Author Topic: Inside the Mind of the Video Game Star  (Read 1620 times)

Burning Zeppelin

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Inside the Mind of the Video Game Star
« on: October 01, 2005, 08:54:19 am »
This isn't one of my stupid topics. Well maybe you think it is, but its not. I want to know what your views are on video games and violence. Jack Thompson is an idiot. he believes that video games can DRAMATICALLY change a kids life. It cant, it can slowly, and very minimally change the psyche. But so can seeing a guy fall off his bike, or seeing some guy smash his car into a tree in funniest home videos. LETS BAN IT ALL MOTHER F******!!! But think about this
Quote
Michael Moore: Do you know that on the day of the Columbine massacre, the US dropped more bombs on Kosovo than any other day?
Marilyn Manson: I do know that, and I think that's really ironic, that nobody said 'well maybe the President had an influence on this violent behavior' Because that's not the way the media wants to take it and spin it, and turn it into fear, because then you're watching television, you're watching the news, you're being pumped full of fear, there's floods, there's AIDS, there's murder, cut to commercial, buy the Acura, buy the Colgate, if you have bad breath they're not going to talk to you, if you have pimples, the girl's not going to fuck you, and it's just this campaign of fear, and consumption, and that's what I think it's all based on, the whole idea of keep everyone afraid, and they'll consume

Should we ban TV. No. Will we ever? Possibly in the UAE (joke) but i highly, HIGHLY doubt it. And remember that Law and Order SVU episode where the (i know, i forget everything) psychiatrist tells us that Video Games only fill in the void of an already mentally ill child. But this brings on the argument of, "well, video games are making these kids more psycho than they already are! wont someone please think of the children." concernec parent no.1. But think about this for a while. ESRB. Thats right, that funny little sign on the box of a video game isnt just there for decoration you know!

http://gr.bolt.com/articles/violence/violence.htm
It shows it all. I couldnt quote it because you really must see the graphs.
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"Children learn how to deal with relationships by what they see on TV. They see people having casual sex and using obscenity-laden language... I don't see how it could possibly be good for kids." - Faye Steuer, professor of psychology at Charleston College (Charleston Post and Courier, August 25, 2005)

Well, casual sex isn't exactly bad in the eyes of democracy, now is it? Obscene language? i learnt that shit at school
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"We played the game by day and lived the game by night."  - an anonymous, incarcerated Oakland, Calif., gang member who says he and his friends used the Grand Theft Auto games as a kind of virtual reality training. His gang has been linked to car thefts and at least seven murders. [Reader's Digest, 8/05]

This just scares me, and contradicts what i said, but if anyone knows anything about, please comment
And there is this, which is bad
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As Griffiths (1999) found in his research, although there are many studies examining the effects of video game and aggression, these studies seem to focus mainly on the possible short-term aggressive effects. However, we did find one study that looked at the long term affects of video game play on people, but it was not related to violence. Instead, it looked at the relation between video game playing when young and gambling when old (Griffiths, 1991). This shows a possible relationship between activities when young and their consequences on adult behavior. Further studies on the long-term effects of video game violence and its users are need.

The observational studies looking at children's free play tended to show that children do become more aggressive after either playing or observing a violent video game. At a theoretical level, these evidences suggest empirical data supporting the social learning theory. As others have cautioned, the validity and reliability of the procedures used to measure aggressions should be questioned (Griffiths, 1999; Cooper & Mackie, 1986).

The limiting conditions under which video games may have an affect that were considered were gender, age, and class/level of education. With regards to gender, although few studies looking at the differential effects were found, the study mentioned above suggests that females are more affected by video game violence than males. One hypothesis for this difference was suggested by Cooper and Mackie, that inexperience with video games led to greater arousal. Another possibility may be that since males have been found be have more experience with video games, they may have become more desensitized to the violence than females. Once again, more research is necessary to draw conclusions on the differential effects of video game violence on gender.

When age was look at it was discovered that age played no significant part in determining if a player was affected by the content of video games or not. The difference of age showed up in the manifestation of its affect. Herz (1997) introduces an interesting explanation of this increase in aggressive behavior of children. A large number of the studies involved adolescent children; these children are at an age when they are naturally violent, aggressive and moody. So when put in a situation with increased agitation like many of the studies involved, increases in aggressive behavior may be natural regardless of stimulation. While this particular situation is not true of older students the method of study does need to be questioned.

The effects of education levels and economic class have not yet been looked at, possibly due to a lack in conclusive evidence showing a overall relation.

or as simpson could put it
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Roger Meyers Jr.: In preparing for this debate, I did a little research, and I discovered something astonishing. There was violence in the past, long before cartoons were invented

So u may say, Zeppelin u ass, stop quoting cartoons. But simpsons IS a satire, and this is quite an "old" episode so it does have some back philosophy to it.

http://gr.bolt.com/articles/jack/jack.htm

This is just hilarious :P Hopefully i dont get sued >.>

This is too good to simply link too. http://croqaudile.com/?article_id=10299
Quote

I wrote:

I found a link to your site, www.stopkill.com, through an online forum. I looked over it, and although I think that there is some genuine concern over the effect of violent media on kids, many of your statements on that site were made in ignorance. What I plan to do in this email is to help you gain a better understanding of video games, and to show you that while your intentions are good, your current course of action is a mistake. I'm going to present my arguments calmly and logically, and you're welcome to write a rebuttal if you wish. First off, let me tell you a little about myself. I'm 14, and I've been playing video games avidly since I was 8. I'm pretty knowledgeable about the subject of video games as a whole, and I've played my fair share of Halo 2 and other shooters, including the Ghost Recon series, which is regarded as one of the most realistic FPSs (first-person shooters, in case you aren't familiar with the terminology). I also enjoy strategy games, in which the death toll is often far higher than what you'd encounter in a FPS. I'm an archer, a martial artist (Tae Kwon Do), and I was taught how to operate a gun by my grandfather, who's an experienced hunter. And, oddly enough, I've never felt the urge to kill, or even seriously injure, anyone. I imagine that killing in self-defence would be extremely difficult for me, despite my alleged desensitization. Now I'd like to dismiss a misonception (I'm giving you the benefit of the doubt and not assuming that you're twisting the truth) you have about games like Halo, which are called FPSs. These are not "sniper games." They are games presented in first person, in which you shoot enemies, manage ammunition, and explore levels. You may fail to see the distinction between "sniper" and "first person" based on that description alone, but if you ever take the time to play any of these games, you'll understand that there is no comparison between playing a FPS and operating a rifle. Which brings me to my next point- games can't accurately "train" you to commit violent acts, despite your claims. First off, games are innacurate by their very nature, and they give you less practical knowledge on operating firearms than watching a few hours of History Channel would. Secondly, I'm going to walk you through a typical scenario of me playing Halo 2, which is probably the best FPS available right now1) I rotate the right control stick slightly, then hold down the right trigger. There is no violent intent towards my enemy, wether it's an AI-controlled bot or a human opponent I'm facing online- it's a simple challenge in the case of the former and a friendly competition in the case of the latter.(2) On screen, a series of polygons which emulate bullet trails appear. Those polygons collide with the polygons rendered to represent my enemy, and those same polygons then emulate my opponent dying.The important distinction here is that there is no gun, no bullets, and no enemy. There is a rotation of the control stick and a pull of the controller's trigger, resulting in a change of the onscreen display. Anyone who can't see the difference between this and the act of firing a gun at a human being is clearly unfit to be playing these games and, frankly, is an idiot. Which, once again, leads me to the next point I'm going to make. No one in their right mind would ever do the things that you blame on video games. A quick glance at such actions shows that there are far bigger, far more serious causes than violent media behind them. Now, you may wonder, "Why would someone kill a person in a video game if they think it's wrong to do in real life?" Well, the truth is, no one gets hurt when you kill a video game character. There are corporeal consequences to commiting acts of violence on real living things, but the difference is that real living things are just that, real. Well, that's my case against your Anti-Violent Games crusade. I support efforts to get parents more informed about the type of games their kids are playing, but it doesn't take some kind of genius to look at the back of the box of the game your kid wants to buy. If that doesn't tell you enough, there are many popular, respected websites that can give parents reliable information on the content of games. There is no evil conspiracy to turn America's youth into killers going on here- developers are people too. It should be noted that any federal interference with the video game industry would go down in my book as a violation of freedom of speech, which is something I dissaprove of under all circumstances. PS: On the topic of the 'Hot Coffee' mod for GTA: San Andreas, I get the feeling that you don't know what a mod is. Mods are code written by third parties, which adds to or modifies the game code, thereby adding or changing gameplay features. Also, you should keep in mind that this game is rated Mature(17+), and it's clearly displayed on the box that GTA contains sexual content, so any parent who walks in on their kid playing Hot Coffee shouldn't be at all shocked, in my humble opinion.

Jack Thompson wrote:
Of course they can train you to kill. The games suppress the inhibition to kill, which is why the military uses them for that purpose. Thanks for writing.

I wrote:
That's a half-truth. The games used by the military are not the same as the games available to the public, and they're far more akin to simulators than to entertainment systems. There is only one game that I know of which was used by the military and is now available to the public, Full Spectrum Warrior, and the civilian version was modified for faster gameplay and improved graphics. Things such as making the grenades go off quicker, for example, to give it more pick-up-and-play, entertainment value. Even then, anyone can tell you that killing in a game is not at all comparable to killing in reality, because killing in a game is, in fact, not actually killing.Flight simulators aren't used to suppress the inhibition to fly, they're used to give the pilot-in-training technical skills needed to operate a plane. The military uses video games in the same way.

Jack Thompson wrote:
http://www.gamespot.com/news/2005/07/15/news_6129301.html

I wrote:
Well, I'll admit defeat on Hot Coffee issue, but my point about violence still stands. I'd hardly call that article an effective rebuttal to my statements. And just for the sake of debate, let's hypothetically say your theory is true, and violent games do indeed reduce the inhibition to kill. Does that neccessarily mean that a gamer would have any more desire to kill? It would simply remove a roadblock for someone who already has violent urges and tendencies, caused by other, more serious factors, would it not? A rational, peaceable person who's inhibition to kill was reduced still would lack the violent urge to even contemplate murder.

Jack Thompson wrote:
In the UK an M game can't be sold to a minor, which is the only restriction I seek here. Smarten up. Your ignorance is showing.

I wrote:
Oh, really? Seems to me that you're attempting to draw negative attention to a major game company, spread false information that suggests that violent media creates killers, and continually changing the subject during this discussion. I'd like to bring your attention to the replies you allegedly sent to a few other gamers who have emailed you:
"I am not interested in 'gamer's thoughts,' as that constitutes the latest oxymoron." "Screw off" These are people who I have never known to lie, especially on matters of politics. Perhaps you're being so curteous to me because you don't want Mommy and Daddy upset? Don't worry about that, Mr. Thompson, because I like to fight my own battles. You're spreading ignorance, taking advantage of others' misfortunes, attempting to destroy a well-established industry, and using technicalities to evade my arguments, which you seem to be incapable of refuting. Your two-faced, ambulance-chasing nature is showing. If you want to convince me otherwise, respond to my arguments instead of changing the subject. I'm not as naive as you think.

Jack Thompson wrote:
check into the nearest mental health facility

I wrote:
Mental institution? Whatever for? Did I hit a soft spot with that last email? That reply had a clear tone of finality to it, but you haven't gotten rid of me yet. Personally, I enjoy verbally destroying your "beliefs" and watching your petty attempts to shut out the truth. So, tell me... what exactly are your motives for professing these beliefs that you make no effort to defend? Really, I'm curious. I've never understood how people like you find it so easy, so satisfying, to uphold beliefs that aren't your own. That clearly aren't your own. If you want to insult me, find something witty next time. Being called insane isn't very deragatory, nor is it very clever. PS: I was going to include a joke pertaining to me allegedly having no inhibition to kill, but as you are a lawyer I opted against anything that could be considered a threat in even the most liberal terms.

Jack Thompson wrote:
Not interested.

I wrote:
Well, I've had fun antagonizing you. Also, I think I should tell you that I've posted this entire conversation on a public forum. You're unlikely to garner any support from my little corner of the web.

Jack Thompson wrote:
Post that, junior.

I wrote:
With pleasure. I know some people who'd get a real kick out of it.

Jack Thompson wrote:
I bet you do. While you gamers are all autostimulating yourselves with hopefulness that all of this is going nowhere, I'm in the current Reader's Digest and working with US Senators. You all ought to be concerned.

I wrote:
Reader's Digest? How ironic that they once had an article poking fun at frivolous lawyers. Funny ol' world, ain't it? Well, you never know what crazy things politicians will do, but if people critically examine your viewpoints as I have, then I doubt that you'll get far. A great deal of disdain towards you is growing in the gaming community, and there are a LOT of voting-age gamers in this country. Who are some of the senators you're currently talking to? I think I'd like to contact them as well.

He hasn't responded since the last e-mail I sent him.


Hell, ban video games. But wouldnt that mean we would have to ban books like Catcher In The Rye or moives like A Clockwork Orange by the god Kubrick (i am aware it is based on a book by Burgess)

To quote the imaginary GWB in my head:
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Those kids must be stopped. Ass companies like Rockstar are...are turning them into monsters! These kids are turning the good, wholesome streets of America into blood...streets. Now where's Dick Cheney? I want to fire some more nukular bombs at black Iraqis
[/img]

Zaperking

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Inside the Mind of the Video Game Star
« Reply #1 on: October 01, 2005, 09:38:48 am »
Umm, I'd actually say that video games calm kid's down. You see a kid with ADHD being a real jerk, then they sit down infront of the TV, play some smash brothers and calm down >.>

Personally, I'd rather say that people who play video games are much nicer people, and calmer, like all of us here. Kid's who don't spend their time playing computer games and are socialites are the bullies - the ones who teach innocent kids about fighting, sex, drugs, swearing etc.
Kid's who spend all their time playing computer games are the ones who are teased by the socialites because we're smarter and are geeky. And then the geeky kid's cant take it anymore, and kill those mean bastards. They deserve it, and games don't influence anyone, WTF.

In reality, my friend who was obsessed with magic and that whole consept wanted to committe suicide when she realized that life was boring, because it didn't exist. She was going to jump of a building, but by playing as a Mage in WoW, she was able to channel those feelings and actually avoid committing suicide because she was able to fufill what she wanted. A lot of things that we can't do in real life are fufilled virtually. You want to take some stress out? Play Tekken so you won't kill your boss >.>

I've played Harvest Moon, Tekken, Resident Evil, and i'm not going around with a Hoe and Gardening Equiptment, slamming people into walls and stabbing them in the hearts because I think they're zombie demon thingies >.>

It's just an excuse to get kids out of the house because of obecity, so they blame kids staying inside and getting fat by changing the subject to them playing computer games and getting ideas in their heads. Kid's who get ideas in their heads are kids who were already mental before that. And the outside world is probably worse than the virtual world anyday.

AuraTwilight

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« Reply #2 on: October 01, 2005, 12:27:13 pm »
Cause remember kids. If you ban a form of media, your consititution is worth shit! Thank you Jack Thompson! You're a traitor to your own country, you treasonous son of a bitch :D

nightmare975

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« Reply #3 on: October 01, 2005, 01:32:52 pm »
Quote from: Zaperking
Umm, I'd actually say that video games calm kid's down. You see a kid with ADHD being a real jerk, then they sit down infront of the TV, play some smash brothers and calm down >.>


True, but when you start losing, you become a psychopathic murderer.

(Trust me, it happens to me)

Lord J Esq

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« Reply #4 on: October 01, 2005, 02:33:29 pm »
Kids are impressionable. To the extent video games make a negative impression on them that spoils their personality in some regard, then our society has failed them in this way. Obviously, some recourse ought to be made to rectify this social ill.

Now, should that recourse focus upon stricter regulation of video game content and age-based prohibitions? I am inherently doubtful of that. The real world has content much more upsetting than even the most sensational video game has achieved. The human imagination can produce content more frightful or obscene than any video game could hope. If we restrict video games, what are we protecting our children from?

It doesn't make sense to me for society to raise children with such an utter disconnect from the real world that, when they become adults, they aren't ready to function in reality. And, to the extent that video game regulations effectively boil down to sheltering kids from ideas and imagery, I am opposed to the regulation. Perhaps some type of regulation is in order, if the purpose of a game is specifically to glorify the worst behaviors and promote the worst social values, but I would be very liberal in applying that sort of censorship--which is to say, I would hardly apply it at all.

Instead, I think the problem of bad children ought to be addressed on the other side of the equation: the family. Bad parents tend to raise bad children, who come to lack the discretion and maturity needed not to be corrupted by things like explicit video games. As Bill O'Reilly is so fond of pointing out, the government can't go into people's homes and tell them how to raise their children, so instead we should take the children out of the homes and get them into places where they can be raised to a better standard. One word comes to mind: School.

Better public education is the real solution here. It will solve so many social ills I can't begin to tell you; the video game problem would be practically an afterthought.

Radical_Dreamer

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« Reply #5 on: October 01, 2005, 07:11:52 pm »
Quote from: Miyamoto
Video games are bad for you? That's what they said about rock and roll.

Lord J Esq

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« Reply #6 on: October 01, 2005, 08:07:25 pm »
Quote from: Radical_Dreamer
Quote from: Miyamoto
Video games are bad for you? That's what they said about rock and roll.

Of course you'd expect an entrenched video game oligarch stooge to toe the party line as those fat cat corporate millionaires scratch his back with jewels and mansions and barrels, but what I'm talking about is freedom! Democracy! Values! We. Will. Prevail. God bless America.

Burning Zeppelin

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« Reply #7 on: October 14, 2005, 05:44:59 am »
OK, more Jack Thompson assholeness
Quote
Attorney Proposes Violent Game

October 10, 2005

by: Matt Saunderson

Jack Thompson will give $10,000 to charity if any videogame company makes and releases a game based on a scenario he created.
Miami, Florida Attorney Jack Thompson, a long-time outspoken critic of violent and sexually explicit videogames, has done something totally unexpected. Thompson today actually proposed a violent videogame, and will pay $10,000 to the favorite charity of Paul Eibeler (the Chairman of Take-Two Interactive) if any videogame company will "create, manufacture, distribute, and sell a video game in 2006" based on a scenario he created.

Thompson's proposal is titled A Modest Video Game Proposal and has been sent to members of the press and apparantly to Douglas Lowenstein, President of the ESA.

Here's Thompson's proposal (italics are his, not ours):

"Do unto others as you would have them do unto you." The Golden Rule

This writer has been saying for seven years that violent video games can be "murder simulators" that incite as well as train some obsessive teen players to be violent.

I've been on 60 Minutes and in Reader's Digest this year explaining how an Alabama teen, with no criminal record, shot two policemen and a dispatcher in their heads and fled in a police car--a scenario he rehearsed for hundreds of hours on Take-Two/Rockstar's Grand Theft Auto video games.

I have sat with boys in jail cells, their lives over because of murder convictions, after they, with no history of violence, have killed innocents while in a dreamlike state. Said one cop who investigated such a murder in Grand Rapids, Michigan: "The killing was like an extension of the game."

The video game industry, through its lawyers, its spokesmen, and its head lobbyist, Doug Lowenstein, the president of the Entertainment Software Association, all say it is utter nonsense to suggest that what is dumped into a kid's head hour after hour, day after day, year after year, could possibly have behavioral consequences. Cigarette ads can persuade kids to smoke, but interactive simulators in which these same kids punch, hack, bludgeon, and maim affect not a wit their attitudes and behaviors, notwithstanding the findings of the American Psychological Association, published in August 2005.

The video game industry says Sticks and stones can break my bones, but games can never hurt me. Fine. I have a modest proposal for the video game industry. I'll write a check for $10,000 to the favorite charity of Take-Two Interactive Software, Inc's chairman, Paul Eibeler - a man Bernard Goldberg ranks as #43 in his book 100 People Who Are Screwing Up America - if any video game company will create, manufacture, distribute, and sell a video game in 2006 like the following:

Osaki Kim is the father of a high school boy beaten to death with a baseball bat by a 14-year-old gamer. The killer obsessively played a violent video game in which one of the favored ways of killing is with a bat. The opening scene, before the interactive game play begins, is the Los Angeles courtroom in which the killer is sentenced "only" to life in prison after the judge and the jury have heard experts explain the connection between the game and the murder.

Osaki Kim (O.K.) exits the courtroom swearing revenge upon the video game industry whom he is convinced contributed to his son's murder. "Vengeance is mine, I will repay" he says. And boy, is O.K. not kidding.

O.K. is provided in his virtual reality playpen a panoply of weapons: machetes, Uzis, revolvers, shotguns, sniper rifles, Molotov cocktails, you name it. Even baseball bats. Especially baseball bats.

O.K. first hops a plane from LAX to New York to reach the Long Island home of the CEO of the company (Take This) that made the murder simulator on which his son's killer trained. O.K. gets "justice" by taking out this female CEO, whose name is Paula Eibel, along with her husband and kids. "An eye for an eye," says O.K., as he urinates onto the severed brain stems of the Eibel family victims, just as you do on the decapitated cops in the real video game Postal2.

O.K. then works his way, methodically back to LA by car, but on his way makes a stop at the Philadelphia law firm of Blank, Stare and goes floor by floor to wipe out the lawyers who protect Take This in its wrongful death law suits. "So sue me" O.K. spits, with singer Jackson Brown's 1980's hit Lawyers in Love blaring.

With the FBI now after him, O.K. keeps moving westward, shooting up high-tech video arcades called GameWerks. "Game over," O.K. laughs.

Of course, O.K. makes the obligatory runs to virtual versions of brick and mortar retailers Best Buy, Circuit City, Target, and Wal-Mart to steal supplies and bludgeon store managers and cash register clerks. "You should have checked kids' IDs!"

O.K. pushes on to Los Angeles. He must get there by May 10, 2006. That is the beginning of "E3" -- the Electronic Entertainment Expo -- the Super Bowl of the video game industry. O.K. must get to E3 to massacre all the video game industry execs with one final, monstrously delicious rampage.

How about it, video game industry? I've got the check and you've got the tech. It's all a fantasy, right? No harm can come from such a game, right? Go ahead, video game moguls. Target yourselves as you target others. I dare you.

Jack Thompson is a Miami lawyer who has for 18 years been involved in efforts to stop the marketing of adult entertainment to minors.

It is unlikely that Thompson's proposal will actually be turned into a game, as most videogame companies do not simply accept proposals from individuals. We'll keep you updated, however, as it is very likely that there will be some sort of response to Thompson's proposal from members of the videogame industry.

Hypocrisy at its best

Quote
      Jack Thompson

Wed, October 12 2005 - 10:49 AM
by: Gabe

You may have seen Jack’s proposal mentioned on various news sites. He’s offering 10 grand to charity if a game developer makes a game based on his insane proposal.

So I got his email address and I went ahead and sent Jack a note this morning:

10 grand is pretty weak man. Through our charity www.childsplaycharity.org gamers have given over half a million dollars in toys and cash to children’s hospitals all over the country.

I’ll let you know if he responds.

The fact is when we kick off Child’s Play 2005 on November 1st we’ll be going global. We’ll be delivering videogames and toys to children’s hospitals all over the world now. I don’t think there’s any better response to Jack’s insane ramblings than that. Maybe Jack would like to donate his 10 grand to Child’s Play, that could buy a lot of Game Boys.

-Gabe out

Gabe       Jack

Wed, October 12 2005 - 11:48 AM
by: Gabe

My email sig had my phone number in it. Jack actually just called and screamed at me for a couple minutes. He said if I email him again I will “regret it”. What a violent man.

-Gabe out

Even gabe from penny arcade joined in

Hadriel

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« Reply #8 on: October 14, 2005, 02:44:32 pm »
auritribe.net/cnn

Edit: Dammit, they took it down.

Sentenal

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« Reply #9 on: October 14, 2005, 04:12:04 pm »
I've ranted so much about this guy by now, I don't really care anymore.

ZeaLitY

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« Reply #10 on: October 14, 2005, 05:49:50 pm »
Same.

Silvercry

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Re: Inside the Mind of the Video Game Star
« Reply #11 on: October 18, 2006, 10:26:19 am »
George Carlin says it best:

 "All of the problems in the world; Repeat: ALL of the problems in the world can be traced back to what fathers do with their sons."

I'd replace ‘fathers’ with ‘parents‘, and ‘sons’ with ‘children‘, but you get the idea.

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Re: Inside the Mind of the Video Game Star
« Reply #12 on: October 24, 2006, 10:13:46 pm »
Stupid parents have stupid kids who eventually repeate that most vicious of cycles...The only way for us to stop it would be institute some kind of poverty/low intelligence castration/sexual abolishment initiative of some kind...

Corey Taylor

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Re: Inside the Mind of the Video Game Star
« Reply #13 on: October 24, 2006, 11:42:21 pm »
This is not directed towards anyone specific but if you pay attention you will notice that there is no way to stop violence. There is no way to stop obscene language. There is no way to stop kids having sex. Like BZ said
Quote
i learnt that shit at school
. And there are some cases where the parent just doesn't care. I am not allowed that much freedom, but I do it anyway. You know where I learned it? SCHOOL!!! I think that people are wasting time trying to make peace or stop children from doing things that they shouldn't even know at their age. Video games have nothing to do with it. What excuse is there for a violent, potty mouthed child that has never touched a game console in his life, or has never watched an "ugly" movie. Who do they blame now, or should I say, what will they blame? It's human nature. Hatred and violence is a natural instinct that can and can't be controlled. This child will have a few choice words  in his vocabulary learned from his parents or friends. These words will come out eventually. Or an act of violence will take place. Verdict is...... not guilty. Video Games, you are free to go. Case dismissed!

Exodus

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Re: Inside the Mind of the Video Game Star
« Reply #14 on: October 29, 2006, 04:49:16 am »
Why the fuck did you people just bump a year old topic?