Author Topic: Chrono Trigger Retranslation using Chrono Tools  (Read 10477 times)

Teh Mick

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Chrono Trigger Retranslation using Chrono Tools
« on: April 22, 2007, 10:23:56 pm »
Hello Chrono Compendium community!

This is my first port out there. I'm announcing that I started working on putting back into US Rom the Retranslation found on this site.
For this, I used the excellent ChronoTools by Bisqwit. I think this is the better tool than Temporal Flux for this translation because it is optimised and though for translation of Chrono Trigger. Also it support neat stuff like automatic wrapping of text, which is very useful to a lazy person like me and also to work faster.

I have uploaded on my website my current progress. I wanted to show up early to get attention from the communauty.
Chrono Trigger English Retranslation 2007/05/20

Progress
Importing script progress:
26/26 - DONE!!

Review and harmonisation progress:
0/25 - 0%

TODO:
  • Check why the generated IPS file doesn't apply with a standard IPS patcher. It only works with ZSNES auto-patching feature
  • Reinsert the ending image from Japanese ROM (Require ASM hack)
  • Rename era names in Epoch's Time Gauge screen
  • Change Lighthing->Sky/Heaven and Shadow->Dark elemental image
  • It would be nice to add retranslaters in Developer's Room (Require Data/ASM Hack)
  • Japanese ROM display techs that make a Double or Triple Tech, it would be nice to add it to the Retranslation ROM (Require ASM Hack)

Some notes:
  • Some text block are mispointed, the relocation algorithm isn't perfect. I'll contact bisqwit about this issue
  • All non-dialog text in retranslated, and using the VWF8 code by Bisqwit to support more than 10 characters.
  • The retranslation script is really raw and will need a complete review to have a better harmonisation of the script. In some place I have done some but first I prefer to insert much text as possible from the retranslation.
  • I found out that Ted Woolsey liked a lit expressive sentences. A lot of dialog end up with a exclamative point !

I have no problems if people want to help me with the script, this is really a time consuming process. As for my competences, I am a fully skilled C++ developer(I'm a KDE developer by trade) so I can hack on Chrono Tools to adapt it to our needs. I know nothing about 65816 assembly programming but I have done some English->French ROM translation in the past so I'm aware of the duty of a ROM hacker.

If you want to contact me, just look at my profile.
« Last Edit: May 20, 2007, 04:29:48 pm by Teh Mick »

ZeaLitY

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #1 on: April 23, 2007, 07:06:02 pm »
Just curious, what's happening with the {delay 03} tags and other commands?

Nice to see someone take initiative.

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #2 on: April 23, 2007, 09:40:47 pm »
Just curious, what's happening with the {delay 03} tags and other commands?

Nice to see someone take initiative.

I just tested and they interpreted just fine.

Zakyrus

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #3 on: April 24, 2007, 08:56:04 am »
Cool. Can't wait to try other CT mods.
I personally love TF myself, I got used to how much space each line should have while calculating {delay 04}, or {page break} and stuff.
I never really liked ChronoTools, but I guess everyone has their preferences.  8)

arpgme

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #4 on: April 24, 2007, 08:13:16 pm »
Remember, when translating, form a sentence that it sounds like someone would actually say, try not to make it Engrishly. K?

And remember,


Have fun with it  :lol:

Shinrin

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #5 on: April 24, 2007, 10:52:42 pm »
Remember, when translating, form a sentence that it sounds like someone would actually say, try not to make it Engrishly. K?

And remember,


Have fun with it  :lol:

Lavos: All your dna belong to me.

but2002

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #6 on: April 24, 2007, 10:59:15 pm »
Remember, when translating, form a sentence that it sounds like someone would actually say, try not to make it Engrishly. K?

And remember,


Have fun with it  :lol:

Lavos: All your dna are belong to me.

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #7 on: April 25, 2007, 10:25:57 am »
"Lavos: All your DNA are belong to me.
   You are on way to destruction."

Nice catch :P

Reviewing the whole translation will take a long time. Just typing out the current translation from the speadsheet is really long. Sometimes I rewrite the dialog but not always.

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #8 on: May 01, 2007, 09:52:55 am »
Current block progress:

11/25 - 44%

I found out why some text pointers are screwed up. If I remove relocation from certain blocks, most of the text is correctly pointed up. When I tried to only use relocation for block that really needed it, the X menu and shop menu crashed on me. Once again, I'll look for the best solution once I have all the block reinserted.

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #9 on: May 08, 2007, 12:03:16 pm »
Current progress:
16/25 - 64%

Vehek

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #10 on: May 08, 2007, 09:46:31 pm »
Something's odd!
It works with ZSNES's auto-IPS patching system, but doesn't work if I patch it manually!

ZeaLitY

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #11 on: May 08, 2007, 10:02:03 pm »
Something's odd!
It works with ZSNES's auto-IPS patching system, but doesn't work if I patch it manually!

Aha, that was my problem...

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #12 on: May 08, 2007, 10:54:47 pm »
Yes, I figured it out too. Must be a bug in ChronoTools. I should have included the noheader patch that ChronoTools generate.

By the way, the patch that I posted was just to prove that I was serious and I wasn't talking bullshit :P
« Last Edit: May 08, 2007, 10:57:56 pm by Teh Mick »

ZeaLitY

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #13 on: May 08, 2007, 11:28:02 pm »
Yes, I figured it out too. Must be a bug in ChronoTools. I should have included the noheader patch that ChronoTools generate.

By the way, the patch that I posted was just to prove that I was serious and I wasn't talking bullshit :P

Oh hey, no doubts there. The fact that you're making progress alone seals the deal. It would be hard to find a more qualified person for the job.

Teh Mick

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Re: Chrono Trigger Retranslation using Chrono Tools
« Reply #14 on: May 20, 2007, 04:31:33 pm »
I updated my initial post with my current progress and a new patch !