Mud Imp
Contents
[<hidetoc>]General Information
Chrono Trigger
Blue Beast
Era: 12000 B.C.
Home Area: Beast's Nest
Level: 29
Attacks: Charge, Combo: Blue Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
Charm: Mermaid Cap
Item Won: None
-
HP: 5000
Attack: 100
Defense: 100
Magic: 10
Magic Defense: 50
Speed: 7
Evade: 14
Hit: 100
TP: 8
Exp: 300
Gold: 800
Absorbs: Water
Cancels: None
Weakness: Fire
Mud Imp
Era: 12000 B.C.
Home Area: Terra Cave
Level: 26
Attacks: Combo: Blue Charge, Combo: Red Charge, Combo Counter: Cross Charge, Combo Counter: Earthquake, Heal, Pebble Throw, Sleep Bubble
Charm: Speed Tab
Item Won: None
-
HP: 1200
Attack: 65
Defense: 250
Magic: 15
Magic Defense: 80
Speed: 10
Evade: 13
Hit: 100
TP: 6
Exp: 354
Gold: 1000
Absorbs: None
Cancels: None
Weakness: None
Red Beast
Era: 12000 B.C.
Home Area: Terra Cave
Level: 29
Attacks: Charge, Combo: Red Charge, Combo Counter: Earthquake, Combo Counter: Cross Charge
Charm: Elixir
Item Won: None
-
HP: 5000
Attack: 100
Defense: 150
Magic: 10
Magic Defense: 50
Speed: 7
Evade: 14
Hit: 100
TP: 8
Exp: 300
Gold: 800
Absorbs: Fire
Cancels: None
Weakness: Water
Final Fantasy Chronicles Strategy: Physical attacks don't do much damage to the Imp, so defeat the Beasts using elements opposite of their color. The Imp's defenses are lowered when both Beasts are defeated.