Difference between revisions of "Tech Modification"
From Chrono Compendium
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===Byte 1 - Animation=== | ===Byte 1 - Animation=== | ||
− | This is the index of the [[Tech Animation Data|animation packet]] used by a tech. It is not included in player attacks, which instead use the [[Attack Types | + | This is the index of the [[Tech Animation Data|animation packet]] used by a tech. It is not included in player attacks, which instead use the [[Attack Types|Attack Bytes]]. |
===Bytes 2 and 3 - Sprite Packets 1 and 2=== | ===Bytes 2 and 3 - Sprite Packets 1 and 2=== |
Revision as of 02:51, 7 May 2018
Contents
What's a Tech?
For the purposes of this document, a tech is any ability that can be used by a PC or enemy. This includes normal attacks, techs, and items.
Graphics Header
The Graphics Header is attached to all techs, and loads all graphical data related to the tech. It is 7 bytes long, except in the case of enemy physical attacks, where it is 6 bytes long, and player physical attacks, where it is 5 bytes long.
Byte 1 - Animation
This is the index of the animation packet used by a tech. It is not included in player attacks, which instead use the Attack Bytes.
Bytes 2 and 3 - Sprite Packets 1 and 2
This determines the sprites that are available to be used as effect objects in the animation.
Byte 4 - Sprite Assembly
This controls the sprite animation and assembly used by the sprite packets.
Byte 5 - Unknown
Possibly unused.
Byte 6 - Palette
Controls the palette used by sprite packets.