Difference between revisions of "Mud Imp"

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''Cancels'': None<br>
 
''Cancels'': None<br>
 
''Weakness'': None<br>
 
''Weakness'': None<br>
''Charm'': [[Speed Tab]]
+
''Charm'': [[Speed Tab]]<br>
 +
''Item Won'': None
  
 
=====Red Beast=====
 
=====Red Beast=====

Revision as of 03:17, 24 March 2005

General Information

Chrono Trigger

Blue Beast

Era: 12000 B.C.
Home Area: Beast's Nest
Attacks: Charge, Combo: Blue Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Water
Cancels: None
Weakness: Fire
Charm: Mermaid Cap
Item Won: None

Mud Imp

Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Combo: Blue Charge, Combo: Red Charge, Combo Counter: Cross Charge, Combo Counter: Earthquake, Heal, Pebble Throw, Sleep Bubble
HP: 1200
TP: 6
Exp: 354
Gold: 1000
Absorbs: None
Cancels: None
Weakness: None
Charm: Speed Tab
Item Won: None

Red Beast

Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Charge, Combo: Red Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Fire
Cancels: None
Weakness: Water
Charm: Elixir
Item Won: None

Final Fantasy Chronicles Strategy: Physical attacks don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.

From: Monsters (Chrono Trigger)