Character Animations
These values work for animating player characters. Use them often to accentuate your scenes.
Contents
PCs[edit]
Crono[edit]
DDK: Quick note: X Glitches are a glitch that occurs when Crono's sprite turns into the form of an X. There are variations before them sometimes, but otherwise the X portions are the same. Also, directions may be biased, because I didn't remove the Facing event in the scene I was using. Crono Animations 00 - Nothing 01 - Walking 02 - Running (Mashing B) 03 - Draws Saber (Fighting Stance) 04 - "X Glitch" 05 - Struck by an attack 06 - Running (Continuous) 07 - Running (Mashing B rapidly) 08 - Dead 09 - Surprise 0A - Victory Animation (Sheathe Saber and pose) 0B - Pumping Fist 0C - Draws Saber (No fighting stance) 0D - "X Glitch" 0E - Crouch and jump with saber slightly extended 0F - "X Glitch" 10 - Arms extended and wind blowing (Standing Luminaire stance) 11 - Arms extended and no wind blowing (Other spell stance) 12 - Injured (crouching and breathing fast) 13 - Nothing 14 - Nothing 15 - Whacks knee 16 - Nodding 17 - Shaking head no 18 - "X Glitch" 19 - Decision pose (Hand to chin) 1A - Laughter 1B - Climbing 1C - "X Glitch" 1D - Injured (crouching and not breathing) 1E - Raises right hand (in relation to facing downward) 1F - Raises left hand (in relation to facing downward) 20 - Raises both hands (non-battle pose) 21 - Blinks continously 22 - Arms extended and wind blowing (Floating Luminaire stance) 23 - Sword Drawn in front of face 24 - Spins clockwise 25 - "X Glitch" 26 - "Surfing" pose 27 - Nothing 28 - Inn Sleeping animation(bottom half is missing on purpose, not a glitch) 29 - Sad/downcast pose 2A - Eyes closed 2B - Single frame of walking upward? 2C - "X Glitch" 2D - "X Glitch" 2E - "X Glitch" 2F - "X Glitch" 30 - "X Glitch" 31 - Swings sword downward continously 32 - Swings sword back continuously(critical hit) 33 - Spins around with sword (Cyclone) 34 - "X Glitch" 35 - Swings sword upwards (Slash?) 36 - "X Glitch" 37 - Overhead slash (Spincut) 38 - Stabs sword under him (Dragon Tank...) 39 - Single frame of diving downwards? 3A - Sitting down with tiny eyes (Soup drinking) 3B - Drinking soup (Heh, with no soup bowl, perhaps he's praying) 3C - Chugging sode 3D - Spinning with sword out (Max Cyclone version) 3E - "X Glitch" 3F - Attacking with sword wildly facing downward (Confuse?) 40 - Attacking overhead with sword wildly facing downward (?) 41 - Holding sword downward, wind blowing hair 42 - Execution pose 43 - Walking with hands bound 44 - Winking (WTF?) 45 - Sitting down (Death Peak scene) 46 - Lifting head while sitting (or perhaps nodding?) 47 - Turns into ash 48 - Flicker of remaining ash 49 - Sitting down sleeping (complete with snot bubble) 4A - Faces right 4B - Walks right 4C - Runs right (mashing B again...) 4D - Draws sword facing right 4E - "X Glitch" 4F - Struck from right side 50 - Running right 51 - Running right (Rapidly mashing B) 52 - Dead 53 - Surprise (facing right) 54 - Sheathes sword facing right, pumps fist (Victory pose) 55 - Smacks knee weirdly 56 - Draws sword from right 57 - "X Glitch" 58 - Leaps backwards with sword drawn 59 - "X Glitch" 5A - Arms extended with wind blowing facing right (Spell casting) 5B - Arms extended, no wind blowing, facing right 5C - Crouching down, breathing fast, facing right 5D - Nothing 5E - Nothing 5F - Smacks knee 60 - Nodding, facing right 61 - Shaking head, facing right 62 - "X Glitch" 63 - Decision pose, facing right 64 - Laughing, facing right 65 - Climbing 66 - "X Glitch" 67 - Crouched, facing right, not breathing 68 - Raises left hand (facing down) 69 - Raises right hand (facing down) 6A - Raises both hands 6B - Rapidly blinking, facing right 6C - Arms extended, wind blowing, floating, facing right (Luminaire) 6D - Holds sword at weird angle (parry?) 6E - Spins clockwise 6F - "X Glitch" 70 - Kick? Backwards jump? Facing right 71 - Nothing 72 - Inn sleeping pose 73 - Looks downcast, eyes open, facing right 74 - Looks downcast, eyes closed, facing right 75 - Single walking frame 76 - "X Glitch" 77 - "X Glitch" 78 - "X Glitch" 79 - "X Glitch" 7A - "X Glitch" 7B - Slashing to the right repeatedly 7C - Slashing back repeatedly (Facing right) 7D - Spinning with sword out slowly (Rocket Roll version) 7E - "X Glitch" 7F - Attacking to the right wildly 80 - "X Glitch" 81 - Frozen in place, sword raised overhead, facing right 82 - Sword in stabbing position (raised overhead) facing right 83 - Frozen in Max Cyclone/Falcon Hit position, facing right 84 - Sitting, getting ready to eat soup 85 - Drinking the soup 86 - Chugging soda 87 - Frozen Max Cyclone/Falcon Hit, facing left 88 - "X Glitch" 89 - Attacks wildly to left 8A - Attacks wildly overhead to left 8B - Facing left with sword drawn, wind blowing 8C - Execution pose 8D - Frozen frame of Crono walking with hands bound (or standing with hands bound?) 8E - Winking (and another WTF) 8F - Sitting down (Death Peak) 90 - Sitting down (Death Peak) 91 - Beginning to turn into ash (not animated) 92 - Flickering of ash 93 - Sleeping with fast snot bubble 94 - Faces right 95 - Still frame of walking right 96 - Walking right weirdly (Two frames) 97 - Still frame of sword drawn, facing right 98 - "X Glitch" 99 - Struck from right side 9A - Two frames of running right 9B - Two frames of running right 9C - Dead 9D - Surprise (Facing right) 9E - Switches between sword drawn and parry? stance (looks weird) 9F - Pumping fist A0 - Grasping sheath, facing right A1 - Steak sauce. Just kidding, another "X Glitch" A2 - Leaping backwards with sword drawn and landing A3 - "X Glitch" A4 - Still frame of arms extended, facing right A5 - Still frame of arms extended, facing right A6 - Crouching, facing right, sword extended A7 - Nothing A8 - Nothing A9 - Nothing AA - Nodding, facing right AB - Facing right AC - "X Glitch" AD - Decision stance AE - Looks really downcast, facing right AF - Still frame of climbing B0 - "X Glitch" B1 - Crouched, facing right, no sword drawn B2 - Right hand raised B3 - Left hand raised B4 - Both hands raised B5 - Facing right B6 - Still frame of Luminaire pose B7 - Parry? stance B8 - Facing left B9 - "X Glitch" BA - Kick/Backwards leap BB - Nothing BC - Inn sleeping pose BD - Downcast look, facing right BE - Eyes closed, facing right BF - Still walking frame, facing left CT - Greatest game of all time C0 - "X Glitch" C1 - "X Glitch" C2 - "X Glitch" C3 - "X Glitch" C4 - "X Glitch" C5 - Attacking overhead to the right C6 - Swinging sword back, facing right C7 - Spinning with sword drawn (Rocket Roll) C8 - "X Glitch" C9 - Still frame of impending sword uppercut CA - "X Glitch" CB - Overhead and under attacking to the right CC - Overhead stabbing stance CD - Max Cyclone/Falcon Hit frame, facing right CE - Sitting down for soup CF - Frozen frame of drinking soup, mouth closed D0 - Chugging soda D1 - Half a Max Cyclone, left and up D2 - "X Glitch" D3 - "X Glitch" D4 - Still frame of overhead strike D5 - Sword in slashing pose, wind blowing D6 - Execution pose D7 - Still frame of Crono with bound hands D8 - Nothing D9 - Sitting down (Death Peak) DA - Nodding/lifting head while sitting DB - Turns into ash DC - Still frame of remaining ash DD - Sleeping with fast snot bubble DE - Nothing DF - Still frame of walking downwards E0 - Another still frame of walking downwards E1 - Drinking soup E2 - "X Glitch" E3 - Still frame of climbing E4 - Two frames of walking downwards E5 - Hard to tell, but probably another couple walking frames E6 - Injured, facing right, sword drawn, not breathing E7 - OVerhead attack facing left E8 - Sword drawn (facing downward) E9 - Two frames of holding sword downwards (holding in back as if to uppercut, and holding it foward as if just attacked) EA - Drawing sword, facing downwards EB - "X Glitch" EC - Surprise, facing left ED - "X Glitch" EE - Facing right, eyes closed EF - Decision stance, facing downward F0 - Strange... Switches betwen facing upwards with hands extended to Luminaire pose facing right F1 - Spinning with sword extended (Cyclone) F2 - Still frame of Cyclone with sword to left F3 - Uh... Someone else describe this one F4 - Nothing F5 - Still frame of running downwards F6 - "X Glitch" F7 - Sword extended, facing upwards F8 - Still frame of post sword-slash, facing upwards F9 - Still frame of Slash, facing left FA - "X Glitch" FB - Injured/crouching, no sword, facing upward FC - Still frame of laughter, facing downwards FD - Facing left with tiny eyes FE - Still frame of laughter (mouth open), facing downwards FF - Nothing
Marle[edit]
Normal
00 - stand 01 - walk 02 - climb ladder profile? 03 - attack stance 04 - void 05 - sleep upwards/wounded 06 - run 07 - dash repeatedly 08 - sleep sideways/wounded 09 - shock! 0A - win battle 0B - jump for joy! 0C - start battle 0D - void 0E - flippy-thing 0F - void 10 - cast spell 11 - cast spell (cont'd 1) 12 - tired in battle 13 - provoke animation 14 - more provoke 15 - dance 16 - nod head 17 - shake head 18 - void 19 - cross arms 1A - laugh 1B - dance/climb ladder 1C - void 1D - kneel over 1E - stand 1F - stand 20 - stand 21 - blink! 22 - cast spell (cont'd 1) 23 - weird battle animation 24 - spin! 25 - void 26 - model pose? wtf? 27 - stand facing north 28 - sleep 29 - stare down 2A - stand with eyes closed 2B - blush? mid-step west 2C - void 2D - void 2E - void 2F - void 30 - void 31 - shoot 32 - hit 33 - shoot up 34 - cast spell (cont'd 2) 35 - cast spell (cont'd 3) 36 - cast spell (cont'd 1) 37 - yell 38 - inquisitive 39 - kneel and cry north
Robo[edit]
00 - Normal pose 01 - Walks 02 - Walks (2 frames) 03 - Battle stance 04 - Void 05 - Is hit 06 - Runs 07 - Void 08 - Dead, facing right 09 - Surprised 0A - Turns round + win pose 0B - Win pose 0C - Goes from normal pose to battle stance 0D - Void 0E - Stands up while facing up 0F - Void 10 - Hands up 11 - Normal pose 12 - Sat down exhausted 13 - Beats his chest 14 - Void 15 - Bows then raises a hand 16 - Bows 17 - Shakes his head, saying "No" 18 - Void 19 - Holds his head as if cogitating 1A - Laughs 1B - Climbs up 1C - Void 1D - Sat down 1E - Left hand raised 1F - Right hand raised 20 - Both hands raised 21 - Winks 22 - Hands up, in the air with winks and "wagging" body 23 - Blocks an attack 24 - Spins with raised hands 25 - Void 26 - Hands up, in the air 27 - Normal pose 28 - Sat down with empty eyes 29 - Bowed 2A - Empty eyes 2B - Walks while facing up (still frame) 2C - Void 2D - Void 2E - Void 2F - Void 30 - Void 31 - Punches 32 - Punches the ground 33 - Punches harder 34 - Builds up 35 - Leans forward (Robo Tackle animation) 36 - Spins holding something (Max Cyclone animation) 37 - Void 38 - Hands up then sits down 39 - Opens body 3A - Opened body 3B - Spins holding something on his shoulders (Rocket Roll animation) 3C - Void 3D - Opens his head/mouth while sat down 3E - En garde 3F - Is hit from the right, with no tears in the eyes 40 - Jumps 41 - Jumps (2 frames) 42 - Throws his arm 43 - Sat down with opened head/mouth 44 - Spins in the air with raised hands 45 - Void 46 - Spins holding something (Max Cyclone animation) 47 - Faces left 48 - Walks left 49 - Walks left (2 frames) 4A - Battle stance 4B - Void 4C - Is hit from the left 4D - Runs left 4E - Void 4F - Dead, facing left 50 - Surprised, facing left 51 - Turns round + win pose 52 - Win pose 53 - Goes from facing left to battle stance 54 - Void 55 - Stands up while facing right 56 - Void 57 - Hands up, facing left 58 - Normal pose 59 - Sat down exhausted, facing left 5A - Beats his chest, facing left 5B - Void 5C - Bows then raises a hand 5D - Bows at the left 5E - Shakes his head, saying "No" at the left 5F - Void 60 - Holds his head as if cogitating, facing left 61 - Laughs at the left 62 - Climbs up 63 - Void 64 - Sat down, facing left 65 - Left hand raised, facing up 66 - Right hand raised, facing up 67 - Both hands raised, facing up 68 - Winks at the left 69 - Hands up, in the air with winks and "wagging" body, facing left 6A - Blocks an attack at the left 6B - Spins with raised hands 6C - Void 6D - Hands up, in the air, facing left 6E - Normal pose 6F - Sat down with empty eyes 70 - Bowed at the left 71 - Faces left with empty eyes 72 - Walks right (still frame) 73 - Void 74 - Void 75 - Void 76 - Void 77 - Void 78 - Punches left 79 - Punches the ground at the left 7A - Is about to punch left (still frame) 7B - Builds up, facing left 7C - Leans forward, facing left (Robo Tackle animation) 7D - Holds something at the left (Max Cyclone still frame) 7E - Void 7F - Sat down, facing left 80 - Battle stance (still frame) 81 - Opened body 82 - Holds something on his head, facing up (Rocket Roll animation) 83 - Void 84 - Sat down, facing left 85 - En garde, facing left 86 - Is hit from the left, with no tears in his eyes 87 - Jump animation without leaving the ground 88 - Jumps (2 frames) 89 - Is about to punch left 8A - Sat down with opened head/mouth 8B - Spins in the air with raised hands 8C - Void 8D - Holds something, facing right (Max Cyclone animation) 8E - Faces right 8F - Walks right (2 frames) 90 - Walks right (2 different frames) 91 - Battle stance, facing right 92 - Void 93 - Is hit from the right 94 - Runs right (still frame) 95 - Void 96 - Dead, facing right 97 - Surprised, facing right 98 - Turns round 99 - Win pose (incomplete animation) 9A - Faces right 9B - Void 9C - Sat down, facing left 9D - Void 9E - Hands up, facing right 9F - Normal pose A0 - Sat down exhausted, facing right A1 - Puts his hands on his chest A2 - Void A3 - Bows then raises a hand A4 - Bows at the right A5 - Looks at his right, facing right A6 - Void A7 - Holds his head as if cogitating A8 - Laughs at the right A9 - Climbing up (still frame) AA - Void AB - Sat down, facing right AC - Right hand raised AD - Left hand raised AE - Both hands raised AF - Winks at the right B0 - Hands up, in the air, facing right B1 - Blocks an attack at the right B2 - Hands up B3 - Void B4 - Hands up, in the air, facing right B5 - Normal pose B6 - Sat down with empty eyes B7 - Bowed at the right B8 - Faces right with empty eyes B9 - Walks left (still frame) BA - Void BB - Void BC - Void BD - Void BE - Void BF - Punches right (2 last frames) C0 - Is about to punch right C1 - Punches right (3 first frames) C2 - Builds up (still frame) C3 - Leans forward, facing right (Robo Tackle animation) C4 - Spins holding something (Max Cyclone animation) C5 - Void C6 - Sat down then hands up, facing right C7 - En garde with wagging chest C8 - Opened body C9 - Spins slowly, holding something on his shoulders (Rocket Roll animation) CA - Void CB - Open his head/mouth while sat down, facing right CC - En garde, facing right CD - Is hit from the right, with no tears in his eyes CE - Bowed CF - Is jumping (still frame) D0 - Punches right, harder D1 - Sat down with opened head/mouth D2 - Hands up, in the air D3 - Void D4 - Spins holding something (2 Max Cyclone frames) D5 - Normal pose D6 - Walks D7 - Walks (2 frames) D8 - Faces left (blinking frame) D9 - Void DA - Hands up, in the air, facing left DB - Runs (2 frames) DC - Void DD - Dead, facing right DE - Surprised, facing right DF - Win pose E0 - Blocks an attack, facing up then right E1 - Is about to walks (still frame) E2 - Void E3 - Punches right E4 - Void E5 - Punches the ground at the right (still frame) E6 - Punches the ground, facing up E7 - Punches (blinking frame) E8 - Normal pose E9 - Normal pose EA - En garde, facing left EB - Faces down then looks at his right EC - Faces right, looks at his right then faces down ED - Void EE - Holds his head as if cogitating EF - Laughs F0 - Climbs up F1 - Void F2 - Sat down, facing right F3 - Void F4 - Void F5 - Void F6 - Normal pose F7 - Beats his chest, facing right then left F8 - Is hit from the left F9 - Faces left FA - Void FB - Void FC - Normal pose FD - Void FE - Faces down, looking at his right FF - Normal pose
Magus[edit]
00 - Normal 01 - Walks;down 02 - Walks (only 2 frames); down 03 - Battle pose ;down 04 - Battle pose(1 frame);down 05 - was hit ;downs 06 - Runs ;down 07 - glitchy 08 - died; right 09 - Surprised ;down 0A - clockwise turn+cape throw(win pose) ;down 0B - cape throw(win pose) ;down 0C - wide cape throw(for a turn around) ;down 0D - glitchy 0E - on floor+standing up; up 0F - glitchy 10 - casting spell pose(hand from head towards enemy);down 11 - casting spell pose(hand towards enemy, 1 frame);down 12 - sits down+breathing;down 13 - normal;down 14 - normal;down 15 - Dance(hand up and down);down 16 - saying yes(head up and down);down 17 - Shaking head; down 18 - glitchy 19 - laughing(1 frame);down 1A - Laughing;down 1B - Climbs ladder; 1C - glitchy 1D - on floor(no breathing, 1 frame);down 1E - His left hand up; down 1F - his right hand up; down 20 - Both hands up; down 21 - eyes opening&closing;down 22 - cast pose(ice 2), cape flying to his left& his right arm pointing down;down 23 - closed cape ;down 24 - Spining 25 - glitchy 26 - in air hovering;down 27 - Normal 28 - sleeping pose(just head) 29 - looking towards ground;down 2A - normal 2B - Walk(1 frame); up 2C - glitchy 2D - glitchy 2E - glitchy 2F - glitchy 30 - glitchy 31 - using scythe(none battle);down 32 - glitchy 33 - scythe+spin 34 - scythe+spin(moving slightly up and down) 35 - scythe+spin 36 - spell casting(moving both hand + "talking", looking on ground);down 37 - spell casting(same as aboth just lesser frames);down 38 - puts his hand frokm pointing down towards you;down 39 - glitchy 3A - summoning pose;up 3B - wide throwing cape(2 frames), down 3C - gettign sucked by portal(magus castle after fight) 3D - normal;left 3E - walking (1st frame);left 3F - walking (2nd frame);left 40 - battle pose(1st frame);left 41 - battle pose(2nd frame);left 42 - gets hit;left 43 - running; left 44 - glitchy 45 - glitchy 46 - dead;left 47 - normal(looking at ground); left 48 - normal;left 49 - closed cape;down 4A - closed cape;left 4B - glitchy 4C - on floor(not dead);right 4D - glitchy 4E - looking left with right arm up 4F - looking left with arm pointing left 50 - on floor(not dead);left 51 - normale;left 52 - normal;down 53 - casting spell(right arm in front of his chest, 1 frame);down 54 - normal;left 55 - shaking head(1 frame);left 56 - glitchy 57 - after fionas quest pose(leaning on tree) 58 - after fionas quest pose(leaning on tree) 59 - climbing ladder(1 frame) 5A - glitchy 5B - on floor(not dead);left 5C - left arm up(1 frame);down 5D - rigth arm up(1 frame);down 5E - both arms up(1 frame);down 5F - closed eyes;left 60 - standing in wind(1 frame);left 61 - closed cape;left 62 - normal pose;down 63 - glitchy 64 - hovers+closed cape;left 65 - normal pose,down 66 - sleeping(only head) 67 - looking at the ground;left 68 - normal posw;left 69 - walking right(1 frame) 6A - glitchy 6B - glitchy 6C - glitchy 6D - glitchy 6E - glitchy 6F - summoning(?) facing left 70 - glitchy 71 - using scythe, looking left with scythe behind him; 72 - using scythe, looking left with scythe behind him; 73 - using scythe, looking left with scythe behind him, a bit more left; 74 - 1 frame spell, looking left, left arm above right and both in frong of head; 75 - 1 frame spell, looking left, left arm behind him pointing down, right arm in front of him pointing into the air; 76 - 1 frame spell, looking left, left arm behind him pointing down, right arm in front of him pointing down on the ground; 77 - glitchy 78 - summons upwards, 1 frame 79 - looking left, opens cape with left arm(1 frame); 7A - gets sucked by portal(magus castle after battle, 1 frame) 7B - normal; right 7C - walking right, 1st frame; 7D - walking right 2nd frame 7E - battle pose(1st frame); right 7F - battle pose(2nd frame); right 80 - gets hit;right 81 - running; right 82 - glitchy 83 - dead; right 84 - normal; right 85 - normal; left 86 - closed cape; down 87 - closed cape; right 88 - glitchy 89 - on floor(not dead), left 8A - glitchy 8B - 1 frame spell, looking right, right arm behind-down, left arm in front-up 8C - 1 frame spell, looking right, right arm behind-down, left arm pointing towards enemy 8D - on floor(not dead);right 8E - normal;right 8F - normal;down 90 - spell 1 frame, right arm in front of his chest;down 91 - normal;right 92 - shaking head(1 frame);right 93 - glitchy 94 - laughing 1 frame; right 95 - climbing 1 frame 97 - glitchy 98 - on floor(not dead);right 99 - left arm up;down 9A - right arm up;down 9B - both arms up;down 9C - closed eyes;left 9D - standing in the wind looking right(left arm pointing down) 9E - closed cape; right 9F - Normal A0 - glitchy A1 - hovering+closed cape;right A2 - normal A3 - slepping(only head) A4 - looking at the ground;right A5 - normal;right A6 - waling(1 frame);left A7 - glitchy A8 - glitchy A9 - glitchy AA - glitchy AB - glitchy AC - summoning(?) looking to the right AD - glitchy AE - looking right, scythe behind his back AF - looking right, scythe behind his back B0 - looking right, scythe behind his back, a bit more right B1 - 1 frame spell, looking right, right arm above left, both in front of chest, B2 - 1 frame spell, looking right, right arm behind him pointing diogonally down, left arm in front of him pointing up, B3 - 1 frame spell, looking right, right arm behind him pointing diogonally down, left arm in front of him pointing down B4 - glitchy B5 - summoning(1 frame) B6 - summoning(?);right B7 - gets hit;up B8 - walking(1 frame);down BA - glitchy BB - walking(1st frame);right BC - walking(2nd frame);right BD - normal; left BE - waling(1 frame); down BF - glitchy C0 - walking(1st frame); right C1 - walking(2nd frame); right C2 - normal; right C3 - normal; right C4 - glitchy C5 - walking(1st frame);right C6 - walking(2nd frame);right C7 - normal;up C8 - normal;up C9 - glitchy CA - walking(1st frame); right CB - walking(2nd frame); right CC - normal;down CD - normal;down CE - glitchy CF - walking(1 frame); left D0 - normal;left D1 - normal;left D2 - glitchy D3 - walking(1frame);left D4 - normal;right D5 - Normal;right D6 - glitchy D7 - Walking (1 frame);left D8 - normal;up D9 - normal;up DA - glitchy DB - walking(1 frame);left DC - normal;down DD - normal; down DE - glitchy DF - normal;right E0 - normal;right E1 - glitchy E2 - normal;right E3 - normal;right E4 - glitchy E5 - normal;up E6 - normal;up E7 - glitchy E8 - Normal;down E9 - Normal;down EA - glitchy EB - walking(1 frame);left EC - walking(1st frame);right ED - walking(2nd frame);right EE - walking(3rd frame);right EF - normal;left F0 - normal; left F1 - glitchy F2 - walking(1 frame);left F3 - walking(1st frame);right F4 - walking(2nd frame);right F5 - walking(3rd frame);right F6 - Normal ;right F7 - normal; left F8 - glitchy F9 - walking(1 frame);left FA - walking(1st frame);right FB - walking(2nd frame);right FC - walking(3rd frame);right FD - normal;up FE - glitchy FF - walking(1 frame);left
NPCs[edit]
Dalton[edit]
Normal, 06 = Dalton Laughs Normal, 07 = Dalton Casts a Spell Normal, 08 = Dalton Gets Angry
10 - Castle Guard (Present)[edit]
00-Normal 01-Walking 02-Weird glitch 03-Surprised 04-Sitting 05-Knocked out 06-Kneeling 07-Sleeping? 08-Walking quickly 09-Weird glitch 0A-Stretched out holding onto bridge
4E Blue Imp[edit]
Animation (Loop) 05 - Surprised expression
From: Offsets (Chrono Trigger)