Chrono Trigger Credits
Credits are displayed in the order they appear in-game. Certain individuals have biographies located at separate articles.
Contents
- 1 Producer
- 2 Director
- 3 Character Design
- 4 Supervisor
- 5 Music
- 6 Main Program
- 7 Sound Program
- 8 Sound Engineer
- 9 Graphic Director
- 10 Story Plan
- 11 Event Plan
- 12 Field Plan
- 13 Battle Plan
- 14 Battle Program
- 15 Field Program
- 16 Visual Program
- 17 Effect Graphic
- 18 Field Graphic
- 19 Character Graphic
- 20 Monster Graphic
- 21 Map Design
- 22 Executive Producer
- 23 Sound Effect
- 24 Advertisement
- 25 System Engineer
- 26 Test Coordinator
- 27 Remake Staff
- 28 Special Thanks
Producer
Kazuhiko Aoki
Director
Yoshinori Kitase
Akihiko Matsui
Takashi Tokita
Character Design
Akira Toriyama
Akira Toriyama (鳥山 明 Toriyama Akira, born on April 5, 1955 in Kiyosu, Aichi Prefecture) is a Japanese manga artist. He debuted in 1978 with the story Wonder Island, published in Weekly Shonen Jump magazine, and gained fame for Dr. Slump, serialized weekly in Shonen Jump from 1980 to 1984. He is probably best known for his series Dragon Ball. This work was one of the linchpins for what is known as the Golden Age of Jump. Its success "forced" Toriyama to work on Dragon Ball from 1984 to 1995. During that eleven-year period, he produced 519 chapters, collected into 42 volumes. Each volume has an average of 200 pages, so the entire Dragon Ball storyline extends to almost 9,000 pages. Moreover, the success of Dragon Ball led to an animated television series, feature-length animated movies, video games, and mega-merchandising.
His clean line and design sense led to jobs designing characters for the phenomenally popular Dragon Quest series of role-playing game (formerly called Dragon Warrior in the United States). He has also served as the character designer for the Super Famicom and SNES RPG Chrono Trigger and the popular fighting game Tobal No. 1 for the PlayStation (as well as its sequel, Tobal 2, released only Japan), and continues to produce the occasional manga story. His works after Dragon Ball tend to be short (100-200 page) stories, including Cowa!, Kajika, and Sandland, as well as one-shots, like the spoof Neko Majin Z.
Supervisor
Yuji Horii
Yuji Horii (堀井雄二 Horii Yūji, born January 6, 1954) is a Japanese video game designer. Yuji Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for magazines, newspapers, and comics. He won the top prize at the Enix-sponsored "Game Programming Contest" that gave him the motivation to become a video game designer. His video game works include the Dragon Quest, Portpia Renzoku Satsujin Jiken, and Itadaki Street series.
Mr. Horii was also a supervisor of the Super Famicom/Super Nintendo game, Chrono Trigger. Chrono Trigger had multiple game endings and Yuji Horii appeared in one of the endings with the game development staff. Yujii Horii recently finished working on the eighth installment of the Dragon Quest and currently heads his own production company, Armor Project.
Hironobu Sakaguchi
Hironobu Sakaguchi (坂口 博信, born 1962) was the Director of Planning and Development for Square Co., Ltd.. He is the creator of the Final Fantasy series. In 1991 he was honored with the position of Executive Vice President followed shortly thereafter by an appointment of President of Square USA, Inc. In 2001, he founded Mist Walker, which began operation three years later. Sakaguchi has had a long and illustrious career in gaming with over 60 million units of video games sold worldwide. Sakaguchi took the leap from games to film when he took the directorial role in Final Fantasy: The Spirits Within, an animated motion picture based on his world-famous Final Fantasy series. However, the movie wasn't commercially successful, leading to the closure of Square Pictures.
As a game designer, Sakaguchi has set standards of creativity that continue to be both influential in the way games are created and played. A long time proponent of bringing together the story telling vehicle of film and the interactive elements of games, Sakaguchi continues to move the industry by creating imaginative and beautiful stories through both media. The Final Fantasy series has sold more than 40 million units worldwide and continue to be a popular franchise. In 2000, Sakaguchi became the third person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. The first to receive that honor was Shigeru Miyamoto from Nintendo. In February 2005 it was announced that Sakaguchi's company, Mist Walker, would be working with Microsoft Game Studios to produce two computer role-playing games for the Xbox 360.
Music
Main Program
Katsuhisa Higuchi
Higuchi returned after Trigger to help program Chrono Cross.
Keizo Kokubo
Sound Program
Minoru Akao
Akao returned to help with Chrono Cross.
Sound Engineer
Eiji Nakamura
Graphic Director
Masanori Hoshino
Yasuhiko Kamata
Tetsuya Takahashi
Tetsuya Takahashi is currently the head of game software company Monolith Soft, Inc. In the past, Takahashi has worked under Squaresoft and on such games as the Final Fantasy series. His most notable works are those within the Xenogears (Square) and Xenosaga (Monolith soft) series, both of which he directed. His most recent work is on Xenosaga II, the second in the series of 6 or 7 games (the exact number of games is yet undecided by the game staff, and it may well exceed this amount).
Story Plan
Event Plan
Hiroki Chiba
Chiba returned to work on Chrono Cross.
Hiroyuki Itou
Keisuke Matsuhara
Field Plan
Keita Etoh
Kenichi Nishi
Battle Plan
Haruyuki Nishida
Makoto Shimamoto
Toshiaki Suzuki
Battle Program
Toshio Endo
Kiyoshi Yoshii
Yoshii returned to work on Chrono Cross.
Field Program
Kazumi Kobayashi
Visual Program
Ken Narita
Koji Sugimoto
Effect Graphic
Yukio Nakatani
Hirokatsu Sasaki
Field Graphic
Shinichiro Hamasaka
Yasuyuki Honne
Honne returned to work on Chrono Cross.
Matsuzo Itakura
Akiyoshi Masuda
Yusuke Naora
Tetsuya Nomura
Tetsuya Nomura (野村哲也; Nomura Tetsuya) is a game and character designer at Square Enix. Before working for Square Enix, formerly Squaresoft, Nomura was at a vocational school creating art for advertisements. In 1992, Squaresoft hired him to work on the battle graphics of Final Fantasy V and then as graphic director in 1994 for Final Fantasy VI. In 1996, a game project called Silent Chaos (which was originally the sequel of Dark Earth, a PC adventure game) was stopped after several months of development, and became a PlayStation game, developed in collaboration with Squaresoft. The characters, designed by François Rimasson at the beginning, were totally designed again by Tetsuya Nomura; but the project never ended and Silent Chaos was definitively stopped in November 1999, after two and a half years of development.
Tetsuya Nomura did not gain recognition until 1997, when Squaresoft asked him to be the character designer for their new opus, Final Fantasy VII. The game was a commercial success. In 1998, he worked on both Parasite Eve & Brave Fencer Musashi. The following year, Nomura worked on another game that achieved commercial success—Final Fantasy VIII—where he acted as the lead character designer and the battle visual director.
Afterwards, Nomura worked on several other miscellaneous projects such as Ehrgeiz and Parasite Eve II for the PlayStation. He continued on to design characters for Squaresoft's first PlayStation 2 venture, The Bouncer, before returning to character designing for the Final Fantasy series with Final Fantasy X, Final Fantasy X-2, and Final Fantasy XI. More recently, he has acted as the director, concept artist, and character designer for Kingdom Hearts and Kingdom Hearts II.
Yoshinori Ogura
Shinichiro Okaniwa
Kazuhiro Okawa
Takamichi Shibuya
Manabu Daishima
Toshiya Hasui
Masaaki Hayashi
Takayuki Odachi
Character Graphic
Taizo Inukai
Fumi Nakashima
Hiroshi Uchiyama
Monster Graphic
Tsutomu Terada
Kouichi Ebe
Tadahiro Usuda
Map Design
Mami Kawai
Hidetoshi Kezuka
Akane Haruki
Hiroto Yamamoto
Kaname Tanaka
Executive Producer
Tetsuo Mizuno
Hisashi Suzuki
Hitoshi Takemura
Sound Effect
Yoshitaka Hirota
Chiharu Minekawa
Minekawa returned to work on Chrono Cross.
Yasuaki Yabuta
Tadakazu Okano
Advertisement
Kyoko Yamashita
Yamashita returned to work on Chrono Cross.
Yusuke Hirata
Tetsuya Nomura
Kiyotaka Sosui
Tetsuhisa Tsuruzono
M. Okamiya
N. Watanabe
K. Maeda
M. Mizushima
System Engineer
Masahiro Nakajima
Mitsuo Ogura
Yasunori Orikasa
Y. Ohdaira
Test Coordinator
Shinichiro Kajitani
Ryuko Kouda
Kimie Inagi
Norimasa Hanada
Hiromi Masuda
N. Kanai
H. Sakurai
Remake Staff
Weimin Li
Aiko Ito
Rika Maruya
Maruya returned to work on Chrono Cross.
Noriko Wada
Rich Silveira
Junichi Yanagihara
Toshiyuki Horii
Douglas E. Smith
Ted Woolsey
Ted Woolsey was the primary translator and US producer of Squaresoft's console role-playing games during the SNES era (circa 1990-1996). Probably the most famous of the games he has translated was Final Fantasy VI (initially released as Final Fantasy III in North America). Woolsey joined the company in 1991. Woolsey's first project with Squaresoft was the formatting of Final Fantasy IV (released in the US as Final Fantasy II at the time), and his last project with them, before they moved to LA, was the translation of Super Mario RPG. Other titles he worked on included Secret of Mana, Chrono Trigger, and Breath of Fire. In total he worked on and helped launch 9 titles.
Ted Woolsey resurfaced as one of the founders of Big Rain in 1996, with the release of Shadow Madness.
"Big Rain changed its name to 'Craveyard' at the end of 1997, and joined up with another company, called 'Crave Entertainment'. According to GameSpot, Ted Woolsey isn't involved in games anymore." alt.games.final-fantasy FAQ (Part 1 of 3).
And Craveyard died:
"After the horrible sales failure that WAS Shadow Madness and the ghastly mess that was Project Cairo [ 64DD-vapourware ], Crave pulled the plug on Craveyard." Craveyard. Shadow Madness Classic.
Ted Woolsey is perhaps best remembered for introducing console gamers to the process of localization, in the sense that the games he worked on were modified in varying degrees to be more readily understandable to the target culture. In years prior to his work, most games received translations which were often difficult to understand, due to the fact that the translators usually did not have English as their mother tongue. Errors were commonplace, many of which were of the Engrish variety.
C. Chamberlain
E. Gregory
Dalen Abraham
Chris Budd
Mirko Freguia
Special Thanks
K. Torishima (Kazuhiko?)
Shinji Hashimoto
Keitarou Adachi
Y. Kuwahara
H. Okawa
Yoshinori Uenishi
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From: Games