Stats and Status Ailments (Chrono Trigger)
From Chrono Compendium
General Information
Stats
Combat
- HP - HP stands for hit points or health points, and tabulates a player character's life. Damage to the character reduce hit points, and when the count is at 0, the player faints and cannot be used in battle unless revived. The standard replenishing items are Tonics, Mid Tonics and Full Tonics.
- MP - MP stands for magic points, and tabulate how much power a player character has to cast techs and spells. Some spells, for instance, require 10 magic points to be used. After the magic point count decreases below this number, these spells are no longer available. The standard replenishing items are Ethers, Mid Ethers, Full Ethers, and HyperEthers.
Menu
- POWER - Determines how much damage is done by physical attacks.
- SPEED - Determines how fast a character can take turns battling the enemy. It does not raise with level, though it can be increased through Speed Tabs.
- EVADE - Determines how often a character dodges an enemy attack.
- MAGIC - Determines how much damage is done with techs.
- STAMINA - Determines the basic defense of a character.
- MAGIC DEFENSE - Determines how much resistance a character has to magic attacks.