Chrono Trigger DS
Welcome to the Chrono Trigger DS preview page! Here, we'll post screenshots and other information pertaining to Chrono Trigger's port to the DS.
On July 1, 2008, someone at 2chan uploaded a scan from a Japanese video game announcing Chrono Trigger DS. That night, people discovered http://www.square-enix.co.jp/ctds/ and its American counterpart, http://na.square-enix.com/ctds/. These websites, with the title COUNTDOWN SITE, depicted a clock synchronized to the viewer's computer time and the ticking sound from A Premonition, the pre-title screen track to Chrono Trigger. Square Enix's Japanese news feed also touted the date July 7. On July 2, a press release appeared on Yahoo Business confirming several things.
- A holiday release for Japan and North America
- Touch-Screen functionality
- "Wireless Play mode"
- Dual screen presentation
- A new dungeon
On July 4, a countdown to July 7 was added to the sites. At the break of July 7 in Japan, chronotrigger.jp launched with a trailer:
Here's a translation of the trailer and the information card displayed at the end, thanks to Ichiro78:
~
After 13 years have passed...
..."time" once again is set in motion.
CHRONO
MARL
LUCCA
To the unforgettable past...
KAERU (Frog)
EIRA (Ayla)
... the distant future...
ROBO
...and finally, the end of all time.
The curtain opens for a great adventure to save the planet's life, passing time and space again and again.
2008.Winter
After 13 years have passed "time" once again is set in motion. The decade-surpassing, everlasting classic "Chrono Trigger" finally comes to the Nintendo DS!
This is a perfect port of the 1995 Super Famicom exclusive title "Chrono Trigger". It will go on sale in winter 2008 using the hardware's double screens and featuring a new system, as well as new, fun elements.
CHRONO TRIGGER
System: Nintendo DS
Genre: RPG
Players: 1 (1-4)
Release date: Winter 2008
Price: Not yet fixed
CERO age rating: Inspection pending
~
On July 9, four new magazine scans appeared, with the last seeming to have some kind of mini-interview with Yasunori Mitsuda. The scans confirmed that
- Mitsuda is on board to keep the music close to the SNES aesthetic
- The battle menu may have been moved to the bottom DS screen with a green and blue HP and MP bar beneath each character on the top screen
1UP.com translated Mitsuda's interview; here are his remarks:
"When I first heard about this, my first response was 'Finally!'," he says. "That's partly because it was my debut work, but it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it, so from that perspective, it was a very happy piece of news."
"I couldn't even count all the memories it brings up. I was in a slump because I couldn't compose anything, I was going to the hospital regularly for stomach ulcers while I worked, I had a hard-drive crash and lost nearly 40 in-progress tracks...great, I guess I'm only remembering the negative things! But when the entire staff gathered around to watch the ending, I wound up crying anyway (a lot of other staffers were just as deeply moved). I think all of us put a lot of our emotion into the game."
"I think a lot of [Famitsu] readers were hoping for a Chrono Trigger port, and now we're finally making that wish come true. I had the music for the Nintendo DS version stay as close as possible to the SNES original, so I think you'll like how it turns out. Whether you're playing for the first time or reflecting on the past as you go, I hope all of you enjoy it."
The same day, RPGamer confirmed here that CT DS would be playable at E3.