Author Topic: Replacing balloon sprites  (Read 4642 times)

Dark Moon

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Replacing balloon sprites
« on: May 09, 2008, 08:23:34 am »
Sorry if this is a noobish question but how can I replace balloon sprites in a Chrono Trigger ROM with Ex. a sprite of my own, or word test?

BROJ

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Re: Replacing balloon sprites
« Reply #1 on: May 09, 2008, 03:55:28 pm »
Alright, so anyways, I have three sprite ripping/editing utilities that will fit your needs *and* two that come with handy tutorials:
  • YY-CHARS
Go to this page.

  • Tile Molestor
Go to this page.

There is another called TMapEdit, but it doesn't come with a tutorial; although it looks fairly straight-forward.

Good luck!  :D


justin3009

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Re: Replacing balloon sprites
« Reply #2 on: May 09, 2008, 06:07:26 pm »
You forgot about the decompress routine VIA TF to actually get the sprites.

BROJ

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Re: Replacing balloon sprites
« Reply #3 on: May 09, 2008, 06:24:34 pm »
You forgot about the decompress routine VIA TF to actually get the sprites.
That too... can't believe I didn't think of that... Anyways, thanks for putting that one up there.
« Last Edit: May 09, 2008, 06:30:54 pm by BROJ »

Agent 12

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Re: Replacing balloon sprites
« Reply #4 on: May 09, 2008, 06:31:43 pm »
Someone really ought to make a tutorial for finding the sprite you want, using TF to decompress, what to use to edit it, how to make sure it's safe to import and how to import it.

I would but i honestly dont know how.

--JP

justin3009

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Re: Replacing balloon sprites
« Reply #5 on: May 10, 2008, 01:59:27 am »
I'll tell tomorrow if I remember.

Dark Moon

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Re: Replacing balloon sprites
« Reply #6 on: May 10, 2008, 09:55:26 pm »
Woot! Thanks for the help peoples  :D I'll touch up on those tuts now and come back for more help where needed.