Chrono Cross New Game Menu Notes
From Chrono Compendium
General Information
Chrono Cross
We don't know too much about what's in the non-tims, just that zeroing them causes odd behaviour in the corresponding shops.
File | CD 1 | CD Sectors | CD 2 | CD Sectors |
0191.new_game_menu_background.tim | Y | 5438 | Y | 5438 |
0192.new_game_menu_background_2.tim | Y | 5519 | Y | 5519 |
0193.new_game_menu_text.tim | Y | 5580 | Y | 5580 |
0194.opening_menu.drp | Y | 5601 | Y | 5601 |
0195.element_shop.out | Y | 5669 | Y | 5669 |
0196.element_shop_goods_list.out | Y | 5697 | Y | 5697 |
0197.smith_shop_goods_list.out | Y | 5698 | Y | 5698 |
0198.smith_shop_costs_list.out | Y | 5700 | Y | 5700 |
0199.status_effects.drp | Y | 5704 | Y | 5704 |
0200.trading_posts_goods_list.out | Y | 5711 | Y | 5711 |
0201.character_switch_menu_maybe.drp | Y | 5712 | Y | 5712 |
0202.new_game_plus_menu_text.tim | Y | 5728 | Y | 5728 |
From: Modification