Difference between revisions of "Mud Imp"
Line 30: | Line 30: | ||
''Cancels'': None<br> | ''Cancels'': None<br> | ||
''Weakness'': None<br> | ''Weakness'': None<br> | ||
− | ''Charm'': [[Speed Tab]] | + | ''Charm'': [[Speed Tab]]<br> |
+ | ''Item Won'': None | ||
=====Red Beast===== | =====Red Beast===== |
Revision as of 03:17, 24 March 2005
Contents
[hide]General Information
Chrono Trigger
Blue Beast
Era: 12000 B.C.
Home Area: Beast's Nest
Attacks: Charge, Combo: Blue Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Water
Cancels: None
Weakness: Fire
Charm: Mermaid Cap
Item Won: None
Mud Imp
Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Combo: Blue Charge, Combo: Red Charge, Combo Counter: Cross Charge, Combo Counter: Earthquake, Heal, Pebble Throw, Sleep Bubble
HP: 1200
TP: 6
Exp: 354
Gold: 1000
Absorbs: None
Cancels: None
Weakness: None
Charm: Speed Tab
Item Won: None
Red Beast
Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Charge, Combo: Red Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Fire
Cancels: None
Weakness: Water
Charm: Elixir
Item Won: None
Final Fantasy Chronicles Strategy: Physical attacks don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.