Okay, forgive me for that weird title. Firstly, let's relive those memories (cue: emotional music)
http://www.chronocompendium.com/Forums/index.php/topic,8186.0.htmlhttp://www.chronocompendium.com/Forums/index.php/topic,8202.0.htmlNow, make yourselves comfortable, and allow me to tell you a brief story.
A couple of years back when our top secret project members buried their noses in Chrono-cannon to dig up interesting factors and make a story about them, some pondered about giving our protagonist a soundtrack theme from RD, while others inquired, "So... where exactly is Viper Manor in CT again?" You know, to tie things up. And this resulted in an explosion of threads hither and tither speculating theories and possibilities with RD universe connection with CT (and CC). The theories were wild, but it fed so much to our imagination that opportunities were bountiful and plots emerged EPIC.
Strangely enough, I also chanced upon (at the very same time) a
game engine by the name of OpenBOR, a Beat-em-up engine specially designed for independent game developers. I fell in love with it, and decided to learn its ins and outs, and eventually initiated a project --
my very very very first Chrono Project -- Radical Dreamers FZ! I knew that Radical Dreamers was, in a way, an incomplete story and I sought to complete it in a way that players could kick some ass again. And since utunnels is also one of the respected OpenBOR developers
(Hah! Bet you didn't know that, did you? XD), he helped me out with the coding side of things, and in tough times when I didn't know jack shit. Hell,
I'm honored to have worked besides him on a game, and my very first project too!
And we had a lot planned, too! Like Elements and what attacks could be used at what buttons, what weapons we could acquire where, had six playable levels (each level had several sub-levels, eventually leading to a boss monster), two primary characters (Serge and Kid) while the rest unlockable (Magil, Glenn, Norris), etc. Hell, we even had a plot sketch ready!
But alas, inexperienced I was and thus was unable to get gather a proper team to help me finish it. Eventually, destiny called and I decided to work on
Fleabane, hoping it would somehow help me develop a decent portfolio but even
that was left incomplete just because I hadn't enough voice actors. Perhaps I had taken a gamble by being to ambitious. But I do not regret my decisions, because they at least helped me move ahead and gather experience.
Just to note, RDFZ game concept isn't really dead, but the project will be converted into an original (and awesome) IP in the future that you guys are bound to love (a free game which will, somehow, help me get paid for my efforts; utunnels, we'll split 50-50) and all the resources we've worked on will be recycled. But for now, I would like to give the Chrono fans something in return, something that made me spend many sleepless nights to get it
just right even though the amount of it is trivial. Well, a part of it anywhos.
The first of that we'll present you very soon (Kodokami and I will be collaborating when we find the time). While for the "other" surprise...
Behold, the RDFZ beat-em-up sprites for Serge and Kid, and other resources! (These trivial animations took me blood, sweat and tears to learn in 3DsMax via FK rigging )EDIT: I tried putting all the sprites here, but it spammed my screen-space. x_x"
Just... go to this link. Oh, and you must be wondering what
Serge looked like. Well, wonder no more!
And to say all this art and creativity was possible thanks to our Guru of Life!