Well, better late than never! My Nu Year's gift to fellow Chrono modders is attached. It's a 20-page, heavily illustrated guide to a fairly efficient methodology for CT background insertion. Of academic interest to fellow hackers is Chrono Trigger Background Graphics Info.xls, a listing of every tile set's composition in terms of graphics packs, as well as the locations of all palettes and palette shifts.
I'm hoping to make good on the guide's Valentine's Day theme with Volume II, a sprite insertion tutorial.
Time to get this party started. Over the next few months or so I plan to slowly compile a step-by-step guide for insertion of foreign environments into Chrono Trigger. This is most definitely possible; if we can insert Julie Dillon's awesome Magus artwork as an ending pic, we can do just about anything as long as we reduce it to the necessary amount of colors and meet compression requirements.
I've got some notes on tile insertion that I'll add piecemeal, but I'm definitely not the most experienced person here on that subject; for one thing, I'm still iffy on how to find a given location's graphics packets once I know the graphics packet index and I invite others (*cough*Vehek*cough*
) to dump some knowledge at any point in this thread as we move along. The end product, I'm hoping, will be a spiffy user-friendly guide comparable to the one Zeality created for portrait insertion -- find that here:
http://www.chronocompendium.com/Term/Changing_the_status_menu_portraits.htmlBut the first step is to make this interactive and useful to current projects -- what other game's environment would you all like to see in Chrono Trigger? Anything that could be used in
Crimson Echoes? The sky's the limit -- if you can find me an image, we can do an insert once some palette reduction is done if necessary. As a random example, I'd recommend something from the very beautiful
Seiken Densetsu III:
http://www.spriters-resource.com/squenix/mana/sd3/Environments can be seen at the bottom of that page from the
Spriters' Resource. I've got my eye on the Rabite Forest, but the water transparencies may be difficult to implement; I haven't done that sort of thing in Flux yet, though I think something like this was implemented for the Cerulean Lake in
Prophet's Guile if I'm not mistaken. I've got to return to the Cross hacking thread for awhile, but I'll be happy to take suggestions on environments (or even just object tiles) to insert into CT in the meantime.
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