I think I found the scripting that tells the game how each attack is carried out.
Pointers are at CD5EC6 (2 bytes each)
Data is at CE0380
The first attack and script is Crono's regular sword swipe, and I'm pretty sure these cover enemy attacks as well.
http://www.geocities.com/chickenlump/ExperimentTrigger.zipIn the patch above, I swapped the pointer for Crono's regular attack to another attack.
Custom techs... I will have you yet!
I think each script begins with 90 XX 90 XX (or something similar).
CE0000 - Pointers to Enemy Death Scripts (2 bytes each)
CED428 - Enemy death scripts (Hetake uses this script)
D10000 - Pointers to attack graphic effects (2 bytes each((the slash of crono's sword for example...))
CD686E - pointers to attack graphic effects palettes (2 bytes each)