Man, I hate having to report bad news, but...
THIS TIME I DON'T HAVE TO!! (Actually, see the edit)
We must all bow to NeoFio, because without his/her/its presence in the game, there wouldn't have been a character with enough model data to make this possible. However, there is a
slight problem here, as you can no doubt tell from the pic - NeoFio doesn't have very much weapon data, so I couldn't get Dark Serge's scythe in.
The best option would really be to replace Lynx-Serge with Dark Serge, but again Lynx-Serge's model isn't large enough in terms of bytes to do this without re-ordering some pointers. If I can figure out where the pointers to weapon data are, we should be home free.
EDIT: Meh, now even the NeoFio method isn't working -- I can't reproduce the results, and I ruined the iso file on which I had a working (though scythe-less) Dark Serge by pasting the scythe data over a portion of the iso that contained Greco's texture.
I'm thinking the best thing to do would be to change scythe-Serge-Lynx into Dark Serge, keeping scythe-Serge-Lynx's animations. The result should be believable from an aesthetic standpoint. There's enough space for the scythe data, and Dark Serge's 3D data + scythe-Serge-Lynx's animations take up less space than swallow-Serge-Lynx's model (wow, that-was-fun-to-write). Unless I magically find the pointer info, this is what will have to be done.
For now, I shall have to set this project aside and churn out the Guile -> Magil hack and inscribe all our model findings in the wiki (a process on which I am very much behind). Recording the model formats will benefit this project anyway, as it should give me some ideas as to how one model's animations can be applied to another model's bones.