Difference between revisions of "Tech Modification"
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===Byte 6 - Palette=== | ===Byte 6 - Palette=== | ||
− | + | This controls the palette used by sprite packets. | |
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+ | ===Byte 7 - Layer 3 Packet=== | ||
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+ | This controls the [[Layer 3 Effects]] used by the tech, such as *Lightning's bolt, or *Flare's orb. |
Revision as of 03:42, 7 May 2018
Contents
What's a Tech?
For the purposes of this document, a tech is any ability that can be used by a PC or enemy. This includes normal attacks, techs, and items.
Graphics Header
The Graphics Header is attached to all techs, and loads all graphical data related to the tech. It is 7 bytes long, except in the case of enemy physical attacks, where it is 6 bytes long, and player physical attacks, where it is 5 bytes long.
Byte 1 - Animation
This is the index of the animation packet used by a tech. It is not included in player attacks, which instead use the Attack Bytes.
Bytes 2 and 3 - Sprite Packets 1 and 2
This determines the sprites that are available to be used as effect objects in the animation.
Byte 4 - Sprite Assembly
This controls the sprite animation and assembly used by the sprite packets.
Byte 5 - Unknown
Possibly unused.
Byte 6 - Palette
This controls the palette used by sprite packets.
Byte 7 - Layer 3 Packet
This controls the Layer 3 Effects used by the tech, such as *Lightning's bolt, or *Flare's orb.