Location Offsets (CTP)
From Chrono Compendium
List by ZeaLitY and Skreename Rooms found by loading ROM with 7E0100xx Credit to the Sage of Time for the room modifier code Note that 'default' refers to the ground template of the Forest Maze; it apparently was a placeholder of sorts for areas that weren't designed at the time of the Prerelease's release. [blackhole89 @16.11.04] 7E010100 makes the first bunch of maps (starting with 00=Title Screen) load, whilst 7E010101 selects the second one. Apparently the map index is at least 9 bits in size (which reminds of SMW). Gonna have a look at what happens when you do 7E010102.o_O 00: Title Screen 01: Crono's House, Downstairs 02: Crono's House, Upstars 03: Lucca's House, Upstairs 04: Lucca's House, Living Room 05: Millennial Fair, First Area 06: Millennial Fair, Gato 07: Millennial Fair, Prehistoric Dance 08: Millennial Fair, Super Dimension Warp Demonstration 09: Default with future people; exits to Millennial Fair 0A: Lucca's House, Lucca's Room 0B: Crono's Trial (Default, Millennial Fair music) 0C: Truce Inn, 1000 A.D. 0D: Truce Mayor's Manor 0E: Truce Mayor's Manor, upstairs 0F: Truce Residence, 1000 A.D. 10: Truce Residence, 1000 A.D. 11: Truce Market, 1000 A.D., with Poyozo Doll 12: Truce Ferry 13: Guardia Forest, 1000 A.D. 14: Guardia Forest, Gate Area 15: Guardia Castle, 1000 A.D. 16: Guardia Castle, 1000 A.D. 17: Guardia Castle, Marle's room, 1000 A.D. 18: Guardia Castle, kitchen, 1000 A.D. 19: Guardia Castle, knight's quarters, 1000 A.D. 1A: Guardia Castle, treasury, 1000 A.D. 1B: Crono's trial 1C: Chancellor's escort to prison 1D: Chancellor's conversation with warden 1E: Guardia Castle, dungeon, battle with undead 1F: Medina square 20: Zenan Bridge, south side, 1000 A.D. 21: Medina Elder's House 22: Medina Elder's House, Upstairs 23: Medina Inn 24: Medina Residence 25: Medina Residence, removed from final version of CT 26: Default 27: Medina Market 28: Melchior's Hut 29: Melchior's Hut, Downstairs 2A: Sealed Pyramid 2B: Sealed Pyramid Dungeon, first room 2C: Sealed Pyramid Dungeon, final room 2D: Sealed Pyramid Dungeon, second room, left entrance 2E: Sealed Pyramid Dungeon, second room, right entrance 2F: Heckran's Cave, no water 30: Heckran's Cave, entrance 31: Heckran's Cave, water 32: Porre Mayor's Manor 33: Porre Mayor's Manor, Upstairs 34: Porre Residence 35: Snail Stop 36: Porre Market, 1000 A.D. 37: Porre Inn 38: Porre Ferry 39: Cathedral, Magus shrine 3A: Choras Mayor's Manor. 3B: Choras Mayor's Manor, Upstairs 3C: Choras Residence, 1000 A.D. 3D: Choras Residence, 1000 A.D. 3E: Choras Inn 3F: Toma's Grave 40: Sun Keep, 1000 A.D. 41: Northern Ruins, 1000 A.D. 42: Northern Ruins, 1000 A.D 43: Northern Ruins, 1000 A.D 44: Northern Ruins, 1000 A.D 45: Northern Ruins, 1000 A.D 46: Northern Ruins, 1000 A.D 47: Guardia Castle, Dungeon, Crono's Cell 48: Guardia Castle, Dungeon, Hallway 49: Northern Ruins, 1000 A.D. 4A: Northern Ruins, 1000 A.D 4B: Guardia Castle, Dungeon, outside tower 4C: Northern Ruins, 1000 A.D 4D: Northern Ruins, 1000 A.D 4E: Northern Ruins, 1000 A.D 50: Default 51: Default 52: Default 53: Default 54: Default 55: Default 56: Default 57: Default 58: Default 59: Default 60: Default 61: Default 62: Default 63: Default 64: Default 65: Default 66: Default 67: Default 68: Default 69: Future Leene Square / Robo Ending 70: Truce Canyon 71: Truce Canyon, Gate Area 72: Truce Residence, 600 A.D. 73: Banta's House 74: Truce Inn, 600 A.D. 75: Truce Inn, Upstairs, 600 A.D. 76: Truce Market, 600 A.D. 77: Guardia Forest, 600 A.D. 78: Guardia Castle, 600 A.d. 79: Guardia Castle, 600 A.D. 7A: Guardia Castle, Leene's Room, 600 A.D. 7B: Guardia Castle, kitchen, 600 A.D. 7C: Guardia Castle, knight's quarters, 600 A.D. 7D: Magus's Lair, right hallway 7E: Genocide Dome, conveyer belt 80: Genocide Dome, elevator room 81: Cathedral, prior to Naga-ette ambush 82: Cathedral 83: Cathedral 84: Cathedral 85: Zenan Bridge, broken, 600 A.D. 86: Zenan Bridge, broken, 1000 A.D. 87: Zenan Bridge, repaired with battles, 600 A.D. 88: Dorino Residence 89: Dorino Residence 8A: Dorino Inn 8B: Dorino Shop 8C: Cursed Woods 8D: Frog's Burrow 8E: Denadoro Mts. 8F: Denadoro Mts. 90: Denadoro Mts. 91: Denadoro Mts. 92: Denadoro Mts. 93: Denadoro Mts. 94: Denadoro Mts., Summit 95: Denadoro Mts. 96: Denadoro Mts. 97: Denadoro Mts. 98: Tata's House 99: Tata's House, Upstairs 9A: Porre Elder's House 9B: Porre Cafe 9C: Porre Inn, 600 A.D. 9D: Porre Market, 600 A.D. 9E: Fiona's Villa 9F: Sunken Desert A0: Sunken Desert A1: Sunken Desert A2: Default A3: Magic Cave Entrance (Sealed) A4: Magic Cave A5: Magus's Lair, approach A6: Magus's Lair, main hall A7: Magus's Lair, conveyor A8: Magus's Lair, Ozzie's trap doors A9: Magus's Lair, Slash's room AA: Magus's Lair, battle before conveyors AB: Magus's Lair, Flea's treasure AC: Magus's Lair, Magus's chamber AD: Magus's Lair, Flea's room AE: Magus's Lair, Ozzie's room AF: Magus's Lair, Ozzie pulleys B0: Magus's Lair, first tower ascent B1: Ozzie's Fort B2: Ozzie's Fort B3: Ozzie's Fort B4: Ozzie's Fort B5: Ozzie's Fort B6: Guardia Castle, Dungeon, Tower B7: Default B8: Default B9: Choras Residence, 600 A.D. BA: Choras Carpenter's house BB: Choras Carpenter's house, Upstairs BC: Choras Cafe BD: Choras Inn, 600 A.D. BE: Choras Market, 600 A.D. BF: Sun Keep, 600 A.D. C0: Northern Ruins, 600 A.D. C1: Northern Ruins, 600 A.D. C2: Northern Ruins, 600 A.D. C3: Giant's Claw, cave C4: Giant's Claw, cave C5: Giant's Claw, Rainbow Shell C6: Cathedral C7: Cathedral C8: Cathedral C9: Cathedral CA: Cathedral CB: Cathedral CC: CD: CE: CF: Default D0: Trann Dome D1: Trann Dome, sealed room D2: Bangor Dome D3: Bangor Dome, sealed room D4: Lab 16, first area D5: Lab 16, second area D6: Arris Dome D7: Arris Dome, basement, right door D8: Arris Dome, basement lobby D9: Arris Dome, Day of Lavos anteroom DA: Arris Dome, Day of Lavos room DB: Arris Dome, Guardian boss DC: Arris Dome, sealed room DD: Arris Dome, rat chase DE: Reptite Lair, top left room DF: Lab 32, first area E0: Lab 32, second area E1: Lab 32, third area, E2: Proto Dome E3: Proto Dome, Gate area E4: Factory E5: Factory elevator E6: Factory, r-series room E7: Factory, crane room E8: Factory, bug room E9: Factory, treasure room EA: Factory EB: Factory, generator EC: Sewer Access ED: Sewer Access, basement EE: Unknown Cave EF: Unknown Sewer Access room F0: Default F1: Keeper's Dome F2: Keeper's Dome, path to Epoch F3: Keeper's Dome, Epoch hangar F4: Death Peak, first area (no wind) F5: Death Peak F6: Death Peak F7: Death Peak F8: Geno Dome, entrance F9: Geno Dome, bottom of conveyor FA: Geno Dome, top of conveyor FB: Sun Palace FC: Default FD: Default FE: Default FF: Sun Keep, 2300 A.D. Method 2 -- Entering 7E010101, 7E0100xx, and loading ROM. Credit to ZeaLitY. 00: Geno Dome, by four switches 01: Geno Dome, treasure room 02: Geno Dome, treasure room with three robot niches 03: Factory, treasure room with Protos 04: Death Peak, second area E 05: Death Peak, strange area E 06: Death Peak, ice bridge 07: Death Peak, ice bridge 08: Death Peak, caves 09: Death Peak, peak 0A: Death Peak, Default 0B: Death Peak, Geno Dome conveyor belt 0C: Geno Dome, Mother Brain room 0D: Geno Dome, human extermination room 0E: Giant's Claw treasure room 0F: Crono's House, opening scene (cannot go downstairs) 10: Mystic Mountain, peak 11: Mystic Mountain, foot 12: Mystic Mountain, path 13: Chief's Hut 14: Ioka Hut 15: Ioka Trader Hut 16: Ioka Hut 17: Ioka Commons 18: Ioka Commons, night 19: Forest Maze 1A: Forest Maze, with footprints 1B: Reptite Lair 1C: Reptite Lair 1D: Reptite Lair 1E: Reptite Lair, four treasure rooms 1F: Reptite Lair 20: Reptite Lair, long room 21: Reptite Lair, Nizbel room 22: Reptite Lair 23: Hunting Range 24: Laruba Ruins, night? 25: Dactyl Nest 26: Dactyl Nest 27: Dactyl Nest, peak (no red star) 28: Tyrano Lair 29: Tyrano Lair, throne room 2A: Tyrano Lair, outside 2B: Tyrano Lair 2C: Tyrano Lair, throne room 2D: Tyrano Lair, tower with headless Tyrano 2E: Tyrano Lair 2F: Tyrano Lair 30: Tyrano Lair 31: Tyrano Lair, warp room 32: Default 33: Cave? 34: Default with Ioka villagers and Reptites 35: Ioka Hut 36: Ioka Trading Hut 37: Ioka Hut 38: Singing Mountain, caves 39: Singing Mountain, outside 3A: Singing Mountain, lavafalls 3B: Singing Mountain, caves 3C: Singing Mountain, caves 3D: Singing Mountain, caves 3E: Singing Mountain, caves 3F: Singing Mountain, outside 40: Singing Mountain, outside 41: Singing Mountain, caves 42: Singing Mountain, peak cave 43: Singing Mountain, Default 44: Singing Mountain, Default 45: Singing Mountain, Default 46: Singing Mountain, Default 47: Sun Keep, 65,000,000 B.C. 48: Zeal Palace 49: Zeal Palace, throne room antechamber with exits 4A: Zeal Palace, throne room antechamber without exits 4B: Zeal Palace, Mammon Machine 4C: Zeal Palace, Mammon Machine 4D: Zeal Palace, Mammon Machine & Throne Room 4E: Zeal Palace, Mammon Machine & Throne Room 4F: Default 50: Land Bridge 51: Skyway 52: Default 53: Default 54: Default 55: Default 56: Default 57: Default 58: Arris Dome, food storage 59: Default 5A: Default 5B: Default 5C: Default 5D: Default 5E: Default 5F: 12,000 B.C. Gate cave 60: Land Bridge 61: Land Bridge 62: Skyway 63: Enhasa 64: Skyway 65: Kajar 66: Kajar, Default 67: Kajar, Guru Room 68: Kajar, Magic Tab research room 69: Default 6A: Default 6B: Blackbird, wing 6C: Blackbird, wing 6D: Blackbird, wing 6E: Blackbird, overhead view 6F: Blackbird, Default 70: Blackbird, corridors 71: Blackbird, corridors 72: Blackbird, room 73: Blackbird, room 74: Blackbird, room 75: Blackbird, room 76: Blackbird, room 77: Blackbird, room 78: Blackbird, black screen 79: Blackbird, Dalton scene (Default) 7A: Default 7B: Default 7C: Algetty 7D: Algetty, Inn 7E: Algetty, room 7F: Algetty, room 80: Algetty, room 81: Algetty, room 82: Algetty, weird room with red boxes 83: Algetty, chain anteroom 84: Algetty, chain room 85: Zeal, mountain skyway cave 86: Default 87: Default 88: Mountain of Woe 89: Mountain of Woe 8A: Mountain of Woe 8B: Mountain of Woe 8C: Mountain of Woe 8D: Mountain of Woe, peak 8E: Zeal Palace, dungeon 8F: Zeal Palace, dungeon fragment 90: Zeal Palace, dungeon 91: Zeal Palace, with Masa & Mune and Zealian man 92: Zeal Palace 93: Zeal Palace 94: Ocean Palace, entrance 95: Ocean Palace 96: Ocean Palace 97: Ocean Palace 98: Ocean Palace 99: Ocean Palace 9A: Ocean Palace 9B: Ocean Palace 9C: Ocean Palace 9D: Ocean Palace 9E: Ocean Palace 9F: Ocean Palace AO: Ocean Palace, elevator A1: A2: A3: A4: A5: A6: A7: A8: Last Village, commons A9: Last Village, hut AA: Last Village, hut AB: Last Village, hut AC: North Cape AD: Default AE: Tyrano Lair AF: Tyrano Lair, Default B0: Epoch, traveling through time with orange flame background B1: Reset B2: Tent of Horrors B3: Magic Cave, outside B4: Campfire scene B5: Factory, conveyor belt room B6: Guardia Court, king's trial B7: Millennial Fair, from Gato's area B8: Guardia Treasury B9: Guardia Castle, 1000 A.D. BA: Blackbird, room BB: Blackbird, room BC: Blackbird, room BD: Blackbird, room BE: Magus's Lair, tower (exits to Choras) BF: Magus's Lair, throne anteroom (staircase with bats) C0: C1: C2: C3: C4: C5: C6: C7: C8: C9: CA: CB: CC: CD: CE: Default, with Omnicrones, Henches and Reptites CF: Default, with Omnicrones, Henches and Reptites D0: End of Time D1: Spekkio's Room D2: Lavos, on 1999 A.D. ground (exiting causes eruption) D3: Default D4: Guardia Castle, stairway room D5: Magus's Lair, children & maid D6: Magus's Lair, gryphon statues D7: Magus's Lair, basement D8: Default D9: Default DA: Default DB: Default DC: Default DD: Default DE: Default DF: Default E0: Guardia Castle, stairway room E1: Blackbird, overhead view (flying over ocean) E2: Blackbird, room E3: Blackbird, room E4: Blackbird, room E5: Blackbird, room E6: Guardia Castle, stairway room E7: Guardia Castle, stairway room E8: Guardia Castle, stairway room E9: Guardia Castle, stairway room EA: Tyrano Lair, warp room (Guardia Castle music) EB: Guardia Court, Default EC: Default ED: Default, with Omnicrones, Henches and Reptites EE: Lavos Core EF: Default, with Omnicrones, Henches and Reptites F0: 1000 A.D. World Map F1: 600 A.D. World Map F2: 2300 A.D. (?) World Map F3: 65,000,000 B.C. World Map F4: 12,000 B.C. World Map F5: Zeal World Map F6: 12,000 B.C. World Map F7: 1999 A.D. World Map F8: F9: FA: FB: FC: FD: FE: FF:
From: Modification (CTP)