Mud Imp

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General Information

Chrono Trigger

Blue Beast

Era: 12000 B.C.
Home Area: Beast's Nest
Attacks: Charge, Combo: Blue Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Water
Cancels: None
Weakness: Fire
Charm: Mermaid Cap
Item Won: None

Mud Imp

Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Combo: Blue Charge, Combo: Red Charge, Combo Counter: Cross Charge, Combo Counter: Earthquake, Heal, Pebble Throw, Sleep Bubble
HP: 1200
TP: 6
Exp: 354
Gold: 1000
Absorbs: None
Cancels: None
Weakness: None
Charm: Speed Tab
Item Won: None

Red Beast

Era: 12000 B.C.
Home Area: Terra Cave
Attacks: Charge, Combo: Red Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
HP: 5000
TP: 8
Exp: 300
Gold: 800
Absorbs: Fire
Cancels: None
Weakness: Water
Charm: Elixir
Item Won: None

Final Fantasy Chronicles Strategy: Physical attacks don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.

Media

Images

Mud Imp Sprites.gif

From: Monsters (Chrono Trigger)