Blue Elements
Level 1
AquaBeam
Level: 1 ± 7
Attack: Single Foe
How to obtain:
- Arni (Home) - Chest (in front of chief's hut).
- Arni (Home and Another) - 50g.
- Termina (Home and Another) - 50g.
Blasts foe with high-pressure water stream
Cure
Level: 1 ± 7
Attack: Single Foe
How to obtain:
- Arni (Home) - Chest (behind chief's hut picture).
- Arni (Home and Another) - 100g.
- Guldove (Another) - 100g (After Water Dragon Isle).
- Hydra Marshes (Home) - Chest.
- Termina (Another) - 100g (Before Dead Sea).
Restores HP (Small)
TurnBlue
Level: 1 ± 7
Attack: Single Foe and Ally
How to obtain:
- Marbule (Another) - 75g.
- Viper Manor Bluffs (Another) - Chest.
Turn foe's attribute / ally's attacks blue
Level 2
IceLance
Level: 2 ± 6
Attack: Single Foe
How to obtain:
Hurls an icicle spear against unsuspecting foe
Medicine
Level: 2 ± 0
Attack: Single Ally
How to obtain:
- Arni (Home and Another) - 15g.
- Guldove (Another) - 15g.
- Hydra Marshes (Home) - Chest.
- Marbule (Another) - 15g.
- Termina (Home and Another) - 15g.
Heals the flu and blue status effects
Level 3
AntiRed
Level: 3 ± 5
Attack: Single Foe
How to obtain:
- Dead Sea - Chest.
(Only if Innate color blue)
Temporarily seals red Elements
AquaBall
Level: 3 ± 5
Attack: Single Foe
How to obtain:
- Termina (Home and Another) - 100g (for Another, after Water Dragon Isle).
- Water Dragon Isle (Home) - Chest.
Hurls a large sphere of water at opponent
CurePlus
Level: 3 ± 5
Attack: Single Foe and Ally
How to obtain:
- Dead Sea - Chest.
- Gloop (Home) - Drop (Common).
- Guldove (Another) - 200g (After Water Dragon Isle).
- Termina (Home and Another) - 200g (for Another, after Water Dragon Isle).
Restores HP (Medium)
Level 4
IceBlast
Level: 4 ± 4
Attack: Single Foe
How to obtain:
- SpearFisher - Steal (Rare).
- Termina (Home and Another) - 240g (for Another, after Dead Sea).
- Water Dragon Isle (Home) - Chest.
Freezes your foe in a cage of ice
Nimble
Level: 4 ± 4
Attack: Single Ally
How to obtain:
- Guldove (Another) - 430g (After Water Dragon Isle).
- Marbule (Another) - 430g.
- SpearFisher - Drop (Common).
- Viper Manor (Another) - Chest.
- Water Dragon Isle (Home) - Chest.
Temporarily increases physical Evade%
Numble
Level: 4 ± 4
Attack: Single Foe
How to obtain:
- Gloop (Home) - Steal (Common).
- Guldove (Another) - 430g (After Water Dragon Isle).
- Marbule (Another) - 430g.
Temporarily decreases physical Evade%
Level 5
BlueField
Level: 5 ± 3
Attack: All Foes and Allies
How to obtain:
- Aquator - Drop.
Colors all field attributes blue
CureAll
Level: 5 ± 3
Attack: All Allies
How to obtain:
- Chronopolis - Chest.
- JellyBlubba - Steal (Common).
- SideSteppa (Another) - Drop (Common).
- SpearFisher - Drop (Common).
Restores HP (Large)
Deluge
Level: 5 ± 3
Attack: All Allies
How to obtain:
- Gerridae (Home) - Steal (Rare).
- Gloop (Home) - Steal (Rare).
- Puffy - Steal (Rare).
- SideSteppa (Another) - Steal (Common).
- Tragedienne - Drop (Rare).
- Viper Manor (Another) - Shake bars in sewers after completing sewers in Home World to release chest.
Traps:
Inundates enemies in icy-cold floodwaters
Deluge (Trap)
Level: 5 ± 0
Attack: All Foes
How to obtain:
- Marbule (Another) - 300g.
Set trap to catch Deluge Element