucca appears as an NPC towards the beginning of the game.
- Front Mission 4
A billboard in the demo trailer says "Behold ZEAL".
- Dragon Quest Heroes: Rocket Slime
- Dewprism/Threads of Fate
Corona01 found a poster of what looks like on a wall near a tavern in Carona. It reflects her fighting stance. Upon more investigation it was determined to only be an image of the game's waitress. Thanks to utunnels.
- Children of Mana
Masato Kato was involved with the game, and uses a plot device similar to Chrono Cross's Time Crash:
- The Mana Lord then explains that this is the Sanctuary of Mana on Illusia in several thousand years to come. Your character doesn't understand, neither does Tess. He explains that in the current chaotic state, Mana distorts time and space, drawing Illusia's future to the present. He then rants on about how destruction is what is to become of everything... although some things return.
- "Space-Time Distortion" - The surging mana has torn time from space bringing forth the future. A thousand years from now the tree will wither and the sanctuary will fall. But the future is not yet set. You may yet escape by changing your path.
- Baten Kaitos
There are two guards named Gram and Leon, a nod to Gran and Leon (Masa and Mune to North American players).
- Final Fantasy XIII
During the eighth chapter of the game, Sazh Katzroy and Oerba Dia Vanille visit the city of Nautilus, also known as the City of Dreams. There is an attraction in Nautilus Park (a section of the city) called the "Fiendlord's Keep" which is a direct reference to Magus' castle in the Middle Ages period of Chrono Trigger.
- Stardew Valley
2016 Indie game Stardew Valley seemingly has a poster of Crono in one of the NPC's rooms (see upper left):
Thanks to Razig
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