Monsters (Radical Dreamers)

From Chrono Compendium
Revision as of 23:20, 8 January 2006 by ZeaLitY (Talk | contribs)

Jump to: navigation, search

Bosses

Monsters

Demon Warlock

Demon Warlock are blue-skinned, short, malicious magic-using enemies who haunt the corridors of Viper Manor. When facing the Radical Dreamers, they are able to use Creature Summons and elemental attacks; they can also swing their scythes for damage. In most combat scenarios, Magil ends up toasting the demon.

Goblin

Goblins are the mainstay of the security force of Viper Manor under Lynx's leadership; they are green-skinned, muscular, rough and rude. They carry a morning star and a mace; some have potions on them. In combat, Serge is presented with the options of parrying their attacks, dodging, or slashing. It is advisable to dodge first, then choose the "slash quickly at its hand" option when it appears. Attempting to use the morning star will often result in failure. The Magical Gobbler Team is an elite cadre of these beasts.

Gryphon

Gryphons are terrible creatures, and can use magic as well as fight physically. They roam the halls; one poses as a rat in the kitchen in order to fool the Radical Dreamers. It is advisable to dodge when first encountering one; Gryphons have a high rate of injuring Serge in the first round.

Poltergeist

Poltergeists suck psychic energy from their victims, and pose a unique threat to the Radical Dreamers. One should try to hide behind Magil; two sets of choices can appear during battle after this one. One should choose "Anaconda" when it appears, or the comment about Kid's cankles. Eventually, Magil will unleash a burst of his own magic to destroy the ghost.

Skeleton

Armor-clad skeletons patrol the halls of Viper Manor; the key to their defeat is the elimination of their head. They are easily taken down; one should first take out the body, and then crush the head.

From: Monsters