Interviews
From Chrono Compendium
Chrono Compendium policy is to post only interview portions relevant to the Chrono series or its key developers' history. However, if the original interviews disappear or are taken off the internet, their full transcripts are posted here for historical safekeeping. If you have no idea who the hell these people are, consult Chrono Trigger Credits, Chrono Cross Credits, and Radical Dreamers Credits.
- September, 1994 - Super Play Magazine Interview, featuring Ted Woolsey
- April 4, 1997 - IGN Interview with Hiromichi Tanaka
- May 7, 1997 - Bob Rork's Interview, featuring Ted Woolsey
- May 2, 1998 - Brendan McGrath's Interview, featuring Ted Woolsey
- November 1, 1999 - Procyon Studio, featuring Masato Kato and Yasunori Mitsuda
- July 24, 1999 - Weekly Famitsu, featuring Kato, Mitsuda, and Tanaka
- Late 1999 - Ultimania, featuring Kato
- Late 1999 - Ultimania Developer Interviews, featuring Kato
- 2001 - Richard Honeywood (Cross Localization Specialist)
- September 13, 2002 - GamePro Interview, featuring Kato, Mitsuda, and the Chrono Cross Development Team
- July 15 and 16, 2003 - Interviews with Takashi Tokita (the phrase "Chrono Trigger 2" appears, but the articles haven't been translated!)
- September 14, 2004 - Power-Up Excerpt, featuring Yasunori Mitsuda
- February 2006 - Edge Online Excerpt, featuring Richard Honeywood
- November 13, 2006 - Eminence Interview with Yasunori Mitsuda
- January 1, 2007 - Jeux-France Interview with Hiromichi Tanaka
- February 8, 2007 - Cubed3 Interview with Hiromichi Tanaka
- June 2007 - Hironobu Sakaguchi Comment
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