Dur hur, I knew that.
>_>
<_<
I'm writing a little tool to help out with it, though it isn't much, just a little easier than editing it by hex.
All that's left is saving and the offset from which to start reading from (though I would like the bottom textbox have the offset in it, so users can put in the offset they want instead of a fixed offset...)
Of course I can move the boxes around if they are positioned incorrectly.
You can make your own list and fill the listbox up with it, if you have the frames of animation commented (so you can skip straight to 'Running animation frame #1' instead of j'Animation Frame #45'. Just load a text file for it. Each list item is a new line in the text file, and the list will only go as far as you have items for it (so if you only have 30 frames to work with, only make a text file with 30 lines), but the default list goes to 255).
If nothing else, change the tounge graphics for slurpcut into a rope or grappling hook, and edit the sprite to reflect him tossing the spear-rope thing (think mortal kombat) and just rename the tech to something like HookPullAttack (or something much better XD).
-edit-
I'll work on this a bit more tonight.
For now, just enter the starting offset into the textbox under the listbox, then open a ROM, and then click on the list to edit that frame of animation. The default offset in the box is Crono's sprite assembly offset.
Saving should work ok, list loading is in place. Use on an unheadered ROM. I can tweak it around some, but anything better really would have to be in another editor by someone else really.
-edit 2-
Textboxes automatically highlight all the numbers upon clicking, and the numbers input into them can only go as high as 255 (any higher, and it will revert to 255).
-edit 3-
Attatched another version called SAEH, it edits in HEX, since I forgot that originally you guys were counting the tiles in HEX originally anyway. So if you perfer it that way, it's available here too.
[attachment deleted by admin]