Sounds that get louder when you get closer(ambient?) using music ...sort of. Works good for "Running Water", "Hail Magus", or Dungeon Drip sound, even "Lavos Breath"
** represtents == <= >= and such
set volume louder when getting closer
GetObjCoord(PC00, Xvalue, Yvalue)
If(Xpos or Ypos ** char_coordinates)
Soundcmd(SongVol, duration, volume)
If(Xpos or Ypos ** char_coordinates)
Soundcmd(SongVol, duration, volume)
If(Xpos or Ypos ** char_coordinates)
Soundcmd(SongVol, duration, volume)