Provoke
From Chrono Compendium
This page will be a summary of the data known about Provoke.
Contents
Tech Number
0A - Provoke
Animations and Sounds
In an unheadered ROM this is located at 0E106F, it is believed to extend to address E10AA
Here is it's HEX:
90 80 80 00 7B 10 B3 2A 8F 10 85 09 02 1A 20 14 02 24 20 0A 36 20 0A 03 13 03 03 24 02 2E 01 00 07 02 00 60 00 1B 00 24 01 20 19 7A 8B 00 20 0F 7A 8B 00 20 0F 7A 8B 00 20 14 36 00
MP Cost
- Located at byte 0x0C2545 one byte
- Original is 1
Who it Affects
- Located at byte 0x0C1ADF it is 2 bytes
- Originally affect one enemy
Provoke Stats (Confuse Bit in here)
- Starts at 0xC21B7, it's 12 bytes long
- First Byte = Type of attack
- 00-Heal
- 01-Status recovery
- 02-Status impact
- 03-Damage
- 06-Stealing
- 08-Hits Multiple Times
- Second Byte If First byte is 02
- 01 - Bad status affects
- 03 - Can Cast Haste...Time status affects?
- 04 - good Status affects
- Second Byte if First Byte is 08
- Determine number of times it hits
- Second Byte if First byte is 00
- Strength of spell
- Other
- If it's healing this is the magic power
- If it's hit multiple times this is the number of times it hits
- Third Byte is the status Bytes
- Provoke Status Bit is bit is at C21B9 it is 4
- Based off the bits of the byte (Good/Bad)
- C21B9 & 1 = blind/Unknown
- C21B9 & 2 = sleep/Unknown
- C21B9 & 4 = confuse/Shield
- C21B9 & 8 = silence/Unknown
- C21B9 & 16/10 = doom/Unknown
- C21B9 & 32/20 = Unknown/MPRegen
- C21B9 & 64/40 = poison/Shell
- C21B9 & 128/80 = stop/Beserk
- Fourth and Fifth Byte are always 00/0A
- 10th Byte is power
- 11th Byte is coefficient for how much strength affects damage
- First Byte = Type of attack
From: Tech Data Notes