Mission accomplished. I've fielded a couple requests for psf rips, and have taken a bunch of screenshots and have documented other minor differences. Things left to do:
- Use TIMViewer to scour textures
- Take pictures of the rest of the dialogue
At Lizard Rock, Glenn and Kid join you to help with the Komodo Scales. They leave before you reach Opassa Beach. There, just as Serge is about to slip across the dimensions, a huge demo starts. Remember those demo movies seen on IGN and RPGamer? They're just recorded videos of this demo sequence! At the end, it even displays the credits and the "THE CLOCK RESTARTS 1999" message, so we know it's authentic. So I now have highest quality possible screenshots without those annoying watermarks, which will allow me to replace every existing thing on the Chrono Cross Beta Page. There's a lot if dialogue in those sequences (like at Viper Manor and Lucca's Orphanage) that I still need to snapshot. And to clarify the most pressing issue,
the green person in the Manor library is Riddel. I was hoping for some kind of superdimensional Gaspar like everyone else, but it's just her (she gives some remarks to the party).
We'll have a few Japanese strings to translate, but most of the work is done aside from the soundtrack ripping. Even then, we still have this mysterious rip created by an industrious, anonymous individual. We can release it in the meantime until we get a formal rip.
Spring Break is an exciting time, as I'll also be creating the Speed Run / Advanced Gameplay pages with Molotov's help. The Chrono Trigger Japanese speed run master also knows some English, by the way, so that's going to be amazing as well.