Difference between revisions of "Tech Modification"

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===Byte 6 - Palette===
 
===Byte 6 - Palette===
  
Controls the palette used by sprite packets.
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This controls the palette used by sprite packets.
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===Byte 7 - Layer 3 Packet===
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This controls the [[Layer 3 Effects]] used by the tech, such as *Lightning's bolt, or *Flare's orb.

Revision as of 03:42, 7 May 2018

What's a Tech?

For the purposes of this document, a tech is any ability that can be used by a PC or enemy. This includes normal attacks, techs, and items.

Graphics Header

The Graphics Header is attached to all techs, and loads all graphical data related to the tech. It is 7 bytes long, except in the case of enemy physical attacks, where it is 6 bytes long, and player physical attacks, where it is 5 bytes long.


Byte 1 - Animation

This is the index of the animation packet used by a tech. It is not included in player attacks, which instead use the Attack Bytes.

Bytes 2 and 3 - Sprite Packets 1 and 2

This determines the sprites that are available to be used as effect objects in the animation.

Byte 4 - Sprite Assembly

This controls the sprite animation and assembly used by the sprite packets.

Byte 5 - Unknown

Possibly unused.

Byte 6 - Palette

This controls the palette used by sprite packets.

Byte 7 - Layer 3 Packet

This controls the Layer 3 Effects used by the tech, such as *Lightning's bolt, or *Flare's orb.