Stats and Status Ailments (Chrono Cross)
From Chrono Compendium
Contents
General Information
Stats
Combat
- HP - HP stands for hit points or health points, and tabulates a player character's life. Damage to the character reduce hit points, and when the count is at 0, the player faints and cannot be used in battle unless revived. The standard replenishing Elements are Tablet, Capsule, and Nostrum.
- STA - STA stands for Stamina. All players start out with 7 stamina points; using elements reduces stamina in battle for the character actively participating in combat, while fighting physically raises it. While this character is fighting, the stamina of others will be replenished. If all characters have stamina in the red, their turn is forfeit to the enemy.
Menu
- INNATE - This signifies the innate color of the character. An innate renders the character strong to attacks of that color and weak to attacks of its opposite.
- STR - Measures how much damage enemies receive when attacked physically.
- ACC - Measures how often a character will successfully attack an enemy. Also known as Hit%.
- MAG - Measures how much damage enemies receive when attacked by Elements.
- RES - Measures the physical defense of a character.
- AGI - Measures how often a character can avoid being attacked. Also known as %Evade.
- M.RES - Measures the Elemental defense of a character.
Status Effects
Permanent
- BURNS - (Red) Physical defense is lowered in battle.
- FLU - (Blue) Stamina recovery in battle is decreased, and characters walk in an errant motion outside of battle.
- POISON - (Green) HP automatically decreases in battle, and outside of battle, decreases with each step taken.
- SPRAIN - (Yellow) Physical attack is lowered in battle, and players cannot run outside of battle.
Temporary
- AFRAID - (Green) Enemies get more critical hits on characters.
- ASLEEP - (White) Character cannot move or perform attacks temporarily.
- CONFUSED - (Red) Character is uncontrollable in battle.
- CURSED - (Black) Stamina depletes with damage received.
- DARKNESS - (Black) Character's Hit% is cut in half.
- DIZZY - (Yellow) Evade% is decreased.
- FATIGUED - (White) Stamina decreases faster.
- FROZEN - (Blue) - Character cannot move or perform attacks; game ends if all three are frozen.
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- ANTI-COLOR - Anti-Elements can be used to lock players from using Elements of a certain color.
From: Magic