Author Topic: Level up stats  (Read 2308 times)

Agent 12

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Level up stats
« on: April 22, 2006, 02:11:09 pm »
So I reset Magus to start at Level one and it seems to be working great except for one thing.  His power goes from 3 -> ** in 1 level.  Anyone have any idea what could be causing this?  And are leveling up stats even editable?  Everything else is leveling up perfect (I checked a chart that was on gamefaqs).  Also for some reason "experience" will not reset to 0, not sure if that's causing the problem.

--jp
« Last Edit: April 22, 2006, 02:40:11 pm by jsondag2 »

JLukas

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Re: Level up stats
« Reply #1 on: June 05, 2006, 07:38:56 am »
I'll look at this bug next, bumping this topic so I can find it easier.

edit: if you could set up a handy debug mode patch (similar to the Zeal night Dactyl in the other thread), that has Magus near a battle right before he's about to level up and trigger the bug, that would help a ton.
« Last Edit: June 05, 2006, 08:06:52 am by JLukas »

Agent 12

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Re: Level up stats
« Reply #2 on: June 05, 2006, 10:48:03 am »
Sir, I'll make a patch to put him in a room with something that gives him enough experience to level up.  Does this mean that you do have a way to take two rom files and have it show you what memory addresses are different?

--jp

JLukas

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Re: Level up stats
« Reply #3 on: June 05, 2006, 08:31:04 pm »
I'm going to use the debugger to trace where's it getting that high value that's giving Magus **, then tinker with the stats to see if I can stop it.


Agent 12

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Re: Level up stats
« Reply #4 on: June 05, 2006, 08:47:35 pm »
Alrighty same deal as before:

Debug room (ABXY on Crono's fridge)
Talk to dactyl
Check Magus' power
Beat Gato
Check Magus' power

--jp


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JLukas

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Re: Level up stats
« Reply #5 on: June 06, 2006, 04:04:36 am »
I think this is going to be a tough one.  What did you do exactly to reset the stats?  What program, what values did you enter, etc. etc.

The PWR stat on that magusglitch patch is jumping from 9 to **, the ** is actually 63.  Since it becomes a ** stat, it remains 63 even if you gain more levels.  Attack damage goes from ~150 (9 PWR) to ~420 (63 PWR)  If I can't solve this, I'm thinking you could adjust the weapons stats to balance things out.

Setting the Exp to 0 didn't seem to help.

Magus starts at level 37 on starting a new game in a fresh CT.

Agent 12

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Re: Level up stats
« Reply #6 on: June 06, 2006, 08:57:55 am »
I used CTEC to set his starting level and changed all the values to to the values in a "level chart" on gamefaqs.  I was thinking that a dirty solution would be if used a really long conditional based on his level to manually set his power at key locations in the game (chronopolis, rooms with boss fights etc).  Also I emailed Geiger and he thought maybe somehow his power is going to -1 which the game miight be interpreting as a high level........that's all I got.

--jp

JLukas

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Re: Level up stats
« Reply #7 on: June 08, 2006, 09:36:42 am »
I found the problem, but not sure exactly what it is I'm fixing.  Something for Magus starting stats got changed to $0807 to $9001, which results in the bug.

Can you post a screenshot of CTEC on the Magus section, using a fresh CT?  I can't run it, I'm getting a bunch of missing .ocx files errors.  Looks like I need to download the runtime package (or whatever it's called) which I'll do some other time.  I'd like to know what CTEC is allowing one to edit besides the HP, MP, 7 main stats.

If the hex values above are being treated as a two byte value, and CTEC uses decimal, something that was previously 1800 was changed to 400.

If you change whatever it is from 400 back to 1800 you'll fix the problem without needing an .ips

note to self - memory address corresponding to those values:

7E280F
7E2810

Agent 12

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Re: Level up stats
« Reply #8 on: June 08, 2006, 10:21:03 am »
oh wow, as soon as I get home I'll post the screen shot and try changing this.  (this is huge).   FYI, there is also a Robo level up glitch but it is not nearly as drastic as this, I think his vigor is a little different.  If someone gets home before me.....(8 hours haha), feel free to post a screen.

--jp

Chrono'99

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Re: Level up stats
« Reply #9 on: June 08, 2006, 11:02:33 am »
Here's a screenshot. Some "Unknown" stuff are showed but they can't be edited.

[attachment deleted by admin]

Agent 12

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Re: Level up stats
« Reply #10 on: June 08, 2006, 11:19:29 am »
I'm 99% sure I changed all those stats to his level 1 stats listed in that gamefaq's article, don't think I changed equipment or tech to level.


--jp

JLukas

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Re: Level up stats
« Reply #11 on: June 08, 2006, 12:33:10 pm »
Hmm,

Looking at the screenshot, Tech To Level appears to be the culprit.  I wouldn't rule out a possible bug with how CTEC reads/saves the stat.  There's a couple of those unknown $9001's in the Magus data, which is strange.  Try putting 1800 in that Tech To Level and see if that fixes it.  Also, when modifying that stat, check to see if the Dark Bomb on Magus Tech screen number is updating with the same value.

BTW, very important, since all these stats are only loaded into memory on a New Game, it's very important you select a New Game each time, and not load through a save or save state.  What I did was after Marle's first text line at the fair at night, in TF I put a Store 06 to 7E2980, and then a WarpTo 006.  That puts Magus right in front of Gato, ready to check the stats or battle Gato for a level up.

With my in-progress patch I set the HP, MP, 7 main stats, level, Current and Needed Exp manually and everything appears to be fine.

Tonight I'll take an in-depth look to see if I can figure out what these 6 or so unknown stat bytes are doing.  I'm now very curious to what they're for.

Chrono99, thanks for the screenshot.  A question, would you happen to have a 2xMoinsCher.com account?  There's a SNES adapter on there I'd like to get for my collection, but I don't think it's possible to buy from the site outside France (I'm in the US).  I was hoping to find someone that could help with the transaction and I'd cover all the costs, plus a bonus for helping.  The item only costs about 10 Euro + shipping.

Agent 12

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Re: Level up stats
« Reply #12 on: June 08, 2006, 01:22:23 pm »
Out of curiousity what does 7E2980 correspond to?  And when you say you set them manually do you mean you set each stat via variable assignments?

--jp
« Last Edit: June 08, 2006, 01:26:37 pm by jsondag2 »

JLukas

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Re: Level up stats
« Reply #13 on: June 08, 2006, 01:36:48 pm »
7E2980 changes PC1 to Magus instead of Crono.  By set manually, I mean that I changed the stats myself in a hex editor instead of using a CT stat editor.

Chrono'99

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Re: Level up stats
« Reply #14 on: June 08, 2006, 02:19:50 pm »
Chrono99, thanks for the screenshot.  A question, would you happen to have a 2xMoinsCher.com account?  There's a SNES adapter on there I'd like to get for my collection, but I don't think it's possible to buy from the site outside France (I'm in the US).  I was hoping to find someone that could help with the transaction and I'd cover all the costs, plus a bonus for helping.  The item only costs about 10 Euro + shipping.
Well, I don't have one and can't unfortunately create one. I'd help but my parents don't let me shop stuff on the net (this is quite dumb seeing I'm 19, but they're really strict about it). Sorry about it...