Difference between revisions of "Monsters (Chrono Trigger)"
From Chrono Compendium
(added link to unused magus.) |
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+ | This is the index of monsters. There are two internal game categories of monsters—robots and magical enemies, which have special reactions to certain party attacks. These monsters include: | ||
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+ | MECHANICAL ENEMIES: Lucca's Plasma Gun (found in the Factory) might inflict Stop-status to the following enemies: Bug, Bugger, Byte, Cybot, Debugger, Debuggest, Martello, Proto 2, Proto 3, Proto 4, Synchrite. | ||
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+ | MAGICAL ENEMIES: These enemies have magical properties: Barghest, Blue Scout, Egder, Jinn, Jinn Bottle, Juggler, Krakker, Mage, Nu, (Octobino,) Red Scout, Scouter, Sorcerer. The following weapons are effective against them: Demon Edge (150%), Pearl Edge (150%), BraveSword (200%), Masamune (2) (200%), Demon Hit (200%). | ||
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*[[IIMonsters_(Chrono_Trigger)|Image Index]] | *[[IIMonsters_(Chrono_Trigger)|Image Index]] | ||
*[[Explanation of Monsters (Chrono Trigger) Stats]] | *[[Explanation of Monsters (Chrono Trigger) Stats]] | ||
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*[[Alabaster Shade]] | *[[Alabaster Shade]] | ||
+ | *[[Archaeofangs]] | ||
*[[Crimson Shade]] | *[[Crimson Shade]] | ||
*[[Crimson Shade|Eggsterminator]] | *[[Crimson Shade|Eggsterminator]] | ||
*[[Lavos (Monster)|Dream Devourer]] | *[[Lavos (Monster)|Dream Devourer]] | ||
+ | *[[Goldhammer]] | ||
+ | *[[Master-at-Arms]] | ||
+ | *[[Nu Guardian|Nu Guardian & Nu Master]] | ||
*[[Dalton (Monster)|Once-King Dalton]] | *[[Dalton (Monster)|Once-King Dalton]] | ||
*[[Steel Shade]] | *[[Steel Shade]] | ||
==DS Monsters== | ==DS Monsters== | ||
+ | |||
+ | *[[Black Bat]] | ||
+ | *[[Bone Knight]] | ||
+ | *[[Chaos Mage]] | ||
+ | *[[Chrysosaur]] | ||
+ | *[[Deathcreeper]] | ||
+ | *[[Deathguard]] | ||
+ | *[[Dire Rat]] | ||
+ | *[[Fireball]] | ||
+ | *[[Exile]] | ||
+ | *[[Hercules Beetle]] | ||
+ | *[[Iron Maiden]] | ||
+ | *[[Jackpot]] | ||
+ | *[[Jadewing]] | ||
+ | *[[Kingfrog]] | ||
+ | *[[Ogan Chieftain]] | ||
+ | *[[Ogan Youth]] | ||
+ | *[[Ogan Youth (Hammer)]] | ||
+ | *[[Pink Imp]] | ||
+ | *[[Prototype]] | ||
+ | *[[Pterranyx]] | ||
+ | *[[Red Ghaj]] | ||
+ | *[[Searcher]] | ||
+ | *[[Slate Imp]] | ||
+ | *[[Snowbeast]] | ||
+ | *[[Soul Stalker]] | ||
+ | *[[Twin Snake]] | ||
+ | *[[Wonder Rock]] | ||
==Unused Monsters== | ==Unused Monsters== | ||
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*[[Frog King]] | *[[Frog King]] | ||
*[[Johnny (Monsters)|Johnny]] | *[[Johnny (Monsters)|Johnny]] | ||
+ | *[[Magus (Unused)]] | ||
*[[Octobino]] | *[[Octobino]] | ||
*[[Octorider]] | *[[Octorider]] |
Latest revision as of 20:09, 12 September 2020
This is the index of monsters. There are two internal game categories of monsters—robots and magical enemies, which have special reactions to certain party attacks. These monsters include:
MECHANICAL ENEMIES: Lucca's Plasma Gun (found in the Factory) might inflict Stop-status to the following enemies: Bug, Bugger, Byte, Cybot, Debugger, Debuggest, Martello, Proto 2, Proto 3, Proto 4, Synchrite.
MAGICAL ENEMIES: These enemies have magical properties: Barghest, Blue Scout, Egder, Jinn, Jinn Bottle, Juggler, Krakker, Mage, Nu, (Octobino,) Red Scout, Scouter, Sorcerer. The following weapons are effective against them: Demon Edge (150%), Pearl Edge (150%), BraveSword (200%), Masamune (2) (200%), Demon Hit (200%).
From: Monsters