PZ Characters
1. While there's no limit on how many characters you can create, let's try not to each spawn a CC-sized cast. Focus on a couple of characters instead of creating a new one every paragraph - or else Spekkio might have to drop by and massacre a couple in a rather grusome subplot.... (Night of the living Spekkio! Oh my!)
2. Try and diversify the cast. It would be pretty dull if everyone wrote about a spikey-haired kid with a katana who was a lightning innate. We don't need an entire cast who pops in and out of nowhere and mumbles a few lines about cosmic zen and then vanishes mysteriously. Also, remember that we're all writing this together. Your character probably shouldn't be able to take on an entire army all by his or herself.
3. By all means, take your characters wherever you like. Don't feel as if your character always has to embark on every subplot - most of the cast hung out at the End of Time in CT, right? Maybe he/she needs to relax and spend some time out fishing off an Arni pier. Develop your characters in any way you see fit.
If anyone else has anything helpful to mention or questions, don't hesitate to post.
EDIT: It has been pointed out that at various points throughout the story, some of you may want to write as pre-established characters. If you're interested in doing this extensively, please say something here so that we can all make sure its not going to interfere with a subplot or what have you. Also, try not to use the MAJOR heroes from CT/CC. (Crono, Magus, Serge, etc...) We've already seen their stories and we're aiming for a more original cast. Sorry if this offends your creative impulses.
Contents
Keystone
Hunter Deschain
Author: V Translanka
Living the life of a Demi-Human is hard, but he tries his damnest. He's a drinker and a lover. He enjoys the company of a good woman, but will hardly growl off a bad one. Hunter is a ladies man whom a few have been able to see through. On a bad day (which aren't as few and far between as he'd like), he's a drunken louse who hits on anything that moves.
He works for money, but isn't unable to work for charity, as long as he gets something for it. His favorite prizes include alcohol & sex, but he has never turned down a shiny something-or-other. His pack regularly reflects these things. He has picked up various charms and amulets through his journey as a hired blade. Most recently, he has been forced to work more manual labor jobs including lifting, hauling, and breaking things.
Strong build, long blond hair that he keeps tied back with a black bandanna. He's feral-like, slightly larger incisors, short claws on fingers (he trims his toe-nails to fit into regular boots w/o tearing them), fur around his chin, and a light coating of fur on most of his body (exempting his lower chest region, his palms, bottoms of his feet, most of his face below the brow). The fur is a light yellow color with stripes of brown.
He carries a dagger and a hatchet. He is trained ambidextrous, but naturally a south paw. He normally wears an open cut-off shirt and/or vest, which accents his chest and his arms (tribal markings he made himself mar his biceps). His pants are normally heavy workers material or jeans with brown leather boots on his feet.
Magical Inherency: Fire Elemental Innate: Red
He'll be my BoF3 Rei (not completely of course), mostly just in appearence (but even then...). I don't think I'll make him say "doesn't this just beat all"...but I just might.
Juan Z. Gerard
Author: ZeaLitY
Juan Gerard is the son of a Porrean official, meaning his life was destined for comfort and cavorting in the social circles of the aristocratic circles of Porre. However, Juan, who always had an interest in combat, made several painful decisions and dropped out of this life altogether, wanting to devote himself to the art of combat and go soulsearching. Juan believes in several tenets of Bruce Lee's theory; that rigid styles only impose upon the natural fluidity and flow of human beings, and that they ignore the totality of combat. Juan nonetheless is haunted every second by his decision, and this has affected his training; his lifestyle has become poor, and he has currently come to El Nido to sponge off a relative in Termina and walk the beaches pondering his decisions in life -- always fearing regret. He still has far to go in studying combat and adopting what works for him to shape his own expression in combat as a human being, and his physical fitness has suffered due to some malnutrition. Regardless, Juan continues to harbor a dream that he will come to term with his actions, and truly prove that they mean something to him. Above him like a spectre is love -- for he believes that love is something starcrossed, and cannot begin to fantasize about it in his current situation, in which physiological needs are a worry each week. Gaspar will recognize the potential for a magnanimous character and excellent fighter, and will recruit him in the fight against ZEAL to give his life direction and empower him to realize his dreams.
ZEAL
Naomi Maruyama
Author: Symmetry
Naomi Maruyama, Charm School Reject
Shy, introspective, reserved, and well-mannered; descriptions ill-suited for most enchantresses, yet traits that describe Naomi Maruyama down to the letter. (Although when she does make her feelings clear, she often does so with blistering sarcasm!) Due to her passive personality, she is frequently ridiculed by her peers and would most certainly have chosen another art to study had she realistically been given the chance. (Going to the extent of finding it morally problematic at times.) Naomi's family have long been established as premier enchantresses and enchanters, meaning that she too must continue the proud lineage of her family. Sadly, her mother disappeared shortly after she was born, so Naomi now lives with her aunt - who happens to be the current Provostia of the School of Enchantment, which only serves to bind her further to her current studies. Whenever Naomi has the chance, she secretly escapes her misery by studying the ways of summoning, the school to which her heart belongs.
Age - 21
Appearance - Compared to other Zealians, Naomi doesn't seem quite so attractive, a point her peers frequently and incessantly point out. Still, she's far from being an eyesore. She's short for a Zealian - 5'6, thin, has a fairly peachy skin colour, (Which does nothing to mask the freckles on her face - another point of ridicule.) and well-kept maroonish-red coloured hair that runs midway down her back.
Weapons, Combat Skills - If you have Naomi a weapon, she'd be more of a threat to herself than an enemy. She's not clumsy, but she's not exactly graceful either. Nor is she physically fit enough to possess natural aptitude toward martial arts. Naomi is a subpar enchantress, but given her Zealian arcane capabilities, she could make life difficult for a mere human. She also has secretly obtained a book or two on summoning and studied it extensively, although this does little to foster the skills needed to be a competent summoner.
Nasreen Ferdows
Author: ZeaLitY
Nasreen, on the exterior, is the posterchild of a proper aristocratic lady in ZEAL. Entered upon the completion of her normal education into the School of Enchantment for her classic beauty, she nonetheless dropped out and received harsh criticism for her family -- composed of parents who numbered among the first to receive the benefits of immortality in 132 A.D. -- and now is nearly an aimless drifter. Viewed by her peers as overly quiet, but acqueising to social demand, few know her true nature -- that of a restful, quiet dreamer, yearning more to sleep upon an Enhasian bed forever than bear the burden of the waking world. She feels that in the grand, supposedly enlightened world of ZEAL, the honest expressions of art and human beings has been stifled by the schools of magic and the class rivalries; that one can hardly be an individual without meeting resistance and being forced to submit. She did not arrive at her current position of sulking and dropping out of society by an active rebellion of the spirit, but rather by sleeping away the days and doing nothing. She regularly can be seen within sunlit parlors, or upon the edges of cliffs in rainy days, gleaning rich poetry from her imaginative mind.
The School of Temporal Magic has beckoned for her through her family in recent weeks; though she feels she has no choice but to heed the call of this elite society, she knows not why she has been chosen, or the life in store for her. Indeed -- if she were not immortal, or kept under a watchful eye by her peers, she may have already plunged to the icy world below, separating herself from this world entirely.
I'm thinking she might be a love interest for my hero, Juan Gerard. She might eventually get dragged into the project somehow or another due to an aberrant, out-of-control gene that enormously boosts her ability in Shadow magic -- a fact hidden by years of passive life.
Roget Parrion
Author: ZeaLitY
Roget Parrion will be a general overseer of the dimensional project in ZEAL. Initially, he will mostly serve the purpose of providing technical information and viewing the departure of the ZEAL agents; he may make observations and notations on Gaspar's efforts later in the project. He represents the mass of ZEALians in the project whose scientific curiosity and zealous interest overtake moral issues dealing with ruining other dimensions and timelines. He is somewhat a member of the gentry, though he isn't as aristocratic as he thinks himself to be. Over the course of the project, he will become disillusioned with the project, and may lose his family's status in the gentry due to resignation.
Sessimine Chisato Maruyama
Sessimine Chisato Maruyama, Eccentric with a Capital E
If Naomi lacks the traits to be a successful enchantress, then Sessimine possesses them in spades. As Provostia of the School of Enchantment in Najrun, she teaches a number of classes (Naomi being one of her students) while serving as the principal administrator of the academy. Sessimine took Naomi under her wing after the child's mother vanish and loves her dearly, although she frequently expresses her frustration with Naomi's dislike of her studies and constantly pushes the young girl to shine with the intelligence she knows Naomi hides deep down.
Age - Appears to be in her late thirties. Given Sessimine's talents, she is probably far older.
Appearance - Calling Sessimine beautiful would be a bit of an understatement. Although she is capable of changing her appearance at any given moment, (And frequently does) she is naturally black-haired, although wisps of silver-coloured strands are to be found throughout. (Making her look sophisticated, not elderly! Telling Sessimine she looks old should only be done if one has a deathwish they seek to be fulfilled rather quickly!) Other noteable features include naturally long eyelashes, pale-cream-coloured skin, and a figure that naturally looks as if she's wearing a corset.
Weapons, Combat Skills - Sessimine is pretty much in the same boat as Naomi when it comes to physical combat, although she does have an interest in gymnastics and is quite nimble on her toes - however, the chances of ever needing to utilize them in a life-threatening situation are slim, for only the most mentally-resilliant opponent could stand against her spellpower very long. Who needs to fight when you could turn your enemies into friends?