Once I get the hang of my course work this semester I will delve into the world of Temporal Flux. It's great programming, editing practice, which I'm sure I'll need in my future in some shape or form.
Take your time. I may seem transient some times, but I assure you I am working on it. Progress may seem slow, but I Kyronea and I have made the decision not to make any public releases until the cut-scenes are pefected. I do hope to upload another test for you guys to try soon, I just want to get back upto Magus's Castle again.
Also, monsters will be slightly tweaked and about 80 new treasure chests (I'm not kidding) upto and through Magus's Castle. Bosses will be slightly harder (just a little bit) and will require more strategy than sheer brute force! Yay! I am doing this for many regular enemies as well. Epic battles will be just that!
Back on topic, lol.
I am going to say that all maps are public (within the CT+ project) exept the new areas. In fact, I am not sure of many of the new areas (I still am not fully sure how much space we have availaible) But I will say the Cleft of Dimensions quest is for sure as well as Sunken Zeal Palace. Valley of Giants may be changed to an "upgraded" Hunting Range style place, with rarer items of course!
Razorwind Peak may be cut as it was just an idea, but I'll instead add the storyline events to the Mystic Mountain Sidequest. Makes sense, and we don't have to code an new area that has no real relation to the CT world) But Mystic Mountains is VERY important (and EXPANDED!) I still have to redo some of the tiling, but I added alot of waterfalls/shadows like I did with the Truce Canyon area. (I like lots of scenery!) Quest will be level 60 (Ayala's Sidequest)
Searing Chasm will still exist as I wanted a bonus treasure dungeon and wanted to have an area that you had to wait 20 minutes before you can reenter. (So you can't rack up stuff uber-fast) Especially when there Rubies and stuff that appear in there.
However, it will probably be accessable from the World map. Level 70 area.
Searing Chasm will also be accessable from Death Peak 2300 A.F.
S.C. will be about the size of Heckran Caves (but will flowing Lava of course!) and filled with some level 80 mobs
If you enter it in Death Peak (both are pretty much close to where Lavos Landed!) that's why you can get to it from D.P.... anyways, I'm rabling, it will be full of Level 99 Lavos Spawn! Of course this version of the dungeon will ONLY be accessable on NewGame+ and will have some pretty uber items that drop randomly after battle!
I have the basics of Searing Chasm Layed out, I just need to be able to make a brand new palette that looks good with flowing lava! I'll post some screenshots once I finish this areas (won't be for a while since I'm still working on getting the DEMO to a testable stage)
Anyways, like I said. Any map you you find, you can expand (just don't use blank areas - I have uses for those)
Most areas that I need are Zeal Areas and 12,000 BG areas.
SirusD, after you get some of the Zeal Areas done, would you like to help me expand Alghetty? Cave areas are pretty easy (it's what I moved up to from Zeal Palace tiles).